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Add some PSL1GHT ifdefs
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@ -125,7 +125,7 @@ int socket_receive_all_blocking(int fd, void *data_, size_t size)
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bool socket_set_block(int fd, bool block)
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{
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#if defined(VITA) || defined(WIIU)
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#if !defined(__PSL1GHT__) && defined(__PS3__) || defined(VITA) || defined(WIIU)
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int i = !block;
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setsockopt(fd, SOL_SOCKET, SO_NBIO, &i, sizeof(int));
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return true;
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@ -147,7 +147,7 @@ int socket_close(int fd)
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#if defined(_WIN32) && !defined(_XBOX360)
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/* WinSock has headers from the stone age. */
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return closesocket(fd);
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#elif defined(WIIU)
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#elif !defined(__PSL1GHT__) && defined(__PS3__) || defined(WIIU)
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return socketclose(fd);
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#elif defined(VITA)
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return sceNetSocketClose(fd);
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@ -159,7 +159,9 @@ int socket_close(int fd)
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int socket_select(int nfds, fd_set *readfs, fd_set *writefds,
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fd_set *errorfds, struct timeval *timeout)
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{
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#if defined(VITA)
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#if !defined(__PSL1GHT__) && defined(__PS3__)
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return socketselect(nfds, readfs, writefds, errorfds, timeout);
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#elif defined(VITA)
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extern int retro_epoll_fd;
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SceNetEpollEvent ev = {0};
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