mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-23 16:09:47 +00:00
Move code from runloop.c to dirs.c
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parent
e799defcb8
commit
02dc90d7bd
@ -2411,12 +2411,12 @@ bool command_event(enum event_command cmd, void *data)
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#endif
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break;
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case CMD_EVENT_SHADER_DIR_DEINIT:
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runloop_ctl(RUNLOOP_CTL_SHADER_DIR_DEINIT, NULL);
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dir_free_shader();
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break;
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case CMD_EVENT_SHADER_DIR_INIT:
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command_event(CMD_EVENT_SHADER_DIR_DEINIT, NULL);
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if (!runloop_ctl(RUNLOOP_CTL_SHADER_DIR_INIT, NULL))
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if (!dir_init_shader())
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return false;
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break;
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case CMD_EVENT_BSV_MOVIE_DEINIT:
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140
dirs.c
140
dirs.c
@ -16,19 +16,159 @@
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#include <retro_miscellaneous.h>
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#include <compat/strl.h>
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#include <file/file_path.h>
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#include <lists/dir_list.h>
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#include <lists/string_list.h>
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#include <string/stdstring.h>
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#include <retro_assert.h>
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#include <retro_stat.h>
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#include "dirs.h"
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#include "configuration.h"
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#include "command.h"
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#include "defaults.h"
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#include "list_special.h"
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#include "file_path_special.h"
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#include "msg_hash.h"
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#include "runloop.h"
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#include "verbosity.h"
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struct rarch_dir_list
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{
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struct string_list *list;
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size_t ptr;
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};
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static struct rarch_dir_list dir_shader_list;
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static char dir_osk_overlay[PATH_MAX_LENGTH] = {0};
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static char dir_system[PATH_MAX_LENGTH] = {0};
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static char dir_savefile[PATH_MAX_LENGTH] = {0};
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static char dir_savestate[PATH_MAX_LENGTH] = {0};
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static bool shader_dir_init(struct rarch_dir_list *dir_list)
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{
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unsigned i;
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settings_t *settings = config_get_ptr();
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if (!*settings->directory.video_shader)
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return false;
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dir_list->list = dir_list_new_special(
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settings->directory.video_shader, DIR_LIST_SHADERS, NULL);
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if (!dir_list->list || dir_list->list->size == 0)
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{
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command_event(CMD_EVENT_SHADER_DIR_DEINIT, NULL);
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return false;
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}
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dir_list->ptr = 0;
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dir_list_sort(dir_list->list, false);
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for (i = 0; i < dir_list->list->size; i++)
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RARCH_LOG("%s \"%s\"\n",
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msg_hash_to_str(MSG_FOUND_SHADER),
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dir_list->list->elems[i].data);
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return true;
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}
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/* init functions */
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bool dir_init_shader(void)
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{
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return shader_dir_init(&dir_shader_list);
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}
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/* free functions */
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bool dir_free_shader(void)
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{
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struct rarch_dir_list *dir_list =
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(struct rarch_dir_list*)&dir_shader_list;
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if (!dir_list)
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return false;
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dir_list_free(dir_list->list);
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dir_list->list = NULL;
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dir_list->ptr = 0;
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return true;
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}
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/* check functions */
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/**
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* dir_check_shader:
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* @pressed_next : was next shader key pressed?
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* @pressed_previous : was previous shader key pressed?
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*
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* Checks if any one of the shader keys has been pressed for this frame:
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* a) Next shader index.
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* b) Previous shader index.
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*
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* Will also immediately apply the shader.
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**/
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void dir_check_shader(bool pressed_next, bool pressed_prev)
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{
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char msg[128] = {0};
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const char *shader = NULL;
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enum rarch_shader_type type = RARCH_SHADER_NONE;
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struct rarch_dir_list *dir_list = (struct rarch_dir_list*)&dir_shader_list;
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if (!dir_list || !dir_list->list)
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return;
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if (pressed_next)
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{
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dir_list->ptr = (dir_list->ptr + 1) %
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dir_list->list->size;
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}
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else if (pressed_prev)
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{
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if (dir_list->ptr == 0)
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dir_list->ptr = dir_list->list->size - 1;
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else
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dir_list->ptr--;
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}
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else
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return;
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shader = dir_list->list->elems[dir_list->ptr].data;
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switch (msg_hash_to_file_type(msg_hash_calculate(
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path_get_extension(shader))))
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{
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case FILE_TYPE_SHADER_GLSL:
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case FILE_TYPE_SHADER_PRESET_GLSLP:
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type = RARCH_SHADER_GLSL;
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break;
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case FILE_TYPE_SHADER_SLANG:
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case FILE_TYPE_SHADER_PRESET_SLANGP:
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type = RARCH_SHADER_SLANG;
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break;
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case FILE_TYPE_SHADER_CG:
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case FILE_TYPE_SHADER_PRESET_CGP:
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type = RARCH_SHADER_CG;
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break;
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default:
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return;
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}
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snprintf(msg, sizeof(msg), "%s #%u: \"%s\".",
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msg_hash_to_str(MSG_SHADER),
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(unsigned)dir_list->ptr, shader);
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runloop_msg_queue_push(msg, 2, 120, true);
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RARCH_LOG("%s \"%s\".\n",
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msg_hash_to_str(MSG_APPLYING_SHADER),
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shader);
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if (!video_driver_set_shader(type, shader))
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RARCH_WARN("%s\n", msg_hash_to_str(MSG_FAILED_TO_APPLY_SHADER));
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}
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/* empty functions */
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bool dir_is_system_empty(void)
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12
dirs.h
12
dirs.h
@ -21,6 +21,18 @@
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RETRO_BEGIN_DECLS
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/* init functions */
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bool dir_init_shader(void);
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/* free functions */
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bool dir_free_shader(void);
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/* check functions */
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void dir_check_shader(bool pressed_next, bool pressed_prev);
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/* empty functions */
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bool dir_is_savefile_empty(void);
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130
runloop.c
130
runloop.c
@ -100,18 +100,11 @@
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cmd->state[1], cmd->state[2]))
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#endif
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struct rarch_dir_list
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{
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struct string_list *list;
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size_t ptr;
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};
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typedef struct event_cmd_state
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{
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retro_input_t state[3];
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} event_cmd_state_t;
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static struct rarch_dir_list runloop_shader_dir;
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static rarch_system_info_t runloop_system;
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static struct retro_frame_time_callback runloop_frame_time;
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static char runloop_fullpath[PATH_MAX_LENGTH] = {0};
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@ -388,115 +381,6 @@ static void runloop_check_stateslots(settings_t *settings,
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RARCH_LOG("%s\n", msg);
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}
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static void shader_dir_free(struct rarch_dir_list *dir_list)
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{
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if (!dir_list)
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return;
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dir_list_free(dir_list->list);
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dir_list->list = NULL;
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dir_list->ptr = 0;
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}
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static bool shader_dir_init(struct rarch_dir_list *dir_list)
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{
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unsigned i;
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settings_t *settings = config_get_ptr();
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if (!*settings->directory.video_shader)
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return false;
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dir_list->list = dir_list_new_special(
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settings->directory.video_shader, DIR_LIST_SHADERS, NULL);
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if (!dir_list->list || dir_list->list->size == 0)
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{
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command_event(CMD_EVENT_SHADER_DIR_DEINIT, NULL);
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return false;
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}
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dir_list->ptr = 0;
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dir_list_sort(dir_list->list, false);
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for (i = 0; i < dir_list->list->size; i++)
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RARCH_LOG("%s \"%s\"\n",
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msg_hash_to_str(MSG_FOUND_SHADER),
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dir_list->list->elems[i].data);
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return true;
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}
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/**
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* runloop_check_shader_dir:
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* @pressed_next : was next shader key pressed?
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* @pressed_previous : was previous shader key pressed?
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*
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* Checks if any one of the shader keys has been pressed for this frame:
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* a) Next shader index.
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* b) Previous shader index.
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*
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* Will also immediately apply the shader.
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**/
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static void runloop_check_shader_dir(
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struct rarch_dir_list *dir_list,
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bool pressed_next, bool pressed_prev)
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{
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char msg[128] = {0};
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const char *shader = NULL;
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enum rarch_shader_type type = RARCH_SHADER_NONE;
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if (!dir_list || !dir_list->list)
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return;
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if (pressed_next)
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{
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dir_list->ptr = (dir_list->ptr + 1) %
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dir_list->list->size;
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}
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else if (pressed_prev)
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{
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if (dir_list->ptr == 0)
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dir_list->ptr = dir_list->list->size - 1;
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else
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dir_list->ptr--;
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}
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else
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return;
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shader = dir_list->list->elems[dir_list->ptr].data;
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switch (msg_hash_to_file_type(msg_hash_calculate(
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path_get_extension(shader))))
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{
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case FILE_TYPE_SHADER_GLSL:
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case FILE_TYPE_SHADER_PRESET_GLSLP:
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type = RARCH_SHADER_GLSL;
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break;
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case FILE_TYPE_SHADER_SLANG:
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case FILE_TYPE_SHADER_PRESET_SLANGP:
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type = RARCH_SHADER_SLANG;
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break;
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case FILE_TYPE_SHADER_CG:
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case FILE_TYPE_SHADER_PRESET_CGP:
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type = RARCH_SHADER_CG;
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break;
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default:
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return;
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}
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snprintf(msg, sizeof(msg), "%s #%u: \"%s\".",
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msg_hash_to_str(MSG_SHADER),
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(unsigned)dir_list->ptr, shader);
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runloop_msg_queue_push(msg, 2, 120, true);
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RARCH_LOG("%s \"%s\".\n",
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msg_hash_to_str(MSG_APPLYING_SHADER),
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shader);
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if (!video_driver_set_shader(type, shader))
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RARCH_WARN("%s\n", msg_hash_to_str(MSG_FAILED_TO_APPLY_SHADER));
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}
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/**
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* rarch_game_specific_options:
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*
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@ -570,8 +454,7 @@ static bool runloop_check_idle_state(event_cmd_state_t *cmd)
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return true;
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}
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static bool runloop_check_state(event_cmd_state_t *cmd,
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struct rarch_dir_list *shader_dir)
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static bool runloop_check_state(event_cmd_state_t *cmd)
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{
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bool tmp = false;
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settings_t *settings = config_get_ptr();
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@ -638,11 +521,9 @@ static bool runloop_check_state(event_cmd_state_t *cmd,
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if (runloop_cmd_triggered(cmd, RARCH_SHADER_NEXT) ||
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runloop_cmd_triggered(cmd, RARCH_SHADER_PREV))
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{
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runloop_check_shader_dir(shader_dir,
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dir_check_shader(
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runloop_cmd_triggered(cmd, RARCH_SHADER_NEXT),
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runloop_cmd_triggered(cmd, RARCH_SHADER_PREV));
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}
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if (runloop_cmd_triggered(cmd, RARCH_DISK_EJECT_TOGGLE))
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command_event(CMD_EVENT_DISK_EJECT_TOGGLE, NULL);
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@ -674,11 +555,6 @@ bool runloop_ctl(enum runloop_ctl_state state, void *data)
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switch (state)
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{
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case RUNLOOP_CTL_SHADER_DIR_DEINIT:
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shader_dir_free(&runloop_shader_dir);
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break;
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case RUNLOOP_CTL_SHADER_DIR_INIT:
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return shader_dir_init(&runloop_shader_dir);
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case RUNLOOP_CTL_SYSTEM_INFO_INIT:
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core_get_system_info(&runloop_system.info);
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@ -1479,7 +1355,7 @@ int runloop_iterate(unsigned *sleep_ms)
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}
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#endif
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if (!runloop_check_state(&cmd, &runloop_shader_dir))
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if (!runloop_check_state(&cmd))
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{
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/* RetroArch has been paused. */
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core_poll();
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