Added netplay spectator password separate from play password

This commit is contained in:
Gregor Richards 2016-12-14 22:18:24 -05:00
parent 694b7a9723
commit 03415c261d
9 changed files with 64 additions and 27 deletions

View File

@ -2364,7 +2364,8 @@ bool command_event(enum event_command cmd, void *data)
if (!init_netplay(
data, settings->netplay.server,
settings->netplay.port,
settings->netplay.password))
settings->netplay.password,
settings->netplay.spectate_password))
return false;
#endif
break;

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@ -608,6 +608,7 @@ static int populate_settings_path(settings_t *settings, struct config_path_setti
#ifdef HAVE_NETWORKING
SETTING_PATH("netplay_ip_address", settings->netplay.server, false, NULL, true);
SETTING_PATH("netplay_password", settings->netplay.password, false, NULL, true);
SETTING_PATH("netplay_spectate_password", settings->netplay.spectate_password, false, NULL, true);
#endif
SETTING_PATH("recording_output_directory",
global->record.output_dir, false, NULL, true);

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@ -405,7 +405,8 @@ typedef struct settings
unsigned check_frames;
bool swap_input;
bool nat_traversal;
char password[127];
char password[128];
char spectate_password[128];
} netplay;
#endif

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@ -62,7 +62,8 @@ size_t audio_sample_batch_net(const int16_t *data, size_t frames);
* @direct_host : Host to connect to directly, if applicable (client only)
* @server : server address to connect to (client only)
* @port : TCP port to host on/connect to
* @password : Password required to connect (server only)
* @play_password : Password required to play (server only)
* @spectate_password : Password required to connect (server only)
*
* Initializes netplay.
*
@ -70,7 +71,8 @@ size_t audio_sample_batch_net(const int16_t *data, size_t frames);
*
* Returns: true (1) if successful, otherwise false (0).
**/
bool init_netplay(void *direct_host, const char *server, unsigned port, const char *password);
bool init_netplay(void *direct_host, const char *server, unsigned port,
const char *play_password, const char *spectate_password);
void deinit_netplay(void);

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@ -824,7 +824,8 @@ void deinit_netplay(void)
* @direct_host : Host to connect to directly, if applicable (client only)
* @server : server address to connect to (client only)
* @port : TCP port to host on/connect to
* @password : Password required to connect (server only)
* @play_password : Password required to play (server only)
* @spectate_password : Password required to connect (server only)
*
* Initializes netplay.
*
@ -833,7 +834,7 @@ void deinit_netplay(void)
* Returns: true (1) if successful, otherwise false (0).
**/
bool init_netplay(void *direct_host, const char *server, unsigned port,
const char *password)
const char *play_password, const char *spectate_password)
{
struct retro_callbacks cbs = {0};
settings_t *settings = config_get_ptr();
@ -889,7 +890,7 @@ bool init_netplay(void *direct_host, const char *server, unsigned port,
netplay_is_client ? direct_host : NULL,
netplay_is_client ? server : NULL,
port ? port : RARCH_DEFAULT_PORT,
password,
play_password, spectate_password,
settings->netplay.delay_frames, settings->netplay.check_frames, &cbs,
settings->netplay.nat_traversal, settings->username,
quirks);

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@ -240,7 +240,7 @@ bool netplay_handshake_init_send(netplay_t *netplay, struct netplay_connection *
header[1] = htonl(*content_crc_ptr);
header[2] = htonl(netplay_platform_magic());
header[3] = htonl(NETPLAY_COMPRESSION_SUPPORTED);
if (netplay->is_server && netplay->password[0])
if (netplay->is_server && (netplay->play_password[0] || netplay->spectate_password[0]))
{
/* Demand a password */
if (simple_rand_next == 1)
@ -542,13 +542,14 @@ bool netplay_handshake_pre_nick(netplay_t *netplay, struct netplay_connection *c
if (netplay->is_server)
{
if (netplay->password[0])
if (netplay->play_password[0] || netplay->spectate_password[0])
{
/* There's a password, so just put them in PRE_PASSWORD mode */
connection->mode = NETPLAY_CONNECTION_PRE_PASSWORD;
}
else
{
connection->can_play = true;
if (!netplay_handshake_sync(netplay, connection))
return false;
}
@ -572,6 +573,7 @@ bool netplay_handshake_pre_password(netplay_t *netplay, struct netplay_connectio
char password[8+NETPLAY_PASS_LEN]; /* 8 for salt */
ssize_t recvd;
char msg[512];
bool correct;
msg[0] = '\0';
@ -594,15 +596,32 @@ bool netplay_handshake_pre_password(netplay_t *netplay, struct netplay_connectio
return false;
}
/* Calculate the correct password */
/* Calculate the correct password hash(es) and compare */
correct = false;
snprintf(password, sizeof(password), "%08X", connection->salt);
strlcpy(password + 8, netplay->password, sizeof(password)-8);
sha256_hash(corr_password_buf.password, (uint8_t *) password, strlen(password));
if (netplay->play_password[0])
{
strlcpy(password + 8, netplay->play_password, sizeof(password)-8);
sha256_hash(corr_password_buf.password, (uint8_t *) password, strlen(password));
if (!memcmp(password_buf.password, corr_password_buf.password, sizeof(password_buf.password)))
{
correct = true;
connection->can_play = true;
}
}
if (netplay->spectate_password[0])
{
strlcpy(password + 8, netplay->spectate_password, sizeof(password)-8);
sha256_hash(corr_password_buf.password, (uint8_t *) password, strlen(password));
if (!memcmp(password_buf.password, corr_password_buf.password, sizeof(password_buf.password)))
correct = true;
}
/* Compare them */
if (memcmp(password_buf.password, corr_password_buf.password, sizeof(password_buf.password)))
/* Just disconnect if it was wrong */
if (!correct)
return false;
/* Otherwise, we're ready! */
if (!netplay_handshake_sync(netplay, connection))
return false;

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@ -388,7 +388,8 @@ static bool netplay_init_buffers(netplay_t *netplay, unsigned frames)
* @direct_host : Netplay host discovered from scanning.
* @server : IP address of server.
* @port : Port of server.
* @password : Password required to connect.
* @play_password : Password required to play.
* @spectate_password : Password required to connect.
* @delay_frames : Amount of delay frames.
* @check_frames : Frequency with which to check CRCs.
* @cb : Libretro callbacks.
@ -402,9 +403,9 @@ static bool netplay_init_buffers(netplay_t *netplay, unsigned frames)
* Returns: new netplay handle.
**/
netplay_t *netplay_new(void *direct_host, const char *server, uint16_t port,
const char *password, unsigned delay_frames, unsigned check_frames,
const struct retro_callbacks *cb, bool nat_traversal, const char *nick,
uint64_t quirks)
const char *play_password, const char *spectate_password,
unsigned delay_frames, unsigned check_frames, const struct retro_callbacks
*cb, bool nat_traversal, const char *nick, uint64_t quirks)
{
netplay_t *netplay = (netplay_t*)calloc(1, sizeof(*netplay));
if (!netplay)
@ -437,7 +438,8 @@ netplay_t *netplay_new(void *direct_host, const char *server, uint16_t port,
}
strlcpy(netplay->nick, nick[0] ? nick : RARCH_DEFAULT_NICK, sizeof(netplay->nick));
strlcpy(netplay->password, password ? password : "", sizeof(netplay->password));
strlcpy(netplay->play_password, play_password ? play_password : "", sizeof(netplay->play_password));
strlcpy(netplay->spectate_password, spectate_password ? spectate_password : "", sizeof(netplay->spectate_password));
if (!init_socket(netplay, direct_host, server, port))
{

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@ -566,6 +566,9 @@ static bool netplay_get_cmd(netplay_t *netplay,
if (!netplay->is_server)
return netplay_cmd_nak(netplay, connection);
if (!connection->can_play)
break;
/* Find an available player slot */
for (player = 0; player <= netplay->player_max; player++)
{

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@ -260,6 +260,9 @@ struct netplay_connection
/* Salt associated with password transaction */
uint32_t salt;
/* Is this connection allowed to play (server only)? */
bool can_play;
/* Buffers for sending and receiving data */
struct socket_buffer send_packet_buffer, recv_packet_buffer;
@ -288,8 +291,11 @@ struct netplay
/* TCP connection for listening (server only) */
int listen_fd;
/* Password required to play (server only) */
char play_password[NETPLAY_PASS_LEN];
/* Password required to connect (server only) */
char password[NETPLAY_PASS_LEN];
char spectate_password[NETPLAY_PASS_LEN];
/* Our player number */
uint32_t self_player;
@ -420,23 +426,24 @@ void input_poll_net(void);
* @direct_host : Netplay host discovered from scanning.
* @server : IP address of server.
* @port : Port of server.
* @password : Password required to connect.
* @play_password : Password required to play.
* @spectate_password : Password required to connect.
* @delay_frames : Amount of delay frames.
* @check_frames : Frequency with which to check CRCs.
* @cb : Libretro callbacks.
* @nat_traversal : If true, attempt NAT traversal.
* @nick : Nickname of user.
* @quirks : Netplay quirks.
* @quirks : Netplay quirks required for this session.
*
* Creates a new netplay handle. A NULL host means we're
* Creates a new netplay handle. A NULL host means we're
* hosting (user 1).
*
* Returns: new netplay handle.
**/
netplay_t *netplay_new(void *direct_host, const char *server,
uint16_t port, const char *password, unsigned delay_frames,
unsigned check_frames, const struct retro_callbacks *cb,
bool nat_traversal, const char *nick, uint64_t quirks);
netplay_t *netplay_new(void *direct_host, const char *server, uint16_t port,
const char *play_password, const char *spectate_password,
unsigned delay_frames, unsigned check_frames, const struct retro_callbacks
*cb, bool nat_traversal, const char *nick, uint64_t quirks);
/**
* netplay_free: