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https://github.com/libretro/RetroArch.git
synced 2024-11-23 16:09:47 +00:00
Added netplay spectator password separate from play password
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parent
694b7a9723
commit
03415c261d
@ -2364,7 +2364,8 @@ bool command_event(enum event_command cmd, void *data)
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if (!init_netplay(
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data, settings->netplay.server,
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settings->netplay.port,
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settings->netplay.password))
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settings->netplay.password,
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settings->netplay.spectate_password))
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return false;
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#endif
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break;
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@ -608,6 +608,7 @@ static int populate_settings_path(settings_t *settings, struct config_path_setti
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#ifdef HAVE_NETWORKING
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SETTING_PATH("netplay_ip_address", settings->netplay.server, false, NULL, true);
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SETTING_PATH("netplay_password", settings->netplay.password, false, NULL, true);
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SETTING_PATH("netplay_spectate_password", settings->netplay.spectate_password, false, NULL, true);
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#endif
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SETTING_PATH("recording_output_directory",
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global->record.output_dir, false, NULL, true);
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@ -405,7 +405,8 @@ typedef struct settings
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unsigned check_frames;
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bool swap_input;
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bool nat_traversal;
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char password[127];
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char password[128];
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char spectate_password[128];
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} netplay;
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#endif
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@ -62,7 +62,8 @@ size_t audio_sample_batch_net(const int16_t *data, size_t frames);
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* @direct_host : Host to connect to directly, if applicable (client only)
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* @server : server address to connect to (client only)
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* @port : TCP port to host on/connect to
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* @password : Password required to connect (server only)
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* @play_password : Password required to play (server only)
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* @spectate_password : Password required to connect (server only)
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*
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* Initializes netplay.
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*
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@ -70,7 +71,8 @@ size_t audio_sample_batch_net(const int16_t *data, size_t frames);
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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bool init_netplay(void *direct_host, const char *server, unsigned port, const char *password);
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bool init_netplay(void *direct_host, const char *server, unsigned port,
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const char *play_password, const char *spectate_password);
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void deinit_netplay(void);
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@ -824,7 +824,8 @@ void deinit_netplay(void)
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* @direct_host : Host to connect to directly, if applicable (client only)
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* @server : server address to connect to (client only)
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* @port : TCP port to host on/connect to
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* @password : Password required to connect (server only)
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* @play_password : Password required to play (server only)
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* @spectate_password : Password required to connect (server only)
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*
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* Initializes netplay.
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*
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@ -833,7 +834,7 @@ void deinit_netplay(void)
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* Returns: true (1) if successful, otherwise false (0).
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**/
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bool init_netplay(void *direct_host, const char *server, unsigned port,
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const char *password)
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const char *play_password, const char *spectate_password)
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{
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struct retro_callbacks cbs = {0};
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settings_t *settings = config_get_ptr();
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@ -889,7 +890,7 @@ bool init_netplay(void *direct_host, const char *server, unsigned port,
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netplay_is_client ? direct_host : NULL,
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netplay_is_client ? server : NULL,
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port ? port : RARCH_DEFAULT_PORT,
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password,
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play_password, spectate_password,
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settings->netplay.delay_frames, settings->netplay.check_frames, &cbs,
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settings->netplay.nat_traversal, settings->username,
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quirks);
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@ -240,7 +240,7 @@ bool netplay_handshake_init_send(netplay_t *netplay, struct netplay_connection *
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header[1] = htonl(*content_crc_ptr);
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header[2] = htonl(netplay_platform_magic());
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header[3] = htonl(NETPLAY_COMPRESSION_SUPPORTED);
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if (netplay->is_server && netplay->password[0])
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if (netplay->is_server && (netplay->play_password[0] || netplay->spectate_password[0]))
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{
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/* Demand a password */
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if (simple_rand_next == 1)
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@ -542,13 +542,14 @@ bool netplay_handshake_pre_nick(netplay_t *netplay, struct netplay_connection *c
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if (netplay->is_server)
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{
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if (netplay->password[0])
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if (netplay->play_password[0] || netplay->spectate_password[0])
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{
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/* There's a password, so just put them in PRE_PASSWORD mode */
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connection->mode = NETPLAY_CONNECTION_PRE_PASSWORD;
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}
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else
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{
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connection->can_play = true;
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if (!netplay_handshake_sync(netplay, connection))
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return false;
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}
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@ -572,6 +573,7 @@ bool netplay_handshake_pre_password(netplay_t *netplay, struct netplay_connectio
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char password[8+NETPLAY_PASS_LEN]; /* 8 for salt */
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ssize_t recvd;
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char msg[512];
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bool correct;
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msg[0] = '\0';
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@ -594,15 +596,32 @@ bool netplay_handshake_pre_password(netplay_t *netplay, struct netplay_connectio
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return false;
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}
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/* Calculate the correct password */
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/* Calculate the correct password hash(es) and compare */
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correct = false;
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snprintf(password, sizeof(password), "%08X", connection->salt);
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strlcpy(password + 8, netplay->password, sizeof(password)-8);
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sha256_hash(corr_password_buf.password, (uint8_t *) password, strlen(password));
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if (netplay->play_password[0])
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{
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strlcpy(password + 8, netplay->play_password, sizeof(password)-8);
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sha256_hash(corr_password_buf.password, (uint8_t *) password, strlen(password));
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if (!memcmp(password_buf.password, corr_password_buf.password, sizeof(password_buf.password)))
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{
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correct = true;
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connection->can_play = true;
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}
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}
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if (netplay->spectate_password[0])
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{
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strlcpy(password + 8, netplay->spectate_password, sizeof(password)-8);
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sha256_hash(corr_password_buf.password, (uint8_t *) password, strlen(password));
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if (!memcmp(password_buf.password, corr_password_buf.password, sizeof(password_buf.password)))
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correct = true;
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}
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/* Compare them */
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if (memcmp(password_buf.password, corr_password_buf.password, sizeof(password_buf.password)))
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/* Just disconnect if it was wrong */
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if (!correct)
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return false;
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/* Otherwise, we're ready! */
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if (!netplay_handshake_sync(netplay, connection))
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return false;
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@ -388,7 +388,8 @@ static bool netplay_init_buffers(netplay_t *netplay, unsigned frames)
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* @direct_host : Netplay host discovered from scanning.
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* @server : IP address of server.
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* @port : Port of server.
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* @password : Password required to connect.
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* @play_password : Password required to play.
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* @spectate_password : Password required to connect.
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* @delay_frames : Amount of delay frames.
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* @check_frames : Frequency with which to check CRCs.
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* @cb : Libretro callbacks.
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@ -402,9 +403,9 @@ static bool netplay_init_buffers(netplay_t *netplay, unsigned frames)
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* Returns: new netplay handle.
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**/
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netplay_t *netplay_new(void *direct_host, const char *server, uint16_t port,
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const char *password, unsigned delay_frames, unsigned check_frames,
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const struct retro_callbacks *cb, bool nat_traversal, const char *nick,
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uint64_t quirks)
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const char *play_password, const char *spectate_password,
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unsigned delay_frames, unsigned check_frames, const struct retro_callbacks
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*cb, bool nat_traversal, const char *nick, uint64_t quirks)
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{
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netplay_t *netplay = (netplay_t*)calloc(1, sizeof(*netplay));
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if (!netplay)
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@ -437,7 +438,8 @@ netplay_t *netplay_new(void *direct_host, const char *server, uint16_t port,
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}
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strlcpy(netplay->nick, nick[0] ? nick : RARCH_DEFAULT_NICK, sizeof(netplay->nick));
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strlcpy(netplay->password, password ? password : "", sizeof(netplay->password));
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strlcpy(netplay->play_password, play_password ? play_password : "", sizeof(netplay->play_password));
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strlcpy(netplay->spectate_password, spectate_password ? spectate_password : "", sizeof(netplay->spectate_password));
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if (!init_socket(netplay, direct_host, server, port))
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{
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@ -566,6 +566,9 @@ static bool netplay_get_cmd(netplay_t *netplay,
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if (!netplay->is_server)
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return netplay_cmd_nak(netplay, connection);
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if (!connection->can_play)
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break;
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/* Find an available player slot */
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for (player = 0; player <= netplay->player_max; player++)
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{
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@ -260,6 +260,9 @@ struct netplay_connection
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/* Salt associated with password transaction */
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uint32_t salt;
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/* Is this connection allowed to play (server only)? */
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bool can_play;
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/* Buffers for sending and receiving data */
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struct socket_buffer send_packet_buffer, recv_packet_buffer;
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@ -288,8 +291,11 @@ struct netplay
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/* TCP connection for listening (server only) */
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int listen_fd;
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/* Password required to play (server only) */
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char play_password[NETPLAY_PASS_LEN];
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/* Password required to connect (server only) */
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char password[NETPLAY_PASS_LEN];
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char spectate_password[NETPLAY_PASS_LEN];
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/* Our player number */
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uint32_t self_player;
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@ -420,23 +426,24 @@ void input_poll_net(void);
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* @direct_host : Netplay host discovered from scanning.
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* @server : IP address of server.
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* @port : Port of server.
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* @password : Password required to connect.
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* @play_password : Password required to play.
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* @spectate_password : Password required to connect.
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* @delay_frames : Amount of delay frames.
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* @check_frames : Frequency with which to check CRCs.
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* @cb : Libretro callbacks.
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* @nat_traversal : If true, attempt NAT traversal.
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* @nick : Nickname of user.
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* @quirks : Netplay quirks.
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* @quirks : Netplay quirks required for this session.
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*
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* Creates a new netplay handle. A NULL host means we're
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* hosting (user 1).
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*
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* Returns: new netplay handle.
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**/
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netplay_t *netplay_new(void *direct_host, const char *server,
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uint16_t port, const char *password, unsigned delay_frames,
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unsigned check_frames, const struct retro_callbacks *cb,
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bool nat_traversal, const char *nick, uint64_t quirks);
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netplay_t *netplay_new(void *direct_host, const char *server, uint16_t port,
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const char *play_password, const char *spectate_password,
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unsigned delay_frames, unsigned check_frames, const struct retro_callbacks
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*cb, bool nat_traversal, const char *nick, uint64_t quirks);
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/**
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* netplay_free:
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