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https://github.com/libretro/RetroArch.git
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Remove broken solution
This commit is contained in:
parent
5643ef1473
commit
03f6fa9e90
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RetroArch-PS3", "RetroArch-PS3/RetroArch-PS3.vcxproj", "{EAC43BA5-5C6A-4FE4-8E50-CD9B5BD3E0F9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|PS3 = Debug|PS3
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Release|PS3 = Release|PS3
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{EAC43BA5-5C6A-4FE4-8E50-CD9B5BD3E0F9}.Debug|PS3.ActiveCfg = Debug|PS3
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{EAC43BA5-5C6A-4FE4-8E50-CD9B5BD3E0F9}.Debug|PS3.Build.0 = Debug|PS3
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{EAC43BA5-5C6A-4FE4-8E50-CD9B5BD3E0F9}.Release|PS3.ActiveCfg = Release|PS3
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{EAC43BA5-5C6A-4FE4-8E50-CD9B5BD3E0F9}.Release|PS3.Build.0 = Release|PS3
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@ -1,77 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|PS3">
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<Configuration>Debug</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|PS3">
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<Configuration>Release</Configuration>
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<Platform>PS3</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\console\griffin\griffin.c">
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">CompileAsC</CompileAs>
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</ClCompile>
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<ClCompile Include="..\..\console\rzlib\rzlib.c">
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">CompileAsC</CompileAs>
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</ClCompile>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{EAC43BA5-5C6A-4FE4-8E50-CD9B5BD3E0F9}</ProjectGuid>
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<ProjectName>RetroArch-PS3 SNC</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>SNC</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>SNC</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">
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<ClCompile>
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<UserPreprocessorDefinitions>_DEBUG;__CELL_ASSERT__;HAVE_OPENGL=1;RARCH_CONSOLE;HAVE_CG=1;HAVE_CONFIGFILE=1;HAVE_NETPLAY=1;HAVE_SOCKET_LEGACY=1;PACKAGE_VERSION="0.9.6";HAVE_SCREENSHOTS_BUILTIN=1;main=rarch_main;%(UserPreprocessorDefinitions);HAVE_RARCH_MAIN_WRAP;HAVE_RSOUND;HAVE_RARCH_EXEC;HAVE_ZLIB=1;HAVE_LIBRETRO_MANAGEMENT</UserPreprocessorDefinitions>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<PreprocessorDefinitions>%(UserPreprocessorDefinitions);$(BuiltInDefines);__INTELLISENSE__;%(PreprocessorDefinitions);</PreprocessorDefinitions>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalDependencies>"$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\debug\libPSGL.a";"$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\debug\libPSGLcgc.a";libcgc.a;libdbgfont.a;libgcm_cmd.a;libgcm_sys_stub.a;libresc_stub.a;libio_stub.a;libfs_stub.a;libsysutil_stub.a;libsysutil_game_stub.a;libsysutil_screenshot_stub.a;libjpgdec_stub.a;libpngdec_stub.a;libpthread.a;libsysmodule_stub.a;libaudio_stub.a;$(TargetDir)libretro_ps3.a;libnet_stub.a;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
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<ClCompile>
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<UserPreprocessorDefinitions>NDEBUG;HAVE_OPENGL=1;RARCH_CONSOLE;HAVE_CG=1;HAVE_CONFIGFILE=1;HAVE_NETPLAY=1;HAVE_SOCKET_LEGACY=1;PACKAGE_VERSION="0.9.6";HAVE_SCREENSHOTS_BUILTIN=1;main="rarch_main";%(UserPreprocessorDefinitions);HAVE_RARCH_MAIN_WRAP;HAVE_RSOUND;HAVE_RARCH_EXEC;HAVE_ZLIB=1;HAVE_LIBRETRO_MANAGEMENT</UserPreprocessorDefinitions>
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<OptimizationLevel>Level2</OptimizationLevel>
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<PreprocessorDefinitions>%(UserPreprocessorDefinitions);$(BuiltInDefines);__INTELLISENSE__;%(PreprocessorDefinitions);</PreprocessorDefinitions>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalDependencies>"$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\ultra-opt\libPSGL.a";"$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\ultra-opt\libPSGLcgc.a";libdbgfont.a;libgcm_cmd.a;libgcm_sys_stub.a;libresc_stub.a;libio_stub.a;libfs_stub.a;libsysutil_stub.a;libsysutil_game_stub.a;libsysutil_screenshot_stub.a;libjpgdec_stub.a;libpngdec_stub.a;libpthread.a;libsysmodule_stub.a;libaudio_stub.a;$(TargetDir)libretro_ps3.a;libnet_stub.a;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<Import Condition="'$(ConfigurationType)' == 'Makefile' and Exists('$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets')" Project="$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cxx;cc;s;asm</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hpp</Extensions>
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</Filter>
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<Filter Include="Source Files\console">
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<UniqueIdentifier>{1e6c0cd0-6066-4209-82b4-2be77bf07d0a}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\console\rzlib">
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<UniqueIdentifier>{5b516a7d-b155-4e31-b42a-140d883fde84}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\console\griffin">
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<UniqueIdentifier>{fac58d49-76df-48f6-bead-170b6b2117b3}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\console\griffin\griffin.c">
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<Filter>Source Files\console\griffin</Filter>
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</ClCompile>
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<ClCompile Include="..\..\console\rzlib\rzlib.c">
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<Filter>Source Files\console\rzlib</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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