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047efd2cd4
@ -90,6 +90,8 @@ int sthread_detach(sthread_t *thread);
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* @thread to terminate. If that thread has already terminated, then
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* it will return immediately. The thread specified by @thread must
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* be joinable.
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*
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* Returns: 0 on success, otherwise it returns a non-zero error number.
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*/
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void sthread_join(sthread_t *thread);
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@ -101,16 +103,6 @@ void sthread_join(sthread_t *thread);
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*/
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bool sthread_isself(sthread_t *thread);
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/**
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* sthread_set_name:
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* @thread : pointer to thread object
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* @name : name to define for the thread (at most
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* 15 bytes)
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*
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* Set the thread name, useful for debugging.
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*/
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void sthread_setname(sthread_t *thread, const char *name);
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/**
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* slock_new:
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*
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@ -285,6 +285,8 @@ int sthread_detach(sthread_t *thread)
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* @thread to terminate. If that thread has already terminated, then
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* it will return immediately. The thread specified by @thread must
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* be joinable.
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*
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* Returns: 0 on success, otherwise it returns a non-zero error number.
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*/
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void sthread_join(sthread_t *thread)
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{
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@ -318,24 +320,6 @@ bool sthread_isself(sthread_t *thread)
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#endif
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}
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/**
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* sthread_set_name:
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* @thread : pointer to thread object
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* @name : name to define for the thread (at most
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* 15 bytes)
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*
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* Set the thread name, useful for debugging.
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*/
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void sthread_setname(sthread_t *thread, const char *name)
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{
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if (!thread)
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return;
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/* TODO: implement that for Windows too. */
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#ifndef USE_WIN32_THREADS
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pthread_setname_np(thread->id, name);
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#endif
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}
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/**
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* slock_new:
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*
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