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Add App Category to a few places it should have been (#15019)
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parent
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commit
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@ -1919,6 +1919,7 @@
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"$(DEPS_DIR)/glslang/glslang/SPIRV",
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"$(DEPS_DIR)/glslang/glslang/glslang/OSDependent/Unix",
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);
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INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
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LD_RUNPATH_SEARCH_PATHS = (
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"$(LD_RUNPATH_SEARCH_PATHS_$(IS_MACCATALYST))",
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"@executable_path/../Frameworks",
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@ -2001,6 +2002,7 @@
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"$(DEPS_DIR)/glslang/glslang/SPIRV",
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"$(DEPS_DIR)/glslang/glslang/glslang/OSDependent/Unix",
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);
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INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
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LD_RUNPATH_SEARCH_PATHS = (
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"$(LD_RUNPATH_SEARCH_PATHS_$(IS_MACCATALYST))",
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"@executable_path/../Frameworks",
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@ -1531,6 +1531,7 @@
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../../gfx/include,
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);
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INFOPLIST_FILE = "$(SRCROOT)/iOS/Info.plist";
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INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
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IPHONEOS_DEPLOYMENT_TARGET = 13.0;
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LD_NO_PIE = YES;
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
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@ -1667,6 +1668,7 @@
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../../gfx/include,
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);
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INFOPLIST_FILE = "$(SRCROOT)/iOS/Info.plist";
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INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
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IPHONEOS_DEPLOYMENT_TARGET = 13.0;
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LD_NO_PIE = YES;
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
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@ -1828,6 +1830,7 @@
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../../gfx/include,
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);
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INFOPLIST_FILE = "$(SRCROOT)/tvOS/Info.plist";
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INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
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LIBRARY_SEARCH_PATHS = (
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"$(PROJECT_DIR)/tvOS/modules",
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@ -1981,6 +1984,7 @@
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../../gfx/include,
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);
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INFOPLIST_FILE = "$(SRCROOT)/tvOS/Info.plist";
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INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
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LIBRARY_SEARCH_PATHS = (
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"$(PROJECT_DIR)/tvOS/modules",
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@ -38,6 +38,8 @@
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>$(CURRENT_PROJECT_VERSION)</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.games</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>LSSupportsOpeningDocumentsInPlace</key>
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@ -20,6 +20,8 @@
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<string>$(MARKETING_VERSION)</string>
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<key>CFBundleVersion</key>
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<string>$(CURRENT_PROJECT_VERSION)</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.games</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>UIRequiredDeviceCapabilities</key>
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