add setting for auto shader presets

This commit is contained in:
radius 2016-07-30 11:16:03 -05:00
parent 0b395a5505
commit 0536906e63
6 changed files with 27 additions and 0 deletions

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@ -561,6 +561,7 @@ static bool default_block_config_read = false;
static bool default_game_specific_options = false;
static bool default_auto_overrides_enable = true;
static bool default_auto_remaps_enable = true;
static bool default_auto_shaders_enable = true;
static bool default_sort_savefiles_enable = false;
static bool default_sort_savestates_enable = false;

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@ -782,6 +782,7 @@ static void config_set_defaults(void)
settings->game_specific_options = default_game_specific_options;
settings->auto_overrides_enable = default_auto_overrides_enable;
settings->auto_remaps_enable = default_auto_remaps_enable;
settings->auto_shaders_enable = default_auto_shaders_enable;
settings->sort_savefiles_enable = default_sort_savefiles_enable;
settings->sort_savestates_enable = default_sort_savestates_enable;
@ -1264,6 +1265,7 @@ static bool config_load_file(const char *path, bool set_defaults)
{ "game_specific_options", &settings->game_specific_options},
{ "auto_overrides_enable", &settings->auto_overrides_enable},
{ "auto_remaps_enable", &settings->auto_remaps_enable},
{ "auto_shaders_enable", &settings->auto_shaders_enable},
{ "sort_savefiles_enable", &settings->sort_savefiles_enable},
{ "sort_savestates_enable", &settings->sort_savestates_enable},
{ "config_save_on_exit", &settings->config_save_on_exit},
@ -2655,6 +2657,7 @@ bool config_save_file(const char *path)
{ "game_specific_options", settings->game_specific_options},
{ "auto_overrides_enable", settings->auto_overrides_enable},
{ "auto_remaps_enable", settings->auto_remaps_enable},
{ "auto_shaders_enable", settings->auto_shaders_enable},
{ "sort_savefiles_enable", settings->sort_savefiles_enable},
{ "sort_savestates_enable", settings->sort_savestates_enable},
{ "config_save_on_exit", settings->config_save_on_exit},

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@ -465,6 +465,7 @@ typedef struct settings
bool game_specific_options;
bool auto_overrides_enable;
bool auto_remaps_enable;
bool auto_shaders_enable;
bool sort_savefiles_enable;
bool sort_savestates_enable;

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@ -2404,6 +2404,8 @@ static const char *menu_hash_to_str_us_label_enum(enum msg_hash_enums msg)
return "fastforward_ratio";
case MENU_ENUM_LABEL_AUTO_REMAPS_ENABLE:
return "auto_remaps_enable";
case MENU_ENUM_LABEL_AUTO_SHADERS_ENABLE:
return "auto_shaders_enable";
case MENU_ENUM_LABEL_SLOWMOTION_RATIO:
return "slowmotion_ratio";
case MENU_ENUM_LABEL_CORE_SPECIFIC_CONFIG:
@ -3686,6 +3688,8 @@ const char *msg_hash_to_str_us(enum msg_hash_enums msg)
return "Maximum Run Speed";
case MENU_ENUM_LABEL_VALUE_AUTO_REMAPS_ENABLE:
return "Load Remap Files Automatically";
case MENU_ENUM_LABEL_VALUE_AUTO_SHADERS_ENABLE:
return "Load Shader Presets Automatically";
case MENU_ENUM_LABEL_VALUE_SLOWMOTION_RATIO:
return "Slow-Motion Ratio";
case MENU_ENUM_LABEL_VALUE_CORE_SPECIFIC_CONFIG:

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@ -4710,6 +4710,22 @@ static bool setting_append_list(
SD_FLAG_NONE);
menu_settings_list_current_add_enum_idx(list, list_info, MENU_ENUM_LABEL_AUTO_REMAPS_ENABLE);
CONFIG_BOOL(
list, list_info,
&settings->auto_shaders_enable,
msg_hash_to_str(MENU_ENUM_LABEL_AUTO_SHADERS_ENABLE),
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_AUTO_SHADERS_ENABLE),
default_auto_shaders_enable,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_OFF),
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ON),
&group_info,
&subgroup_info,
parent_group,
general_write_handler,
general_read_handler,
SD_FLAG_NONE);
menu_settings_list_current_add_enum_idx(list, list_info, MENU_ENUM_LABEL_AUTO_SHADERS_ENABLE);
END_SUB_GROUP(list, list_info, parent_group);
END_GROUP(list, list_info, parent_group);
break;

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@ -1027,6 +1027,8 @@ enum msg_hash_enums
MENU_ENUM_LABEL_VALUE_AUTO_OVERRIDES_ENABLE,
MENU_ENUM_LABEL_AUTO_REMAPS_ENABLE,
MENU_ENUM_LABEL_VALUE_AUTO_REMAPS_ENABLE,
MENU_ENUM_LABEL_AUTO_SHADERS_ENABLE,
MENU_ENUM_LABEL_VALUE_AUTO_SHADERS_ENABLE,
MENU_ENUM_LABEL_RGUI_SHOW_START_SCREEN,
MENU_ENUM_LABEL_VALUE_RGUI_SHOW_START_SCREEN,
MENU_ENUM_LABEL_SCREENSHOT,