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https://github.com/libretro/RetroArch.git
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(Vita) Get rid of matrix helper functions - not needed
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parent
4d49bb44f2
commit
0672051b37
18
deps/libvita2d/include/utils.h
vendored
18
deps/libvita2d/include/utils.h
vendored
@ -10,9 +10,6 @@
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#define UNUSED(a) (void)(a)
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#define SCREEN_DPI 220
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/* Font utils */
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uint32_t utf8_character(const char **unicode);
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/* GPU utils */
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void *gpu_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid);
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void gpu_free(SceUID uid);
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@ -29,22 +26,7 @@ void fragment_usse_free(SceUID uid);
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#define DEG_TO_RAD(x) (x * _PI_OVER_180)
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#define RAD_TO_DEG(x) (x * _180_OVER_PI)
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void matrix_copy(float *dst, const float *src);
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void matrix_identity4x4(float *m);
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void matrix_mult4x4(const float *src1, const float *src2, float *dst);
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void matrix_set_x_rotation(float *m, float rad);
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void matrix_set_y_rotation(float *m, float rad);
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void matrix_set_z_rotation(float *m, float rad);
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void matrix_rotate_x(float *m, float rad);
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void matrix_rotate_y(float *m, float rad);
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void matrix_rotate_z(float *m, float rad);
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void matrix_set_xyz_translation(float *m, float x, float y, float z);
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void matrix_translate_xyz(float *m, float x, float y, float z);
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void matrix_set_scaling(float *m, float x_scale, float y_scale, float z_scale);
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void matrix_swap_xy(float *m);
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void matrix_init_orthographic(float *m, float left, float right, float bottom, float top, float near, float far);
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void matrix_init_frustum(float *m, float left, float right, float bottom, float top, float near, float far);
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void matrix_init_perspective(float *m, float fov, float aspect, float near, float far);
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/* Text utils */
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200
deps/libvita2d/source/utils.c
vendored
200
deps/libvita2d/source/utils.c
vendored
@ -6,11 +6,10 @@ void *gpu_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alig
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{
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void *mem;
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if (type == SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW) {
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if (type == SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW)
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size = ALIGN(size, 256*1024);
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} else {
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else
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size = ALIGN(size, 4*1024);
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}
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*uid = sceKernelAllocMemBlock("gpu_mem", type, size, NULL);
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@ -83,137 +82,6 @@ void fragment_usse_free(SceUID uid)
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sceKernelFreeMemBlock(uid);
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}
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void matrix_copy(float *dst, const float *src)
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{
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memcpy(dst, src, sizeof(float)*4*4);
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}
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void matrix_identity4x4(float *m)
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{
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m[0] = m[5] = m[10] = m[15] = 1.0f;
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m[1] = m[2] = m[3] = 0.0f;
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m[4] = m[6] = m[7] = 0.0f;
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m[8] = m[9] = m[11] = 0.0f;
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m[12] = m[13] = m[14] = 0.0f;
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}
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void matrix_mult4x4(const float *src1, const float *src2, float *dst)
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{
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int i, j, k;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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dst[i*4 + j] = 0.0f;
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for (k = 0; k < 4; k++) {
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dst[i*4 + j] += src1[i*4 + k]*src2[k*4 + j];
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}
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}
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}
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}
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void matrix_set_x_rotation(float *m, float rad)
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{
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float c = cosf(rad);
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float s = sinf(rad);
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matrix_identity4x4(m);
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m[0] = c;
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m[2] = -s;
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m[8] = s;
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m[10] = c;
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}
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void matrix_set_y_rotation(float *m, float rad)
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{
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float c = cosf(rad);
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float s = sinf(rad);
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matrix_identity4x4(m);
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m[5] = c;
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m[6] = s;
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m[9] = -s;
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m[10] = c;
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}
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void matrix_set_z_rotation(float *m, float rad)
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{
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float c = cosf(rad);
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float s = sinf(rad);
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matrix_identity4x4(m);
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m[0] = c;
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m[1] = s;
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m[4] = -s;
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m[5] = c;
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}
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void matrix_rotate_x(float *m, float rad)
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{
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float mr[4*4], mt[4*4];
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matrix_set_y_rotation(mr, rad);
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matrix_mult4x4(m, mr, mt);
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matrix_copy(m, mt);
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}
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void matrix_rotate_y(float *m, float rad)
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{
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float mr[4*4], mt[4*4];
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matrix_set_x_rotation(mr, rad);
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matrix_mult4x4(m, mr, mt);
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matrix_copy(m, mt);
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}
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void matrix_rotate_z(float *m, float rad)
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{
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float mr[4*4], mt[4*4];
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matrix_set_z_rotation(mr, rad);
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matrix_mult4x4(m, mr, mt);
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matrix_copy(m, mt);
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}
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void matrix_set_xyz_translation(float *m, float x, float y, float z)
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{
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matrix_identity4x4(m);
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m[12] = x;
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m[13] = y;
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m[14] = z;
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}
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void matrix_translate_xyz(float *m, float x, float y, float z)
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{
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float mr[4*4], mt[4*4];
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matrix_set_xyz_translation(mr, x, y, z);
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matrix_mult4x4(m, mr, mt);
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matrix_copy(m, mt);
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}
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void matrix_set_scaling(float *m, float x_scale, float y_scale, float z_scale)
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{
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matrix_identity4x4(m);
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m[0] = x_scale;
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m[5] = y_scale;
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m[10] = z_scale;
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}
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void matrix_swap_xy(float *m)
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{
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float ms[4*4], mt[4*4];
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matrix_identity4x4(ms);
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ms[0] = 0.0f;
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ms[1] = 1.0f;
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ms[4] = 1.0f;
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ms[5] = 0.0f;
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matrix_mult4x4(m, ms, mt);
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matrix_copy(m, mt);
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}
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void matrix_init_orthographic(float *m, float left, float right, float bottom, float top, float near, float far)
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{
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m[0x0] = 2.0f/(right-left);
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@ -236,67 +104,3 @@ void matrix_init_orthographic(float *m, float left, float right, float bottom, f
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m[0xB] = 0.0f;
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m[0xF] = 1.0f;
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}
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void matrix_init_frustum(float *m, float left, float right, float bottom, float top, float near, float far)
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{
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m[0x0] = (2.0f*near)/(right-left);
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m[0x4] = 0.0f;
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m[0x8] = (right+left)/(right-left);
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m[0xC] = 0.0f;
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m[0x1] = 0.0f;
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m[0x5] = (2.0f*near)/(top-bottom);
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m[0x9] = (top+bottom)/(top-bottom);
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m[0xD] = 0.0f;
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m[0x2] = 0.0f;
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m[0x6] = 0.0f;
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m[0xA] = -(far+near)/(far-near);
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m[0xE] = (-2.0f*far*near)/(far-near);
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m[0x3] = 0.0f;
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m[0x7] = 0.0f;
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m[0xB] = -1.0f;
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m[0xF] = 0.0f;
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}
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void matrix_init_perspective(float *m, float fov, float aspect, float near, float far)
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{
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float half_height = near * tan(DEG_TO_RAD(fov) * 0.5f);
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float half_width = half_height * aspect;
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matrix_init_frustum(m, -half_width, half_width, -half_height, half_height, near, far);
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}
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uint32_t utf8_character(const char** unicode)
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{
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char byte = **unicode;
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++*unicode;
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if (!(byte & 0x80)) {
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return byte;
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}
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uint32_t unichar;
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const static int tops[4] = { 0xC0, 0xE0, 0xF0, 0xF8 };
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size_t numBytes;
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for (numBytes = 0; numBytes < 3; ++numBytes) {
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if ((byte & tops[numBytes + 1]) == tops[numBytes]) {
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break;
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}
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}
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unichar = byte & ~tops[numBytes];
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if (numBytes == 3) {
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return 0;
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}
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++numBytes;
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size_t i;
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for (i = 0; i < numBytes; ++i) {
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unichar <<= 6;
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byte = **unicode;
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++*unicode;
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if ((byte & 0xC0) != 0x80) {
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return 0;
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}
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unichar |= byte & 0x3F;
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}
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return unichar;
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}
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