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Create matrix_4x4_copy
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@ -25,6 +25,15 @@
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#include <gfx/math/matrix_4x4.h>
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void matrix_4x4_copy(math_matrix_4x4 *dst, const math_matrix_4x4 *src)
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{
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unsigned i, j;
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for (i = 0; i < 4; i++)
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for (j = 0; j < 4; j++)
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MAT_ELEM_4X4(*dst, i, j) = MAT_ELEM_4X4(*src, i, j);
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}
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/*
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* Sets mat to an identity matrix
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*/
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@ -35,6 +35,7 @@ typedef struct math_matrix_4x4
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#define MAT_ELEM_4X4(mat, r, c) ((mat).data[4 * (c) + (r)])
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void matrix_4x4_copy(math_matrix_4x4 *dst, const math_matrix_4x4 *src);
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void matrix_4x4_identity(math_matrix_4x4 *mat);
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void matrix_4x4_transpose(math_matrix_4x4 *out, const math_matrix_4x4 *in);
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