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https://github.com/libretro/RetroArch.git
synced 2024-11-23 07:59:42 +00:00
allow upload of SRM files, also allow upload of savestates but it seems saves are not compatible from PC
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11847
emscripten/browserfs.js
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11847
emscripten/browserfs.js
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6
emscripten/browserfs.min.js
vendored
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6
emscripten/browserfs.min.js
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@ -33,16 +33,17 @@
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<div id="accordion" class="emscripten">
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<h3>Settings</h3>
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<div class="emscripten">
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<button id="content" onclick="document.getElementById('rom').click()">Upload content</button>
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<button id="content" onclick="document.getElementById('rom').click()">Start</button>
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<input style="display: none" type="file" id="rom" name="upload" onclick="document.getElementById('content').click();" onchange="runEmulator(event.target.files);" multiple /></p>
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<input type="checkbox" id="resize"><label for="resize">Resize canvas</label></p>
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<button id="saves" onclick="document.getElementById('savefiles').click()">Upload Savefiles</button>
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<input style="display: none" type="file" id="savefiles" name="upload" onclick="document.getElementById('saves').click();" onchange="uploadData(event.target.files,'saves');" multiple /></p>
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<button id="states" onclick="document.getElementById('savestates').click()">Upload Savestates</button>
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<input style="display: none" type="file" id="savestates" name="upload" onclick="document.getElementById('states').click();" onchange="uploadData(event.target.files,'states');" multiple /></p>
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<input type="checkbox" id="pointerLock" checked><label for="pointerLock">Lock/hide mouse pointer</label></p>
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<input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked, document.getElementById('resize').checked)"></p>
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<input type="checkbox" id="vsync"><label for="vsync" id="vsync-label">Enable V-sync (can only be done before loading game)</label></p>
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<input type="textbox" id="latency" size="3" maxlength="3" value="96"> <label for="latency" id="latency-label">Audio latency (ms) (increase if you hear pops at fullspeed, can only be done before loading game)</label></p>
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</div>
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<h3>Console</h3>
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<div class="emscripten">
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@ -49,7 +49,7 @@ function createConfig()
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function setupFileSystem()
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{
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console.log("setupFileSystem");
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console.log("setupFileSystem");
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if(localStorage.getItem("fs_inited")!="true")
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{
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@ -59,8 +59,11 @@ function setupFileSystem()
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FS.mount(BFS, {root: '/'}, '/home');
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localStorage.setItem("fs_inited","true");
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console.log('Filesystem initialized: ' + localStorage.getItem("fs_inited"));
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console.log('Filesystem initialized');
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}
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else
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{
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console.log('Filesystem already initialized');
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}
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}
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@ -69,7 +72,8 @@ function runEmulator(files)
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if (Modernizr.localstorage)
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{
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setupFileSystem();
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if(firstRun)
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setupFileSystem();
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}
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setupFolders();
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@ -99,7 +103,29 @@ function runEmulator(files)
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function uploadContent(data, name)
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{
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var dataView = new Uint8Array(data);
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Module.FS_createDataFile('/', name, dataView, true, false);
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FS.createDataFile('/', name, dataView, true, false);
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}
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function copyFile(src,dest)
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{
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console.log('copying: ' + src + ' to: ' + dest);
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var contents = FS.readFile(src,{ encoding: 'binary' });
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console.log(contents);
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FS.writeFile(dest,contents,{ encoding: 'binary' });
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}
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function uploadData(files, path)
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{
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count = files.length;
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for (var i = 0; i < files.length; i++)
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{
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filereader = new FileReader();
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filereader.file_name = files[i].name;
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filereader.readAsArrayBuffer(files[i]);
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filereader.onload = function(){uploadContent(this.result, '/tmp/' + this.file_name)};
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filereader.onloadend = function(){copyFile('/tmp/' + this.file_name,'/home/web_user/retroarch/' + path + '/' + this.file_name)};
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}
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}
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function initFromData()
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