Aggressively simplify netplay_handshake - this function was very

weird - the conditional was never triggered because all instances
of connection->mode being greater than or equal to
NETPLAY_CONNECTION_CONNECTED would already early return anyway
This commit is contained in:
twinaphex 2020-01-28 14:29:30 +01:00
parent f72e127f5f
commit 096f992cc0

View File

@ -37,7 +37,7 @@
#include "../../retroarch.h"
#include "../../version.h"
const uint32_t netplay_magic = 0x52414E50; /* RANP */
#define NETPLAY_MAGIC 0x52414E50 /* RANP */
/* TODO/FIXME - replace netplay_log_connection with calls
* to inet_ntop_compat and move runloop message queue pushing
@ -205,7 +205,7 @@ bool netplay_handshake_init_send(netplay_t *netplay,
unsigned conn_salt = 0;
settings_t *settings = config_get_ptr();
header[0] = htonl(netplay_magic);
header[0] = htonl(NETPLAY_MAGIC);
header[1] = htonl(netplay_platform_magic());
header[2] = htonl(NETPLAY_COMPRESSION_SUPPORTED);
header[3] = 0;
@ -322,7 +322,7 @@ bool netplay_handshake_init(netplay_t *netplay,
goto error;
}
if (ntohl(header[0]) != netplay_magic)
if (ntohl(header[0]) != NETPLAY_MAGIC)
{
dmsg = msg_hash_to_str(MSG_NETPLAY_NOT_RETROARCH);
goto error;
@ -388,10 +388,8 @@ bool netplay_handshake_init(netplay_t *netplay,
{
ctrans = &netplay->compress_nil;
if (!ctrans->compression_backend)
{
ctrans->compression_backend =
trans_stream_get_pipe_backend();
}
connection->compression_supported = 0;
}
@ -848,7 +846,6 @@ bool netplay_handshake_pre_info(netplay_t *netplay,
if (recvd < 0 ||
ntohl(info_buf.cmd[0]) != NETPLAY_CMD_INFO)
{
RARCH_ERR("Failed to receive netplay info.\n");
return false;
}
@ -1147,33 +1144,22 @@ bool netplay_handshake_pre_sync(netplay_t *netplay,
bool netplay_handshake(netplay_t *netplay,
struct netplay_connection *connection, bool *had_input)
{
bool ret = false;
switch (connection->mode)
{
case NETPLAY_CONNECTION_INIT:
ret = netplay_handshake_init(netplay, connection, had_input);
break;
return netplay_handshake_init(netplay, connection, had_input);
case NETPLAY_CONNECTION_PRE_NICK:
ret = netplay_handshake_pre_nick(netplay, connection, had_input);
break;
return netplay_handshake_pre_nick(netplay, connection, had_input);
case NETPLAY_CONNECTION_PRE_PASSWORD:
ret = netplay_handshake_pre_password(netplay, connection, had_input);
break;
return netplay_handshake_pre_password(netplay, connection, had_input);
case NETPLAY_CONNECTION_PRE_INFO:
ret = netplay_handshake_pre_info(netplay, connection, had_input);
break;
return netplay_handshake_pre_info(netplay, connection, had_input);
case NETPLAY_CONNECTION_PRE_SYNC:
ret = netplay_handshake_pre_sync(netplay, connection, had_input);
break;
return netplay_handshake_pre_sync(netplay, connection, had_input);
case NETPLAY_CONNECTION_NONE:
default:
return false;
break;
}
if (connection->mode >= NETPLAY_CONNECTION_CONNECTED &&
!netplay_send_cur_input(netplay, connection))
return false;
return ret;
return false;
}