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(audio resamplers) use INLINE keyword
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@ -22,6 +22,7 @@
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#ifdef __SSE__
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#include <xmmintrin.h>
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#endif
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#include <retro_inline.h>
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/* Since SSE and NEON don't provide support for trigonometric functions
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* we approximate those with polynoms
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@ -407,18 +408,18 @@ static void resampler_CC_upsample(void *re_, struct resampler_data *data)
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#define CC_RESAMPLER_IDENT "C"
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#if (CC_RESAMPLER_PRECISION > 4)
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static inline float cc_int(float x, float b)
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static INLINE float cc_int(float x, float b)
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{
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float val = x * b * M_PI + sinf(x * b * M_PI);
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return (val > M_PI) ? M_PI : (val < -M_PI) ? -M_PI : val;
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}
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static inline float cc_kernel(float x, float b)
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static INLINE float cc_kernel(float x, float b)
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{
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return (cc_int(x + 0.5, b) - cc_int(x - 0.5, b)) / (2.0 * M_PI);
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}
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#else
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static inline float cc_int(float x, float b)
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static INLINE float cc_int(float x, float b)
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{
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float val = x * b;
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#if (CC_RESAMPLER_PRECISION > 0)
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@ -427,13 +428,13 @@ static inline float cc_int(float x, float b)
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return (val > 0.5) ? 0.5 : (val < -0.5) ? -0.5 : val;
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}
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static inline float cc_kernel(float x, float b)
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static INLINE float cc_kernel(float x, float b)
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{
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return (cc_int(x + 0.5, b) - cc_int(x - 0.5, b));
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}
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#endif
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static inline void add_to(const audio_frame_float_t *source,
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static INLINE void add_to(const audio_frame_float_t *source,
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audio_frame_float_t *target, float ratio)
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{
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target->l += source->l * ratio;
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@ -24,6 +24,7 @@
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#ifdef __SSE__
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#include <xmmintrin.h>
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#endif
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#include <retro_inline.h>
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/* Rough SNR values for upsampling:
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* LOWEST: 40 dB
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@ -112,7 +113,7 @@ typedef struct rarch_sinc_resampler
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float *main_buffer;
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} rarch_sinc_resampler_t;
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static inline double sinc(double val)
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static INLINE double sinc(double val)
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{
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if (fabs(val) < 0.00001)
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return 1.0;
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@ -120,14 +121,14 @@ static inline double sinc(double val)
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}
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#if defined(SINC_WINDOW_LANCZOS)
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static inline double window_function(double idx)
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static INLINE double window_function(double idx)
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{
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return sinc(M_PI * idx);
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}
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#elif defined(SINC_WINDOW_KAISER)
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/* Modified Bessel function of first order.
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* Check Wiki for mathematical definition ... */
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static inline double besseli0(double x)
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static INLINE double besseli0(double x)
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{
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unsigned i;
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double sum = 0.0;
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@ -153,7 +154,7 @@ static inline double besseli0(double x)
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return sum;
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}
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static inline double window_function(double idx)
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static INLINE double window_function(double idx)
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{
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return besseli0(SINC_WINDOW_KAISER_BETA * sqrt(1 - idx * idx));
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}
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@ -242,7 +243,7 @@ static void aligned_free__(void *ptr)
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}
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#if !(defined(__AVX__) && ENABLE_AVX) && !defined(__SSE__)
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static inline void process_sinc_C(rarch_sinc_resampler_t *resamp,
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static INLINE void process_sinc_C(rarch_sinc_resampler_t *resamp,
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float *out_buffer)
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{
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unsigned i;
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