(RGL PS3) Remove fence object namespace

This commit is contained in:
twinaphex 2013-11-02 14:57:25 +01:00
parent bef038e73e
commit 0a22300570
2 changed files with 0 additions and 5 deletions

View File

@ -386,9 +386,6 @@ extern "C" {
GLuint PixelUnpackBuffer;
GLuint TextureBuffer;
// synchronization objects
rglTexNameSpace fenceObjectNameSpace;
// framebuffer objects
GLuint framebuffer; // GL_FRAMEBUFFER_OES binding
rglTexNameSpace framebufferNameSpace;

View File

@ -3824,7 +3824,6 @@ static void rglResetContext (void *data)
rglTexNameSpaceResetNames( &LContext->textureNameSpace );
rglTexNameSpaceResetNames( &LContext->bufferObjectNameSpace );
rglTexNameSpaceResetNames( &LContext->framebufferNameSpace );
rglTexNameSpaceResetNames( &LContext->fenceObjectNameSpace );
LContext->ViewPort.X = 0;
LContext->ViewPort.Y = 0;
@ -4074,7 +4073,6 @@ void RGL_EXPORT psglDestroyContext (void *data)
rglTexNameSpaceFree( &LContext->textureNameSpace );
rglTexNameSpaceFree( &LContext->bufferObjectNameSpace );
rglTexNameSpaceFree( &LContext->fenceObjectNameSpace );
rglTexNameSpaceFree( &LContext->framebufferNameSpace );
if ( _CurrentContext == LContext )