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(RGL PS3) Remove fence object namespace
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@ -386,9 +386,6 @@ extern "C" {
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GLuint PixelUnpackBuffer;
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GLuint TextureBuffer;
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// synchronization objects
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rglTexNameSpace fenceObjectNameSpace;
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// framebuffer objects
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GLuint framebuffer; // GL_FRAMEBUFFER_OES binding
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rglTexNameSpace framebufferNameSpace;
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@ -3824,7 +3824,6 @@ static void rglResetContext (void *data)
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rglTexNameSpaceResetNames( &LContext->textureNameSpace );
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rglTexNameSpaceResetNames( &LContext->bufferObjectNameSpace );
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rglTexNameSpaceResetNames( &LContext->framebufferNameSpace );
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rglTexNameSpaceResetNames( &LContext->fenceObjectNameSpace );
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LContext->ViewPort.X = 0;
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LContext->ViewPort.Y = 0;
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@ -4074,7 +4073,6 @@ void RGL_EXPORT psglDestroyContext (void *data)
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rglTexNameSpaceFree( &LContext->textureNameSpace );
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rglTexNameSpaceFree( &LContext->bufferObjectNameSpace );
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rglTexNameSpaceFree( &LContext->fenceObjectNameSpace );
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rglTexNameSpaceFree( &LContext->framebufferNameSpace );
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if ( _CurrentContext == LContext )
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