(XDK1) Build fix

This commit is contained in:
twinaphex 2013-11-03 21:37:31 +01:00
parent 0dbbc33529
commit 0b307dc9fb

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@ -300,8 +300,9 @@ static bool xdk_input_set_rumble(void *data, unsigned port, enum retro_rumble_ef
rumble_state.Rumble.wLeftMotorSpeed = strength;
else if (effect == RETRO_RUMBLE_WEAK)
rumble_state.Rumble.wRightMotorSpeed = strength;
val = XInputSetState(xdk->gamepads[port], port, &rumble_state) == ERROR_SUCCESS;
val = XInputSetState(xdk->gamepads[port], &rumble_state) == ERROR_SUCCESS;
#endif
return val;
}
const input_driver_t input_xinput =