Make clang happy :)

This commit is contained in:
Themaister 2011-01-31 21:23:07 +01:00
parent dd8a9c67c9
commit 0c1d359091

13
ssnes.c
View File

@ -694,7 +694,12 @@ static void check_savestates(void)
if (should_savestate && !old_should_savestate)
{
char save_path[strlen(g_extern.savestate_name) * 2];
snprintf(save_path, sizeof(save_path), g_extern.state_slot > 0 ? "%s%u" : "%s", g_extern.savestate_name, g_extern.state_slot);
if (g_extern.state_slot > 0)
snprintf(save_path, sizeof(save_path), "%s%u", g_extern.savestate_name, g_extern.state_slot);
else
snprintf(save_path, sizeof(save_path), "%s", g_extern.savestate_name);
if(!save_state(save_path))
{
msg_queue_clear(g_extern.msg_queue);
@ -715,7 +720,11 @@ static void check_savestates(void)
if (!should_savestate && should_loadstate && !old_should_loadstate)
{
char load_path[strlen(g_extern.savestate_name) * 2];
snprintf(load_path, sizeof(load_path), g_extern.state_slot ? "%s%u" : "%s", g_extern.savestate_name, g_extern.state_slot);
if (g_extern.state_slot > 0)
snprintf(load_path, sizeof(load_path), "%s%u", g_extern.savestate_name, g_extern.state_slot);
else
snprintf(load_path, sizeof(load_path), "%s", g_extern.savestate_name);
if(!load_state(load_path))
{