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(video_driver.c) Use rarch_system_info_get_ptr
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@ -487,8 +487,8 @@ void init_video(void)
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video_info_t video = {0};
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static uint16_t dummy_pixels[32] = {0};
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driver_t *driver = driver_get_ptr();
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global_t *global = global_get_ptr();
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settings_t *settings = config_get_ptr();
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rarch_system_info_t *system = rarch_system_info_get_ptr();
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struct retro_system_av_info *av_info =
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video_viewport_get_system_av_info();
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@ -560,7 +560,7 @@ void init_video(void)
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video.width = width;
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video.height = height;
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video.fullscreen = settings->video.fullscreen;
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video.vsync = settings->video.vsync && !global->system.force_nonblock;
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video.vsync = settings->video.vsync && !system->force_nonblock;
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video.force_aspect = settings->video.force_aspect;
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#ifdef GEKKO
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video.viwidth = settings->video.viwidth;
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@ -615,7 +615,7 @@ void init_video(void)
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}
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video_driver_set_rotation(
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(settings->video.rotation + global->system.rotation) % 4);
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(settings->video.rotation + system->rotation) % 4);
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video_driver_suppress_screensaver(settings->ui.suspend_screensaver_enable);
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@ -964,10 +964,10 @@ void video_monitor_adjust_system_rates(void)
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struct retro_system_av_info *av_info =
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video_viewport_get_system_av_info();
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settings_t *settings = config_get_ptr();
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global_t *global = global_get_ptr();
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rarch_system_info_t *system = rarch_system_info_get_ptr();
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if (global)
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global->system.force_nonblock = false;
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if (system)
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system->force_nonblock = false;
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if (av_info)
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info = (const struct retro_system_timing*)&av_info->timing;
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@ -990,7 +990,7 @@ void video_monitor_adjust_system_rates(void)
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return;
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/* We won't be able to do VSync reliably when game FPS > monitor FPS. */
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global->system.force_nonblock = true;
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system->force_nonblock = true;
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RARCH_LOG("Game FPS > Monitor FPS. Cannot rely on VSync.\n");
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}
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