diff --git a/hqflt/cg/2xSaI.cg b/hqflt/cg/2xSaI.cg new file mode 100644 index 0000000000..158adaa687 --- /dev/null +++ b/hqflt/cg/2xSaI.cg @@ -0,0 +1,94 @@ +/* + + Copyright (C) 2007 guest(r) - guest.r@gmail.com + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +/* + + The 2xSaL shader processes a gfx. surface and redraws it 2x finer. + + A linear post-resize can fit the image to any resolution. + + Note: set scaler to normal2x. + +*/ + +/* Default Vertex shader */ +void main_vertex +( + float4 position : POSITION, + float4 color : COLOR, + float2 texCoord : TEXCOORD0, + + uniform float4x4 modelViewProj, + + out float4 oPosition : POSITION, + out float4 oColor : COLOR, + out float2 otexCoord : TEXCOORD + ) +{ + oPosition = mul(modelViewProj, position); + oColor = color; + otexCoord = texCoord; +} + +struct output +{ + float4 color : COLOR; +}; + +struct input +{ + float2 video_size; + float2 texture_size; + float2 output_size; +}; + +struct deltas +{ + float2 UL, UR, DL, DR; +}; + + +output main_fragment (float2 tex : TEXCOORD0, uniform input IN, uniform sampler2D s_p : TEXUNIT0) +{ + float2 texsize = IN.texture_size; + float dx = 1.0/texsize.x * 0.25; + float dy = 1.0/texsize.y * 0.25; + float3 dt = float3(1.0, 1.0, 1.0); + + deltas VAR = { + tex + float2(-dx, -dy), + tex + float2(dx, -dy), + tex + float2(-dx, dy), + tex + float2(dx, dy) + }; + + float3 c00 = tex2D(s_p, VAR.UL).xyz; + float3 c20 = tex2D(s_p, VAR.UR).xyz; + float3 c02 = tex2D(s_p, VAR.DL).xyz; + float3 c22 = tex2D(s_p, VAR.DR).xyz; + + float m1=dot(abs(c00-c22),dt)+0.001; + float m2=dot(abs(c02-c20),dt)+0.001; + + output OUT; + OUT.color = float4((m1*(c02+c20)+m2*(c22+c00))/(2.0*(m1+m2)),1.0); + return OUT; +} +