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https://github.com/libretro/RetroArch.git
synced 2025-02-17 07:58:55 +00:00
(Input) Settings cleanups
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8b11d9f039
commit
0ec3a8a449
@ -787,10 +787,12 @@ static INLINE int android_input_poll_event_type_motion(
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}
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else
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{
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int pointer_max = MIN(AMotionEvent_getPointerCount(event), MAX_TOUCH);
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settings_t *settings = config_get_ptr();
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int pointer_max = MIN(
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AMotionEvent_getPointerCount(event), MAX_TOUCH);
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settings_t *settings = config_get_ptr();
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bool vibrate_on_keypress = settings ? settings->bools.vibrate_on_keypress : false;
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if (settings && settings->bools.vibrate_on_keypress && action != AMOTION_EVENT_ACTION_MOVE)
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if (vibrate_on_keypress && action != AMOTION_EVENT_ACTION_MOVE)
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android_app_write_cmd(g_android, APP_CMD_VIBRATE_KEYPRESS);
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if (action == AMOTION_EVENT_ACTION_DOWN && ENABLE_TOUCH_SCREEN_MOUSE)
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@ -1396,10 +1398,10 @@ static bool android_input_key_pressed(android_input_t *android, int key)
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*/
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static void android_input_poll(void *data)
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{
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settings_t *settings = config_get_ptr();
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int ident;
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struct android_app *android_app = (struct android_app*)g_android;
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android_input_t *android = (android_input_t*)data;
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settings_t *settings = config_get_ptr();
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while ((ident =
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ALooper_pollAll((input_config_binds[0][RARCH_PAUSE_TOGGLE].valid
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@ -1742,12 +1744,13 @@ static void android_input_set_rumble_internal(
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static bool android_input_set_rumble(void *data, unsigned port,
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enum retro_rumble_effect effect, uint16_t strength)
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{
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settings_t *settings = config_get_ptr();
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settings_t *settings = config_get_ptr();
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bool enable_device_vibration = settings->bools.enable_device_vibration;
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if (!g_android || !g_android->doVibrate)
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return false;
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if (settings->bools.enable_device_vibration)
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if (enable_device_vibration)
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{
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static uint16_t last_strength_strong = 0;
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static uint16_t last_strength_weak = 0;
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@ -268,7 +268,7 @@ static bool dinput_mouse_button_pressed(
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return false;
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/* the driver only supports one mouse */
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if ( settings->uints.input_mouse_index[ port ] != 0)
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if (settings->uints.input_mouse_index[port] != 0)
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return false;
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switch (key)
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@ -341,7 +341,7 @@ static int16_t dinput_pressed_analog(struct dinput_input *di,
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return pressed_plus + pressed_minus;
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}
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static int16_t dinput_lightgun_aiming_state( struct dinput_input *di, unsigned idx, unsigned id)
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static int16_t dinput_lightgun_aiming_state(struct dinput_input *di, unsigned idx, unsigned id)
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{
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const int edge_detect = 32700;
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struct video_viewport vp;
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@ -363,7 +363,7 @@ static int16_t dinput_lightgun_aiming_state( struct dinput_input *di, unsigned i
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vp.full_width = 0;
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vp.full_height = 0;
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while ( check_pos && num < idx)
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while (check_pos && num < idx)
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{
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num++;
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check_pos = check_pos->next;
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@ -381,7 +381,7 @@ static int16_t dinput_lightgun_aiming_state( struct dinput_input *di, unsigned i
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y = check_pos->pointer_y;
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}
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if ( !( video_driver_translate_coord_viewport_wrap(
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if (!(video_driver_translate_coord_viewport_wrap(
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&vp, x, y, &res_x, &res_y, &res_screen_x, &res_screen_y)))
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return 0;
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@ -402,17 +402,17 @@ static int16_t dinput_lightgun_aiming_state( struct dinput_input *di, unsigned i
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return 0;
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}
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static int16_t dinput_mouse_state(struct dinput_input *di, unsigned port, unsigned id)
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static int16_t dinput_mouse_state(struct dinput_input *di,
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unsigned port, unsigned id)
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{
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int16_t state = 0;
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int16_t state = 0;
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settings_t *settings = config_get_ptr();
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if (port >= MAX_USERS)
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return false;
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/* the driver only supports one mouse */
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if (settings->uints.input_mouse_index[ port ] != 0)
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if (settings->uints.input_mouse_index[port] != 0)
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return 0;
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switch (id)
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@ -456,7 +456,8 @@ static int16_t dinput_mouse_state(struct dinput_input *di, unsigned port, unsign
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return 0;
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}
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static int16_t dinput_mouse_state_screen(struct dinput_input *di, unsigned port, unsigned id)
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static int16_t dinput_mouse_state_screen(struct dinput_input *di,
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unsigned port, unsigned id)
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{
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settings_t *settings = config_get_ptr();
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@ -670,7 +671,7 @@ static int16_t dinput_input_state(void *data,
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case RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X:
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case RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y:
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case RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN:
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return dinput_lightgun_aiming_state( di, idx, id);
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return dinput_lightgun_aiming_state(di, idx, id);
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/*buttons*/
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case RETRO_DEVICE_ID_LIGHTGUN_TRIGGER:
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@ -109,15 +109,14 @@ static int16_t gx_lightgun_state(gx_input_t *gx, unsigned id, uint16_t joy_idx)
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static int16_t gx_mouse_state(gx_input_t *gx, unsigned id, uint16_t joy_idx)
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{
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int x = 0;
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int y = 0;
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settings_t *settings = config_get_ptr();
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int x_scale = settings->uints.input_mouse_scale;
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int y_scale = settings->uints.input_mouse_scale;
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x = (gx->mouse[joy_idx].x_abs - gx->mouse[joy_idx].x_last) * x_scale;
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y = (gx->mouse[joy_idx].y_abs - gx->mouse[joy_idx].y_last) * y_scale;
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settings_t *settings = config_get_ptr();
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unsigned input_mouse_scale = settings->uints.input_mouse_scale;
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int x_scale = input_mouse_scale;
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int y_scale = input_mouse_scale;
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int x = (gx->mouse[joy_idx].x_abs
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- gx->mouse[joy_idx].x_last) * x_scale;
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int y = (gx->mouse[joy_idx].y_abs
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- gx->mouse[joy_idx].y_last) * y_scale;
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switch (id)
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{
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@ -185,9 +185,10 @@ static int16_t psp_joypad_axis(unsigned port_num, uint32_t joyaxis)
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static void psp_joypad_poll(void)
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{
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unsigned player;
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unsigned players_count = DEFAULT_MAX_PADS;
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unsigned players_count = DEFAULT_MAX_PADS;
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#if defined(VITA)
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settings_t *settings = config_get_ptr();
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settings_t *settings = config_get_ptr();
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bool input_backtouch_enable = settings->bools.input_backtouch_enable;
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#endif
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#ifdef PSP
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@ -262,21 +263,27 @@ static void psp_joypad_poll(void)
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#endif
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#if defined(VITA)
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if (sceKernelGetModelForCDialog() == SCE_KERNEL_MODEL_VITA
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&& settings->bools.input_backtouch_enable)
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&& input_backtouch_enable)
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{
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unsigned i;
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SceTouchData touch_surface = {0};
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sceTouchPeek(settings->bools.input_backtouch_toggle
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? SCE_TOUCH_PORT_FRONT : SCE_TOUCH_PORT_BACK, &touch_surface, 1);
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sceTouchPeek(input_backtouch_toggle
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? SCE_TOUCH_PORT_FRONT
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: SCE_TOUCH_PORT_BACK,
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&touch_surface, 1);
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for (i = 0; i < touch_surface.reportNum; i++)
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{
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int x = LERP(touch_surface.report[i].x, TOUCH_MAX_WIDTH, SCREEN_WIDTH);
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int y = LERP(touch_surface.report[i].y, TOUCH_MAX_HEIGHT, SCREEN_HEIGHT);
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if (NW_AREA(x, y)) state_tmp.buttons |= PSP_CTRL_L2;
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if (NE_AREA(x, y)) state_tmp.buttons |= PSP_CTRL_R2;
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if (SW_AREA(x, y)) state_tmp.buttons |= PSP_CTRL_L3;
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if (SE_AREA(x, y)) state_tmp.buttons |= PSP_CTRL_R3;
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if (NW_AREA(x, y))
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state_tmp.buttons |= PSP_CTRL_L2;
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if (NE_AREA(x, y))
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state_tmp.buttons |= PSP_CTRL_R2;
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if (SW_AREA(x, y))
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state_tmp.buttons |= PSP_CTRL_L3;
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if (SE_AREA(x, y))
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state_tmp.buttons |= PSP_CTRL_R3;
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}
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}
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#endif
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@ -202,13 +202,16 @@ static void switch_joypad_poll(void)
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{
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for (i = 0; i < MAX_USERS; i += 2)
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{
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if (settings->uints.input_split_joycon[i])
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unsigned input_split_joycon =
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settings->uints.input_split_joycon[i];
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if (input_split_joycon)
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{
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hidSetNpadJoyAssignmentModeSingleByDefault(i);
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hidSetNpadJoyAssignmentModeSingleByDefault(i + 1);
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hidSetNpadJoyHoldType(HidJoyHoldType_Horizontal);
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}
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else if (!settings->uints.input_split_joycon[i])
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else if (!input_split_joycon)
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{
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hidSetNpadJoyAssignmentModeDual(i);
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hidSetNpadJoyAssignmentModeDual(i + 1);
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@ -227,8 +230,10 @@ static void switch_joypad_poll(void)
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* joycons are correctly split. */
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for (i = 0; i < MAX_USERS; i += 2)
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{
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unsigned input_split_joycon = settings->uints.input_split_joycon[i];
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/* CONTROLLER_PLAYER_X, X == i++ */
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if (settings->uints.input_split_joycon[i])
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if (input_split_joycon)
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{
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hidSetNpadJoyAssignmentModeSingleByDefault(i);
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hidSetNpadJoyAssignmentModeSingleByDefault(i + 1);
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@ -273,14 +278,15 @@ static void switch_joypad_poll(void)
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/* split or join joycons every time the user changes a setting */
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for (i = 0; i < MAX_USERS; i += 2)
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{
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if ( settings->uints.input_split_joycon[i]
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unsigned input_split_joycon = settings->uints.input_split_joycon[i];
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if (input_split_joycon
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&& !previous_split_joycon_setting[i])
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{
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hidSetNpadJoyAssignmentModeSingleByDefault(i);
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hidSetNpadJoyAssignmentModeSingleByDefault(i + 1);
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hidSetNpadJoyHoldType(HidJoyHoldType_Horizontal);
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}
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else if (!settings->uints.input_split_joycon[i]
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else if (!input_split_joycon
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&& previous_split_joycon_setting[i])
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{
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hidSetNpadJoyAssignmentModeDual(i);
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