(Android) Try to do engine_handle_input more or less exactly like

this (xcept for 'predispatch events' which caused issues on Xperia
Play apparently) - http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
This commit is contained in:
twinaphex 2013-03-03 20:57:14 +01:00
parent afa04bd376
commit 0f16bddb02

View File

@ -176,174 +176,173 @@ static inline void engine_handle_input(void)
bool debug_enable = g_settings.input.debug_enable;
struct android_app *android_app = (struct android_app*)g_android;
uint64_t *lifecycle_state = &g_extern.lifecycle_state;
AInputEvent* event = NULL;
*lifecycle_state &= ~((1ULL << RARCH_RESET) | (1ULL << RARCH_REWIND) | (1ULL << RARCH_FAST_FORWARD_KEY) | (1ULL << RARCH_FAST_FORWARD_HOLD_KEY) | (1ULL << RARCH_MUTE) | (1ULL << RARCH_SAVE_STATE_KEY) | (1ULL << RARCH_LOAD_STATE_KEY) | (1ULL << RARCH_STATE_SLOT_PLUS) | (1ULL << RARCH_STATE_SLOT_MINUS));
// Read all pending events.
while (AInputQueue_hasEvents(android_app->inputQueue) > 0)
while (AInputQueue_hasEvents(android_app->inputQueue))
{
AInputEvent* event = NULL;
if (AInputQueue_getEvent(android_app->inputQueue, &event) < 0)
break;
bool long_msg_enable = false;
int32_t handled = 1;
int action = 0;
char msg[128];
int source, id, keycode, type_event, state_id;
//int predispatched;
msg[0] = 0;
//predispatched =AInputQueue_preDispatchEvent(android_app->inputQueue,event);
//if (predispatched)
//continue;
source = AInputEvent_getSource(event);
id = AInputEvent_getDeviceId(event);
if (id == zeus_second_id)
id = zeus_id;
keycode = AKeyEvent_getKeyCode(event);
type_event = AInputEvent_getType(event);
state_id = -1;
if (source & (AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE | AINPUT_SOURCE_TOUCHPAD))
state_id = 0; // touch overlay is always player 1
else
if (AInputQueue_getEvent(android_app->inputQueue, &event) >= 0)
{
for (unsigned i = 0; i < pads_connected; i++)
if (state_device_ids[i] == id)
state_id = i;
}
bool long_msg_enable = false;
int32_t handled = 1;
int action = 0;
char msg[128];
int source, id, keycode, type_event, state_id;
//int predispatched;
if (state_id < 0)
{
state_id = pads_connected;
state_device_ids[pads_connected++] = id;
msg[0] = 0;
//predispatched =AInputQueue_preDispatchEvent(android_app->inputQueue,event);
input_autodetect_setup(android_app, msg, sizeof(msg), state_id, id, source);
long_msg_enable = true;
}
//if (predispatched)
//continue;
if (keycode == AKEYCODE_BACK)
{
uint8_t unpacked = (keycode_lut[AKEYCODE_BACK] >> ((state_id+1) << 3)) - 1;
uint64_t input_state = (1ULL << unpacked);
source = AInputEvent_getSource(event);
id = AInputEvent_getDeviceId(event);
if (id == zeus_second_id)
id = zeus_id;
keycode = AKeyEvent_getKeyCode(event);
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INPUT_XPERIA_PLAY_HACK))
type_event = AInputEvent_getType(event);
state_id = -1;
if (source & (AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE | AINPUT_SOURCE_TOUCHPAD))
state_id = 0; // touch overlay is always player 1
else
{
int meta = AKeyEvent_getMetaState(event);
if (!(meta & AMETA_ALT_ON))
for (unsigned i = 0; i < pads_connected; i++)
if (state_device_ids[i] == id)
state_id = i;
}
if (state_id < 0)
{
state_id = pads_connected;
state_device_ids[pads_connected++] = id;
input_autodetect_setup(android_app, msg, sizeof(msg), state_id, id, source);
long_msg_enable = true;
}
if (keycode == AKEYCODE_BACK)
{
uint8_t unpacked = (keycode_lut[AKEYCODE_BACK] >> ((state_id+1) << 3)) - 1;
uint64_t input_state = (1ULL << unpacked);
if (g_extern.lifecycle_mode_state & (1ULL << MODE_INPUT_XPERIA_PLAY_HACK))
{
int meta = AKeyEvent_getMetaState(event);
if (!(meta & AMETA_ALT_ON))
{
*lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
AInputQueue_finishEvent(android_app->inputQueue, event, handled);
break;
}
}
else if (type_event == AINPUT_EVENT_TYPE_KEY && input_state < (1ULL << RARCH_FIRST_META_KEY)
&& input_state > 0)
{
}
else
{
*lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
AInputQueue_finishEvent(android_app->inputQueue, event, handled);
break;
}
}
else if (type_event == AINPUT_EVENT_TYPE_KEY && input_state < (1ULL << RARCH_FIRST_META_KEY)
&& input_state > 0)
{
}
else
{
*lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
AInputQueue_finishEvent(android_app->inputQueue, event, handled);
break;
}
}
if (type_event == AINPUT_EVENT_TYPE_MOTION)
{
float x = 0.0f;
float y = 0.0f;
action = AMotionEvent_getAction(event);
size_t motion_pointer = action >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
action &= AMOTION_EVENT_ACTION_MASK;
if (source & ~(AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE))
if (type_event == AINPUT_EVENT_TYPE_MOTION)
{
if (g_settings.input.dpad_emulation[state_id] != DPAD_EMULATION_NONE)
float x = 0.0f;
float y = 0.0f;
action = AMotionEvent_getAction(event);
size_t motion_pointer = action >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
action &= AMOTION_EVENT_ACTION_MASK;
if (source & ~(AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE))
{
uint64_t *state_cur = &state[state_id];
x = AMotionEvent_getX(event, motion_pointer);
y = AMotionEvent_getY(event, motion_pointer);
*state_cur &= ~((1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) |
(1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN));
*state_cur |= PRESSED_LEFT(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
*state_cur |= PRESSED_RIGHT(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
*state_cur |= PRESSED_UP(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
*state_cur |= PRESSED_DOWN(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
}
}
else
{
bool keyup = (action == AMOTION_EVENT_ACTION_UP ||
action == AMOTION_EVENT_ACTION_CANCEL || action == AMOTION_EVENT_ACTION_POINTER_UP) ||
(source == AINPUT_SOURCE_MOUSE && action != AMOTION_EVENT_ACTION_DOWN);
if (keyup && motion_pointer < MAX_TOUCH)
{
memmove(pointer + motion_pointer, pointer + motion_pointer + 1, (MAX_TOUCH - motion_pointer - 1) * sizeof(struct input_pointer));
if (pointer_count > 0)
pointer_count--;
if (g_settings.input.dpad_emulation[state_id] != DPAD_EMULATION_NONE)
{
uint64_t *state_cur = &state[state_id];
x = AMotionEvent_getX(event, motion_pointer);
y = AMotionEvent_getY(event, motion_pointer);
*state_cur &= ~((1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) |
(1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN));
*state_cur |= PRESSED_LEFT(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
*state_cur |= PRESSED_RIGHT(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
*state_cur |= PRESSED_UP(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
*state_cur |= PRESSED_DOWN(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
}
}
else
{
int pointer_max = min(AMotionEvent_getPointerCount(event), MAX_TOUCH);
for (motion_pointer = 0; motion_pointer < pointer_max; motion_pointer++)
bool keyup = (action == AMOTION_EVENT_ACTION_UP ||
action == AMOTION_EVENT_ACTION_CANCEL || action == AMOTION_EVENT_ACTION_POINTER_UP) ||
(source == AINPUT_SOURCE_MOUSE && action != AMOTION_EVENT_ACTION_DOWN);
if (keyup && motion_pointer < MAX_TOUCH)
{
x = AMotionEvent_getX(event, motion_pointer);
y = AMotionEvent_getY(event, motion_pointer);
memmove(pointer + motion_pointer, pointer + motion_pointer + 1, (MAX_TOUCH - motion_pointer - 1) * sizeof(struct input_pointer));
if (pointer_count > 0)
pointer_count--;
}
else
{
int pointer_max = min(AMotionEvent_getPointerCount(event), MAX_TOUCH);
for (motion_pointer = 0; motion_pointer < pointer_max; motion_pointer++)
{
x = AMotionEvent_getX(event, motion_pointer);
y = AMotionEvent_getY(event, motion_pointer);
input_translate_coord_viewport(x, y,
&pointer[motion_pointer].x, &pointer[motion_pointer].y,
&pointer[motion_pointer].full_x, &pointer[motion_pointer].full_y);
input_translate_coord_viewport(x, y,
&pointer[motion_pointer].x, &pointer[motion_pointer].y,
&pointer[motion_pointer].full_x, &pointer[motion_pointer].full_y);
pointer_count = max(pointer_count, motion_pointer + 1);
pointer_count = max(pointer_count, motion_pointer + 1);
}
}
}
if (debug_enable)
snprintf(msg, sizeof(msg), "Pad %d : x = %.2f, y = %.2f, src %d.\n", state_id, x, y, source);
}
if (debug_enable)
snprintf(msg, sizeof(msg), "Pad %d : x = %.2f, y = %.2f, src %d.\n", state_id, x, y, source);
}
else if (type_event == AINPUT_EVENT_TYPE_KEY)
{
if (debug_enable)
snprintf(msg, sizeof(msg), "Pad %d : %d, ac = %d, src = %d.\n", state_id, keycode, action, source);
/* Hack - we have to decrease the unpacked value by 1
* because we 'added' 1 to each entry in the LUT -
* RETRO_DEVICE_ID_JOYPAD_B is 0
*/
uint8_t unpacked = (keycode_lut[keycode] >> ((state_id+1) << 3)) - 1;
uint64_t input_state = (1ULL << unpacked);
int action = AKeyEvent_getAction(event);
uint64_t *key = NULL;
if(input_state < (1ULL << RARCH_FIRST_META_KEY))
key = &state[state_id];
else if(input_state)
key = &g_extern.lifecycle_state;
if(key != NULL)
else if (type_event == AINPUT_EVENT_TYPE_KEY)
{
if (action == AKEY_EVENT_ACTION_UP)
*key &= ~(input_state);
else if (action == AKEY_EVENT_ACTION_DOWN)
*key |= input_state;
if (debug_enable)
snprintf(msg, sizeof(msg), "Pad %d : %d, ac = %d, src = %d.\n", state_id, keycode, action, source);
/* Hack - we have to decrease the unpacked value by 1
* because we 'added' 1 to each entry in the LUT -
* RETRO_DEVICE_ID_JOYPAD_B is 0
*/
uint8_t unpacked = (keycode_lut[keycode] >> ((state_id+1) << 3)) - 1;
uint64_t input_state = (1ULL << unpacked);
int action = AKeyEvent_getAction(event);
uint64_t *key = NULL;
if(input_state < (1ULL << RARCH_FIRST_META_KEY))
key = &state[state_id];
else if(input_state)
key = &g_extern.lifecycle_state;
if(key != NULL)
{
if (action == AKEY_EVENT_ACTION_UP)
*key &= ~(input_state);
else if (action == AKEY_EVENT_ACTION_DOWN)
*key |= input_state;
}
if((keycode == AKEYCODE_VOLUME_UP || keycode == AKEYCODE_VOLUME_DOWN) && keycode_lut[keycode] == 0)
handled = 0;
}
if((keycode == AKEYCODE_VOLUME_UP || keycode == AKEYCODE_VOLUME_DOWN) && keycode_lut[keycode] == 0)
handled = 0;
if (msg[0] != 0)
msg_queue_push(g_extern.msg_queue, msg, 0, long_msg_enable ? 180 : 30);
AInputQueue_finishEvent(android_app->inputQueue, event, handled);
}
if (msg[0] != 0)
msg_queue_push(g_extern.msg_queue, msg, 0, long_msg_enable ? 180 : 30);
AInputQueue_finishEvent(android_app->inputQueue, event, handled);
}
}