netplay.c - get rid of a bunch of forward declarations

This commit is contained in:
twinaphex 2015-01-09 03:21:47 +01:00
parent a771b61fd6
commit 102ec37365

733
netplay.c
View File

@ -27,30 +27,6 @@
#include <stdlib.h>
#include <string.h>
/* Checks if input port/index is controlled by netplay or not. */
static bool netplay_is_alive(netplay_t *netplay);
static bool netplay_poll(netplay_t *netplay);
static int16_t netplay_input_state(netplay_t *netplay, bool port,
unsigned device, unsigned idx, unsigned id);
/* If we're fast-forward replaying to resync, check if we
* should actually show frame. */
static bool netplay_should_skip(netplay_t *netplay);
static bool netplay_can_poll(netplay_t *netplay);
static void netplay_set_spectate_input(netplay_t *netplay, int16_t input);
static bool netplay_send_cmd(netplay_t *netplay, uint32_t cmd,
const void *data, size_t size);
static bool netplay_get_cmd(netplay_t *netplay);
#define PREV_PTR(x) ((x) == 0 ? netplay->buffer_size - 1 : (x) - 1)
#define NEXT_PTR(x) ((x + 1) % netplay->buffer_size)
struct delta_frame
{
void *state;
@ -70,6 +46,9 @@ struct delta_frame
#define NETPLAY_CMD_NAK 1
#define NETPLAY_CMD_FLIP_PLAYERS 2
#define PREV_PTR(x) ((x) == 0 ? netplay->buffer_size - 1 : (x) - 1)
#define NEXT_PTR(x) ((x + 1) % netplay->buffer_size)
struct netplay
{
char nick[32];
@ -174,6 +153,328 @@ static void warn_hangup(void)
msg_queue_push(g_extern.msg_queue, "Netplay has disconnected. Will continue without connection.", 0, 480);
}
/* If we're fast-forward replaying to resync, check if we
* should actually show frame. */
static bool netplay_should_skip(netplay_t *netplay)
{
if (!netplay)
return false;
return netplay->is_replay && netplay->has_connection;
}
static bool netplay_can_poll(netplay_t *netplay)
{
if (!netplay)
return false;
return netplay->can_poll;
}
static bool send_chunk(netplay_t *netplay)
{
const struct sockaddr *addr = NULL;
if (netplay->addr)
addr = netplay->addr->ai_addr;
else if (netplay->has_client_addr)
addr = (const struct sockaddr*)&netplay->their_addr;
if (addr)
{
if (sendto(netplay->udp_fd, CONST_CAST netplay->packet_buffer,
sizeof(netplay->packet_buffer), 0, addr,
sizeof(struct sockaddr)) != sizeof(netplay->packet_buffer))
{
warn_hangup();
netplay->has_connection = false;
return false;
}
}
return true;
}
/* Grab our own input state and send this over the network. */
static bool get_self_input_state(netplay_t *netplay)
{
unsigned i;
struct delta_frame *ptr = &netplay->buffer[netplay->self_ptr];
uint32_t state = 0;
if (!driver.block_libretro_input && netplay->frame_count > 0)
{
/* First frame we always give zero input since relying on
* input from first frame screws up when we use -F 0. */
retro_input_state_t cb = netplay->cbs.state_cb;
for (i = 0; i < RARCH_FIRST_META_KEY; i++)
{
int16_t tmp = cb(g_settings.input.netplay_client_swap_input ?
0 : !netplay->port,
RETRO_DEVICE_JOYPAD, 0, i);
state |= tmp ? 1 << i : 0;
}
}
memmove(netplay->packet_buffer, netplay->packet_buffer + 2,
sizeof (netplay->packet_buffer) - 2 * sizeof(uint32_t));
netplay->packet_buffer[(UDP_FRAME_PACKETS - 1) * 2] = htonl(netplay->frame_count);
netplay->packet_buffer[(UDP_FRAME_PACKETS - 1) * 2 + 1] = htonl(state);
if (!send_chunk(netplay))
{
warn_hangup();
netplay->has_connection = false;
return false;
}
ptr->self_state = state;
netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
return true;
}
static bool netplay_cmd_ack(netplay_t *netplay)
{
uint32_t cmd = htonl(NETPLAY_CMD_ACK);
return send_all(netplay->fd, &cmd, sizeof(cmd));
}
static bool netplay_cmd_nak(netplay_t *netplay)
{
uint32_t cmd = htonl(NETPLAY_CMD_NAK);
return send_all(netplay->fd, &cmd, sizeof(cmd));
}
static bool netplay_get_response(netplay_t *netplay)
{
uint32_t response;
if (!recv_all(netplay->fd, &response, sizeof(response)))
return false;
return ntohl(response) == NETPLAY_CMD_ACK;
}
static bool netplay_get_cmd(netplay_t *netplay)
{
uint32_t cmd, flip_frame;
size_t cmd_size;
if (!recv_all(netplay->fd, &cmd, sizeof(cmd)))
return false;
cmd = ntohl(cmd);
cmd_size = cmd & 0xffff;
cmd = cmd >> 16;
switch (cmd)
{
case NETPLAY_CMD_FLIP_PLAYERS:
if (cmd_size != sizeof(uint32_t))
{
RARCH_ERR("CMD_FLIP_PLAYERS has unexpected command size.\n");
return netplay_cmd_nak(netplay);
}
if (!recv_all(netplay->fd, &flip_frame, sizeof(flip_frame)))
{
RARCH_ERR("Failed to receive CMD_FLIP_PLAYERS argument.\n");
return netplay_cmd_nak(netplay);
}
flip_frame = ntohl(flip_frame);
if (flip_frame < netplay->flip_frame)
{
RARCH_ERR("Host asked us to flip users in the past. Not possible ...\n");
return netplay_cmd_nak(netplay);
}
netplay->flip ^= true;
netplay->flip_frame = flip_frame;
RARCH_LOG("Netplay users are flipped.\n");
msg_queue_push(g_extern.msg_queue, "Netplay users are flipped.", 1, 180);
return netplay_cmd_ack(netplay);
default:
break;
}
RARCH_ERR("Unknown netplay command received.\n");
return netplay_cmd_nak(netplay);
}
#define MAX_RETRIES 16
#define RETRY_MS 500
static int poll_input(netplay_t *netplay, bool block)
{
int max_fd = (netplay->fd > netplay->udp_fd ? netplay->fd : netplay->udp_fd) + 1;
struct timeval tv = {0};
tv.tv_sec = 0;
tv.tv_usec = block ? (RETRY_MS * 1000) : 0;
do
{
netplay->timeout_cnt++;
/* select() does not take pointer to const struct timeval.
* Technically possible for select() to modify tmp_tv, so
* we go paranoia mode. */
struct timeval tmp_tv = tv;
fd_set fds;
FD_ZERO(&fds);
FD_SET(netplay->udp_fd, &fds);
FD_SET(netplay->fd, &fds);
if (select(max_fd, &fds, NULL, NULL, &tmp_tv) < 0)
return -1;
/* Somewhat hacky,
* but we aren't using the TCP connection for anything useful atm. */
if (FD_ISSET(netplay->fd, &fds) && !netplay_get_cmd(netplay))
return -1;
if (FD_ISSET(netplay->udp_fd, &fds))
return 1;
if (block && !send_chunk(netplay))
{
warn_hangup();
netplay->has_connection = false;
return -1;
}
if (block)
{
RARCH_LOG("Network is stalling, resending packet... Count %u of %d ...\n",
netplay->timeout_cnt, MAX_RETRIES);
}
} while ((netplay->timeout_cnt < MAX_RETRIES) && block);
if (block)
return -1;
return 0;
}
static bool receive_data(netplay_t *netplay, uint32_t *buffer, size_t size)
{
socklen_t addrlen = sizeof(netplay->their_addr);
if (recvfrom(netplay->udp_fd, NONCONST_CAST buffer, size, 0,
(struct sockaddr*)&netplay->their_addr, &addrlen) != (ssize_t)size)
return false;
netplay->has_client_addr = true;
return true;
}
static void parse_packet(netplay_t *netplay, uint32_t *buffer, unsigned size)
{
unsigned i;
for (i = 0; i < size * 2; i++)
buffer[i] = ntohl(buffer[i]);
for (i = 0; i < size && netplay->read_frame_count <= netplay->frame_count; i++)
{
uint32_t frame = buffer[2 * i + 0];
uint32_t state = buffer[2 * i + 1];
if (frame == netplay->read_frame_count)
{
netplay->buffer[netplay->read_ptr].is_simulated = false;
netplay->buffer[netplay->read_ptr].real_input_state = state;
netplay->read_ptr = NEXT_PTR(netplay->read_ptr);
netplay->read_frame_count++;
netplay->timeout_cnt = 0;
}
}
}
/* TODO: Somewhat better prediction. :P */
static void simulate_input(netplay_t *netplay)
{
size_t ptr = PREV_PTR(netplay->self_ptr);
size_t prev = PREV_PTR(netplay->read_ptr);
netplay->buffer[ptr].simulated_input_state =
netplay->buffer[prev].real_input_state;
netplay->buffer[ptr].is_simulated = true;
netplay->buffer[ptr].used_real = false;
}
/* Poll network to see if we have anything new. If our
* network buffer is full, we simply have to block for new input data. */
static bool netplay_poll(netplay_t *netplay)
{
int res;
if (!netplay->has_connection)
return false;
netplay->can_poll = false;
if (!get_self_input_state(netplay))
return false;
/* We skip reading the first frame so the host has a chance to grab
* our host info so we don't block forever :') */
if (netplay->frame_count == 0)
{
netplay->buffer[0].used_real = true;
netplay->buffer[0].is_simulated = false;
netplay->buffer[0].real_input_state = 0;
netplay->read_ptr = NEXT_PTR(netplay->read_ptr);
netplay->read_frame_count++;
return true;
}
/* We might have reached the end of the buffer, where we
* simply have to block. */
res = poll_input(netplay, netplay->other_ptr == netplay->self_ptr);
if (res == -1)
{
netplay->has_connection = false;
warn_hangup();
return false;
}
if (res == 1)
{
uint32_t first_read = netplay->read_frame_count;
do
{
uint32_t buffer[UDP_FRAME_PACKETS * 2];
if (!receive_data(netplay, buffer, sizeof(buffer)))
{
warn_hangup();
netplay->has_connection = false;
return false;
}
parse_packet(netplay, buffer, UDP_FRAME_PACKETS);
} while ((netplay->read_frame_count <= netplay->frame_count) &&
poll_input(netplay, (netplay->other_ptr == netplay->self_ptr) &&
(first_read == netplay->read_frame_count)) == 1);
}
else
{
/* Cannot allow this. Should not happen though. */
if (netplay->self_ptr == netplay->other_ptr)
{
warn_hangup();
return false;
}
}
if (netplay->read_ptr != netplay->self_ptr)
simulate_input(netplay);
else
netplay->buffer[PREV_PTR(netplay->self_ptr)].used_real = true;
return true;
}
void input_poll_net(void)
{
netplay_t *netplay = (netplay_t*)driver.netplay_data;
@ -204,6 +505,45 @@ size_t audio_sample_batch_net(const int16_t *data, size_t frames)
return frames;
}
/* Checks if input port/index is controlled by netplay or not. */
static bool netplay_is_alive(netplay_t *netplay)
{
if (!netplay)
return false;
return netplay->has_connection;
}
static bool netplay_flip_port(netplay_t *netplay, bool port)
{
size_t frame = netplay->frame_count;
if (netplay->flip_frame == 0)
return port;
if (netplay->is_replay)
frame = netplay->tmp_frame_count;
return port ^ netplay->flip ^ (frame < netplay->flip_frame);
}
static int16_t netplay_input_state(netplay_t *netplay, bool port, unsigned device,
unsigned idx, unsigned id)
{
size_t ptr = netplay->is_replay ?
netplay->tmp_ptr : PREV_PTR(netplay->self_ptr);
uint16_t curr_input_state = netplay->buffer[ptr].self_state;
if (netplay->port == (netplay_flip_port(netplay, port) ? 1 : 0))
{
if (netplay->buffer[ptr].is_simulated)
curr_input_state = netplay->buffer[ptr].simulated_input_state;
else
curr_input_state = netplay->buffer[ptr].real_input_state;
}
return ((1 << id) & curr_input_state) ? 1 : 0;
}
int16_t input_state_net(unsigned port, unsigned device,
unsigned idx, unsigned id)
{
@ -474,12 +814,6 @@ static bool init_socket(netplay_t *netplay, const char *server, uint16_t port)
return true;
}
bool netplay_can_poll(netplay_t *netplay)
{
if (!netplay)
return false;
return netplay->can_poll;
}
/* Not really a hash, but should be enough to differentiate
* implementations from each other.
@ -494,7 +828,7 @@ static uint32_t implementation_magic_value(void)
uint32_t res = 0;
const char *lib = g_extern.system.info.library_name;
const char *ver = PACKAGE_VERSION;
unsigned api = pretro_api_version();
unsigned api = pretro_api_version();
res |= api;
@ -879,245 +1213,14 @@ error:
}
static bool netplay_is_alive(netplay_t *netplay)
{
if (!netplay)
return false;
return netplay->has_connection;
}
static bool send_chunk(netplay_t *netplay)
{
const struct sockaddr *addr = NULL;
if (netplay->addr)
addr = netplay->addr->ai_addr;
else if (netplay->has_client_addr)
addr = (const struct sockaddr*)&netplay->their_addr;
if (addr)
{
if (sendto(netplay->udp_fd, CONST_CAST netplay->packet_buffer,
sizeof(netplay->packet_buffer), 0, addr,
sizeof(struct sockaddr)) != sizeof(netplay->packet_buffer))
{
warn_hangup();
netplay->has_connection = false;
return false;
}
}
return true;
}
#define MAX_RETRIES 16
#define RETRY_MS 500
static int poll_input(netplay_t *netplay, bool block)
{
int max_fd = (netplay->fd > netplay->udp_fd ? netplay->fd : netplay->udp_fd) + 1;
struct timeval tv = {0};
tv.tv_sec = 0;
tv.tv_usec = block ? (RETRY_MS * 1000) : 0;
do
{
netplay->timeout_cnt++;
/* select() does not take pointer to const struct timeval.
* Technically possible for select() to modify tmp_tv, so
* we go paranoia mode. */
struct timeval tmp_tv = tv;
fd_set fds;
FD_ZERO(&fds);
FD_SET(netplay->udp_fd, &fds);
FD_SET(netplay->fd, &fds);
if (select(max_fd, &fds, NULL, NULL, &tmp_tv) < 0)
return -1;
/* Somewhat hacky,
* but we aren't using the TCP connection for anything useful atm. */
if (FD_ISSET(netplay->fd, &fds) && !netplay_get_cmd(netplay))
return -1;
if (FD_ISSET(netplay->udp_fd, &fds))
return 1;
if (block && !send_chunk(netplay))
{
warn_hangup();
netplay->has_connection = false;
return -1;
}
if (block)
{
RARCH_LOG("Network is stalling, resending packet... Count %u of %d ...\n",
netplay->timeout_cnt, MAX_RETRIES);
}
} while ((netplay->timeout_cnt < MAX_RETRIES) && block);
if (block)
return -1;
return 0;
}
/* Grab our own input state and send this over the network. */
static bool get_self_input_state(netplay_t *netplay)
{
unsigned i;
struct delta_frame *ptr = &netplay->buffer[netplay->self_ptr];
uint32_t state = 0;
if (!driver.block_libretro_input && netplay->frame_count > 0)
{
/* First frame we always give zero input since relying on
* input from first frame screws up when we use -F 0. */
retro_input_state_t cb = netplay->cbs.state_cb;
for (i = 0; i < RARCH_FIRST_META_KEY; i++)
{
int16_t tmp = cb(g_settings.input.netplay_client_swap_input ?
0 : !netplay->port,
RETRO_DEVICE_JOYPAD, 0, i);
state |= tmp ? 1 << i : 0;
}
}
memmove(netplay->packet_buffer, netplay->packet_buffer + 2,
sizeof (netplay->packet_buffer) - 2 * sizeof(uint32_t));
netplay->packet_buffer[(UDP_FRAME_PACKETS - 1) * 2] = htonl(netplay->frame_count);
netplay->packet_buffer[(UDP_FRAME_PACKETS - 1) * 2 + 1] = htonl(state);
if (!send_chunk(netplay))
{
warn_hangup();
netplay->has_connection = false;
return false;
}
ptr->self_state = state;
netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
return true;
}
/* TODO: Somewhat better prediction. :P */
static void simulate_input(netplay_t *netplay)
{
size_t ptr = PREV_PTR(netplay->self_ptr);
size_t prev = PREV_PTR(netplay->read_ptr);
netplay->buffer[ptr].simulated_input_state =
netplay->buffer[prev].real_input_state;
netplay->buffer[ptr].is_simulated = true;
netplay->buffer[ptr].used_real = false;
}
static void parse_packet(netplay_t *netplay, uint32_t *buffer, unsigned size)
{
unsigned i;
for (i = 0; i < size * 2; i++)
buffer[i] = ntohl(buffer[i]);
for (i = 0; i < size && netplay->read_frame_count <= netplay->frame_count; i++)
{
uint32_t frame = buffer[2 * i + 0];
uint32_t state = buffer[2 * i + 1];
if (frame == netplay->read_frame_count)
{
netplay->buffer[netplay->read_ptr].is_simulated = false;
netplay->buffer[netplay->read_ptr].real_input_state = state;
netplay->read_ptr = NEXT_PTR(netplay->read_ptr);
netplay->read_frame_count++;
netplay->timeout_cnt = 0;
}
}
}
static bool receive_data(netplay_t *netplay, uint32_t *buffer, size_t size)
{
socklen_t addrlen = sizeof(netplay->their_addr);
if (recvfrom(netplay->udp_fd, NONCONST_CAST buffer, size, 0,
(struct sockaddr*)&netplay->their_addr, &addrlen) != (ssize_t)size)
return false;
netplay->has_client_addr = true;
return true;
}
/* Poll network to see if we have anything new. If our
* network buffer is full, we simply have to block for new input data. */
static bool netplay_poll(netplay_t *netplay)
{
int res;
if (!netplay->has_connection)
return false;
netplay->can_poll = false;
if (!get_self_input_state(netplay))
return false;
/* We skip reading the first frame so the host has a chance to grab
* our host info so we don't block forever :') */
if (netplay->frame_count == 0)
{
netplay->buffer[0].used_real = true;
netplay->buffer[0].is_simulated = false;
netplay->buffer[0].real_input_state = 0;
netplay->read_ptr = NEXT_PTR(netplay->read_ptr);
netplay->read_frame_count++;
return true;
}
/* We might have reached the end of the buffer, where we
* simply have to block. */
res = poll_input(netplay, netplay->other_ptr == netplay->self_ptr);
if (res == -1)
{
netplay->has_connection = false;
warn_hangup();
return false;
}
if (res == 1)
{
uint32_t first_read = netplay->read_frame_count;
do
{
uint32_t buffer[UDP_FRAME_PACKETS * 2];
if (!receive_data(netplay, buffer, sizeof(buffer)))
{
warn_hangup();
netplay->has_connection = false;
return false;
}
parse_packet(netplay, buffer, UDP_FRAME_PACKETS);
} while ((netplay->read_frame_count <= netplay->frame_count) &&
poll_input(netplay, (netplay->other_ptr == netplay->self_ptr) &&
(first_read == netplay->read_frame_count)) == 1);
}
else
{
/* Cannot allow this. Should not happen though. */
if (netplay->self_ptr == netplay->other_ptr)
{
warn_hangup();
return false;
}
}
if (netplay->read_ptr != netplay->self_ptr)
simulate_input(netplay);
else
netplay->buffer[PREV_PTR(netplay->self_ptr)].used_real = true;
return true;
}
static bool netplay_send_cmd(netplay_t *netplay, uint32_t cmd,
const void *data, size_t size)
@ -1134,78 +1237,7 @@ static bool netplay_send_cmd(netplay_t *netplay, uint32_t cmd,
return true;
}
static bool netplay_cmd_ack(netplay_t *netplay)
{
uint32_t cmd = htonl(NETPLAY_CMD_ACK);
return send_all(netplay->fd, &cmd, sizeof(cmd));
}
static bool netplay_cmd_nak(netplay_t *netplay)
{
uint32_t cmd = htonl(NETPLAY_CMD_NAK);
return send_all(netplay->fd, &cmd, sizeof(cmd));
}
static bool netplay_get_response(netplay_t *netplay)
{
uint32_t response;
if (!recv_all(netplay->fd, &response, sizeof(response)))
return false;
return ntohl(response) == NETPLAY_CMD_ACK;
}
static bool netplay_get_cmd(netplay_t *netplay)
{
uint32_t cmd, flip_frame;
size_t cmd_size;
if (!recv_all(netplay->fd, &cmd, sizeof(cmd)))
return false;
cmd = ntohl(cmd);
cmd_size = cmd & 0xffff;
cmd = cmd >> 16;
switch (cmd)
{
case NETPLAY_CMD_FLIP_PLAYERS:
if (cmd_size != sizeof(uint32_t))
{
RARCH_ERR("CMD_FLIP_PLAYERS has unexpected command size.\n");
return netplay_cmd_nak(netplay);
}
if (!recv_all(netplay->fd, &flip_frame, sizeof(flip_frame)))
{
RARCH_ERR("Failed to receive CMD_FLIP_PLAYERS argument.\n");
return netplay_cmd_nak(netplay);
}
flip_frame = ntohl(flip_frame);
if (flip_frame < netplay->flip_frame)
{
RARCH_ERR("Host asked us to flip users in the past. Not possible ...\n");
return netplay_cmd_nak(netplay);
}
netplay->flip ^= true;
netplay->flip_frame = flip_frame;
RARCH_LOG("Netplay users are flipped.\n");
msg_queue_push(g_extern.msg_queue, "Netplay users are flipped.", 1, 180);
return netplay_cmd_ack(netplay);
default:
break;
}
RARCH_ERR("Unknown netplay command received.\n");
return netplay_cmd_nak(netplay);
}
void netplay_flip_users(netplay_t *netplay)
{
@ -1256,36 +1288,7 @@ error:
msg_queue_push(g_extern.msg_queue, msg, 1, 180);
}
static bool netplay_flip_port(netplay_t *netplay, bool port)
{
size_t frame = netplay->frame_count;
if (netplay->flip_frame == 0)
return port;
if (netplay->is_replay)
frame = netplay->tmp_frame_count;
return port ^ netplay->flip ^ (frame < netplay->flip_frame);
}
int16_t netplay_input_state(netplay_t *netplay, bool port, unsigned device,
unsigned idx, unsigned id)
{
size_t ptr = netplay->is_replay ?
netplay->tmp_ptr : PREV_PTR(netplay->self_ptr);
uint16_t curr_input_state = netplay->buffer[ptr].self_state;
if (netplay->port == (netplay_flip_port(netplay, port) ? 1 : 0))
{
if (netplay->buffer[ptr].is_simulated)
curr_input_state = netplay->buffer[ptr].simulated_input_state;
else
curr_input_state = netplay->buffer[ptr].real_input_state;
}
return ((1 << id) & curr_input_state) ? 1 : 0;
}
void netplay_free(netplay_t *netplay)
{
@ -1316,12 +1319,6 @@ void netplay_free(netplay_t *netplay)
free(netplay);
}
static bool netplay_should_skip(netplay_t *netplay)
{
if (!netplay)
return false;
return netplay->is_replay && netplay->has_connection;
}
static void netplay_pre_frame_net(netplay_t *netplay)
{