mirror of
https://github.com/libretro/RetroArch.git
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netplay.c - get rid of a bunch of forward declarations
This commit is contained in:
parent
a771b61fd6
commit
102ec37365
733
netplay.c
733
netplay.c
@ -27,30 +27,6 @@
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#include <stdlib.h>
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#include <string.h>
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/* Checks if input port/index is controlled by netplay or not. */
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static bool netplay_is_alive(netplay_t *netplay);
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static bool netplay_poll(netplay_t *netplay);
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static int16_t netplay_input_state(netplay_t *netplay, bool port,
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unsigned device, unsigned idx, unsigned id);
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/* If we're fast-forward replaying to resync, check if we
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* should actually show frame. */
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static bool netplay_should_skip(netplay_t *netplay);
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static bool netplay_can_poll(netplay_t *netplay);
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static void netplay_set_spectate_input(netplay_t *netplay, int16_t input);
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static bool netplay_send_cmd(netplay_t *netplay, uint32_t cmd,
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const void *data, size_t size);
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static bool netplay_get_cmd(netplay_t *netplay);
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#define PREV_PTR(x) ((x) == 0 ? netplay->buffer_size - 1 : (x) - 1)
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#define NEXT_PTR(x) ((x + 1) % netplay->buffer_size)
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struct delta_frame
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{
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void *state;
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@ -70,6 +46,9 @@ struct delta_frame
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#define NETPLAY_CMD_NAK 1
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#define NETPLAY_CMD_FLIP_PLAYERS 2
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#define PREV_PTR(x) ((x) == 0 ? netplay->buffer_size - 1 : (x) - 1)
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#define NEXT_PTR(x) ((x + 1) % netplay->buffer_size)
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struct netplay
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{
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char nick[32];
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@ -174,6 +153,328 @@ static void warn_hangup(void)
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msg_queue_push(g_extern.msg_queue, "Netplay has disconnected. Will continue without connection.", 0, 480);
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}
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/* If we're fast-forward replaying to resync, check if we
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* should actually show frame. */
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static bool netplay_should_skip(netplay_t *netplay)
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{
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if (!netplay)
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return false;
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return netplay->is_replay && netplay->has_connection;
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}
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static bool netplay_can_poll(netplay_t *netplay)
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{
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if (!netplay)
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return false;
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return netplay->can_poll;
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}
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static bool send_chunk(netplay_t *netplay)
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{
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const struct sockaddr *addr = NULL;
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if (netplay->addr)
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addr = netplay->addr->ai_addr;
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else if (netplay->has_client_addr)
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addr = (const struct sockaddr*)&netplay->their_addr;
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if (addr)
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{
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if (sendto(netplay->udp_fd, CONST_CAST netplay->packet_buffer,
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sizeof(netplay->packet_buffer), 0, addr,
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sizeof(struct sockaddr)) != sizeof(netplay->packet_buffer))
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{
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warn_hangup();
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netplay->has_connection = false;
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return false;
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}
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}
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return true;
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}
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/* Grab our own input state and send this over the network. */
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static bool get_self_input_state(netplay_t *netplay)
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{
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unsigned i;
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struct delta_frame *ptr = &netplay->buffer[netplay->self_ptr];
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uint32_t state = 0;
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if (!driver.block_libretro_input && netplay->frame_count > 0)
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{
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/* First frame we always give zero input since relying on
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* input from first frame screws up when we use -F 0. */
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retro_input_state_t cb = netplay->cbs.state_cb;
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for (i = 0; i < RARCH_FIRST_META_KEY; i++)
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{
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int16_t tmp = cb(g_settings.input.netplay_client_swap_input ?
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0 : !netplay->port,
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RETRO_DEVICE_JOYPAD, 0, i);
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state |= tmp ? 1 << i : 0;
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}
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}
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memmove(netplay->packet_buffer, netplay->packet_buffer + 2,
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sizeof (netplay->packet_buffer) - 2 * sizeof(uint32_t));
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netplay->packet_buffer[(UDP_FRAME_PACKETS - 1) * 2] = htonl(netplay->frame_count);
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netplay->packet_buffer[(UDP_FRAME_PACKETS - 1) * 2 + 1] = htonl(state);
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if (!send_chunk(netplay))
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{
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warn_hangup();
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netplay->has_connection = false;
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return false;
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}
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ptr->self_state = state;
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netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
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return true;
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}
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static bool netplay_cmd_ack(netplay_t *netplay)
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{
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uint32_t cmd = htonl(NETPLAY_CMD_ACK);
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return send_all(netplay->fd, &cmd, sizeof(cmd));
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}
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static bool netplay_cmd_nak(netplay_t *netplay)
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{
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uint32_t cmd = htonl(NETPLAY_CMD_NAK);
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return send_all(netplay->fd, &cmd, sizeof(cmd));
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}
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static bool netplay_get_response(netplay_t *netplay)
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{
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uint32_t response;
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if (!recv_all(netplay->fd, &response, sizeof(response)))
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return false;
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return ntohl(response) == NETPLAY_CMD_ACK;
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}
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static bool netplay_get_cmd(netplay_t *netplay)
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{
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uint32_t cmd, flip_frame;
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size_t cmd_size;
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if (!recv_all(netplay->fd, &cmd, sizeof(cmd)))
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return false;
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cmd = ntohl(cmd);
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cmd_size = cmd & 0xffff;
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cmd = cmd >> 16;
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switch (cmd)
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{
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case NETPLAY_CMD_FLIP_PLAYERS:
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if (cmd_size != sizeof(uint32_t))
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{
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RARCH_ERR("CMD_FLIP_PLAYERS has unexpected command size.\n");
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return netplay_cmd_nak(netplay);
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}
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if (!recv_all(netplay->fd, &flip_frame, sizeof(flip_frame)))
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{
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RARCH_ERR("Failed to receive CMD_FLIP_PLAYERS argument.\n");
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return netplay_cmd_nak(netplay);
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}
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flip_frame = ntohl(flip_frame);
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if (flip_frame < netplay->flip_frame)
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{
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RARCH_ERR("Host asked us to flip users in the past. Not possible ...\n");
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return netplay_cmd_nak(netplay);
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}
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netplay->flip ^= true;
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netplay->flip_frame = flip_frame;
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RARCH_LOG("Netplay users are flipped.\n");
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msg_queue_push(g_extern.msg_queue, "Netplay users are flipped.", 1, 180);
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return netplay_cmd_ack(netplay);
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default:
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break;
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}
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RARCH_ERR("Unknown netplay command received.\n");
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return netplay_cmd_nak(netplay);
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}
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#define MAX_RETRIES 16
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#define RETRY_MS 500
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static int poll_input(netplay_t *netplay, bool block)
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{
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int max_fd = (netplay->fd > netplay->udp_fd ? netplay->fd : netplay->udp_fd) + 1;
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struct timeval tv = {0};
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tv.tv_sec = 0;
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tv.tv_usec = block ? (RETRY_MS * 1000) : 0;
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do
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{
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netplay->timeout_cnt++;
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/* select() does not take pointer to const struct timeval.
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* Technically possible for select() to modify tmp_tv, so
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* we go paranoia mode. */
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struct timeval tmp_tv = tv;
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fd_set fds;
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FD_ZERO(&fds);
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FD_SET(netplay->udp_fd, &fds);
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FD_SET(netplay->fd, &fds);
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if (select(max_fd, &fds, NULL, NULL, &tmp_tv) < 0)
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return -1;
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/* Somewhat hacky,
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* but we aren't using the TCP connection for anything useful atm. */
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if (FD_ISSET(netplay->fd, &fds) && !netplay_get_cmd(netplay))
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return -1;
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if (FD_ISSET(netplay->udp_fd, &fds))
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return 1;
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if (block && !send_chunk(netplay))
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{
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warn_hangup();
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netplay->has_connection = false;
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return -1;
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}
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if (block)
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{
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RARCH_LOG("Network is stalling, resending packet... Count %u of %d ...\n",
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netplay->timeout_cnt, MAX_RETRIES);
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}
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} while ((netplay->timeout_cnt < MAX_RETRIES) && block);
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if (block)
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return -1;
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return 0;
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}
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static bool receive_data(netplay_t *netplay, uint32_t *buffer, size_t size)
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{
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socklen_t addrlen = sizeof(netplay->their_addr);
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if (recvfrom(netplay->udp_fd, NONCONST_CAST buffer, size, 0,
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(struct sockaddr*)&netplay->their_addr, &addrlen) != (ssize_t)size)
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return false;
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netplay->has_client_addr = true;
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return true;
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}
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static void parse_packet(netplay_t *netplay, uint32_t *buffer, unsigned size)
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{
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unsigned i;
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for (i = 0; i < size * 2; i++)
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buffer[i] = ntohl(buffer[i]);
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for (i = 0; i < size && netplay->read_frame_count <= netplay->frame_count; i++)
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{
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uint32_t frame = buffer[2 * i + 0];
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uint32_t state = buffer[2 * i + 1];
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if (frame == netplay->read_frame_count)
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{
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netplay->buffer[netplay->read_ptr].is_simulated = false;
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netplay->buffer[netplay->read_ptr].real_input_state = state;
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netplay->read_ptr = NEXT_PTR(netplay->read_ptr);
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netplay->read_frame_count++;
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netplay->timeout_cnt = 0;
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}
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}
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}
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/* TODO: Somewhat better prediction. :P */
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static void simulate_input(netplay_t *netplay)
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{
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size_t ptr = PREV_PTR(netplay->self_ptr);
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size_t prev = PREV_PTR(netplay->read_ptr);
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netplay->buffer[ptr].simulated_input_state =
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netplay->buffer[prev].real_input_state;
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netplay->buffer[ptr].is_simulated = true;
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netplay->buffer[ptr].used_real = false;
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}
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/* Poll network to see if we have anything new. If our
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* network buffer is full, we simply have to block for new input data. */
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static bool netplay_poll(netplay_t *netplay)
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{
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int res;
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if (!netplay->has_connection)
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return false;
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netplay->can_poll = false;
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if (!get_self_input_state(netplay))
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return false;
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/* We skip reading the first frame so the host has a chance to grab
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* our host info so we don't block forever :') */
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if (netplay->frame_count == 0)
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{
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netplay->buffer[0].used_real = true;
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netplay->buffer[0].is_simulated = false;
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netplay->buffer[0].real_input_state = 0;
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netplay->read_ptr = NEXT_PTR(netplay->read_ptr);
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netplay->read_frame_count++;
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return true;
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}
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/* We might have reached the end of the buffer, where we
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* simply have to block. */
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res = poll_input(netplay, netplay->other_ptr == netplay->self_ptr);
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if (res == -1)
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{
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netplay->has_connection = false;
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warn_hangup();
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return false;
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}
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if (res == 1)
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{
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uint32_t first_read = netplay->read_frame_count;
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do
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{
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uint32_t buffer[UDP_FRAME_PACKETS * 2];
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if (!receive_data(netplay, buffer, sizeof(buffer)))
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{
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warn_hangup();
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netplay->has_connection = false;
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return false;
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}
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parse_packet(netplay, buffer, UDP_FRAME_PACKETS);
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} while ((netplay->read_frame_count <= netplay->frame_count) &&
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poll_input(netplay, (netplay->other_ptr == netplay->self_ptr) &&
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(first_read == netplay->read_frame_count)) == 1);
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}
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else
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{
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/* Cannot allow this. Should not happen though. */
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if (netplay->self_ptr == netplay->other_ptr)
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{
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warn_hangup();
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return false;
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}
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}
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if (netplay->read_ptr != netplay->self_ptr)
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simulate_input(netplay);
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else
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netplay->buffer[PREV_PTR(netplay->self_ptr)].used_real = true;
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return true;
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}
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void input_poll_net(void)
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{
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netplay_t *netplay = (netplay_t*)driver.netplay_data;
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@ -204,6 +505,45 @@ size_t audio_sample_batch_net(const int16_t *data, size_t frames)
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return frames;
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}
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/* Checks if input port/index is controlled by netplay or not. */
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static bool netplay_is_alive(netplay_t *netplay)
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{
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if (!netplay)
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return false;
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return netplay->has_connection;
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}
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static bool netplay_flip_port(netplay_t *netplay, bool port)
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{
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size_t frame = netplay->frame_count;
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if (netplay->flip_frame == 0)
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return port;
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if (netplay->is_replay)
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frame = netplay->tmp_frame_count;
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return port ^ netplay->flip ^ (frame < netplay->flip_frame);
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}
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static int16_t netplay_input_state(netplay_t *netplay, bool port, unsigned device,
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unsigned idx, unsigned id)
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{
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size_t ptr = netplay->is_replay ?
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netplay->tmp_ptr : PREV_PTR(netplay->self_ptr);
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uint16_t curr_input_state = netplay->buffer[ptr].self_state;
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if (netplay->port == (netplay_flip_port(netplay, port) ? 1 : 0))
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{
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if (netplay->buffer[ptr].is_simulated)
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curr_input_state = netplay->buffer[ptr].simulated_input_state;
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else
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curr_input_state = netplay->buffer[ptr].real_input_state;
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}
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return ((1 << id) & curr_input_state) ? 1 : 0;
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}
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int16_t input_state_net(unsigned port, unsigned device,
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unsigned idx, unsigned id)
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{
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@ -474,12 +814,6 @@ static bool init_socket(netplay_t *netplay, const char *server, uint16_t port)
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return true;
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}
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bool netplay_can_poll(netplay_t *netplay)
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{
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if (!netplay)
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return false;
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return netplay->can_poll;
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}
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/* Not really a hash, but should be enough to differentiate
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* implementations from each other.
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@ -494,7 +828,7 @@ static uint32_t implementation_magic_value(void)
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uint32_t res = 0;
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const char *lib = g_extern.system.info.library_name;
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const char *ver = PACKAGE_VERSION;
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unsigned api = pretro_api_version();
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unsigned api = pretro_api_version();
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res |= api;
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@ -879,245 +1213,14 @@ error:
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}
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static bool netplay_is_alive(netplay_t *netplay)
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{
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if (!netplay)
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return false;
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return netplay->has_connection;
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}
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static bool send_chunk(netplay_t *netplay)
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{
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const struct sockaddr *addr = NULL;
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if (netplay->addr)
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addr = netplay->addr->ai_addr;
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else if (netplay->has_client_addr)
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addr = (const struct sockaddr*)&netplay->their_addr;
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if (addr)
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{
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if (sendto(netplay->udp_fd, CONST_CAST netplay->packet_buffer,
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sizeof(netplay->packet_buffer), 0, addr,
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sizeof(struct sockaddr)) != sizeof(netplay->packet_buffer))
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{
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warn_hangup();
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netplay->has_connection = false;
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return false;
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}
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}
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return true;
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}
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#define MAX_RETRIES 16
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#define RETRY_MS 500
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static int poll_input(netplay_t *netplay, bool block)
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{
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int max_fd = (netplay->fd > netplay->udp_fd ? netplay->fd : netplay->udp_fd) + 1;
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struct timeval tv = {0};
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tv.tv_sec = 0;
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tv.tv_usec = block ? (RETRY_MS * 1000) : 0;
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do
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{
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netplay->timeout_cnt++;
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/* select() does not take pointer to const struct timeval.
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* Technically possible for select() to modify tmp_tv, so
|
||||
* we go paranoia mode. */
|
||||
struct timeval tmp_tv = tv;
|
||||
|
||||
fd_set fds;
|
||||
FD_ZERO(&fds);
|
||||
FD_SET(netplay->udp_fd, &fds);
|
||||
FD_SET(netplay->fd, &fds);
|
||||
|
||||
if (select(max_fd, &fds, NULL, NULL, &tmp_tv) < 0)
|
||||
return -1;
|
||||
|
||||
/* Somewhat hacky,
|
||||
* but we aren't using the TCP connection for anything useful atm. */
|
||||
if (FD_ISSET(netplay->fd, &fds) && !netplay_get_cmd(netplay))
|
||||
return -1;
|
||||
|
||||
if (FD_ISSET(netplay->udp_fd, &fds))
|
||||
return 1;
|
||||
|
||||
if (block && !send_chunk(netplay))
|
||||
{
|
||||
warn_hangup();
|
||||
netplay->has_connection = false;
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (block)
|
||||
{
|
||||
RARCH_LOG("Network is stalling, resending packet... Count %u of %d ...\n",
|
||||
netplay->timeout_cnt, MAX_RETRIES);
|
||||
}
|
||||
} while ((netplay->timeout_cnt < MAX_RETRIES) && block);
|
||||
|
||||
if (block)
|
||||
return -1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Grab our own input state and send this over the network. */
|
||||
static bool get_self_input_state(netplay_t *netplay)
|
||||
{
|
||||
unsigned i;
|
||||
struct delta_frame *ptr = &netplay->buffer[netplay->self_ptr];
|
||||
uint32_t state = 0;
|
||||
|
||||
if (!driver.block_libretro_input && netplay->frame_count > 0)
|
||||
{
|
||||
/* First frame we always give zero input since relying on
|
||||
* input from first frame screws up when we use -F 0. */
|
||||
retro_input_state_t cb = netplay->cbs.state_cb;
|
||||
for (i = 0; i < RARCH_FIRST_META_KEY; i++)
|
||||
{
|
||||
int16_t tmp = cb(g_settings.input.netplay_client_swap_input ?
|
||||
0 : !netplay->port,
|
||||
RETRO_DEVICE_JOYPAD, 0, i);
|
||||
state |= tmp ? 1 << i : 0;
|
||||
}
|
||||
}
|
||||
|
||||
memmove(netplay->packet_buffer, netplay->packet_buffer + 2,
|
||||
sizeof (netplay->packet_buffer) - 2 * sizeof(uint32_t));
|
||||
netplay->packet_buffer[(UDP_FRAME_PACKETS - 1) * 2] = htonl(netplay->frame_count);
|
||||
netplay->packet_buffer[(UDP_FRAME_PACKETS - 1) * 2 + 1] = htonl(state);
|
||||
|
||||
if (!send_chunk(netplay))
|
||||
{
|
||||
warn_hangup();
|
||||
netplay->has_connection = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
ptr->self_state = state;
|
||||
netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
|
||||
return true;
|
||||
}
|
||||
|
||||
/* TODO: Somewhat better prediction. :P */
|
||||
static void simulate_input(netplay_t *netplay)
|
||||
{
|
||||
size_t ptr = PREV_PTR(netplay->self_ptr);
|
||||
size_t prev = PREV_PTR(netplay->read_ptr);
|
||||
|
||||
netplay->buffer[ptr].simulated_input_state =
|
||||
netplay->buffer[prev].real_input_state;
|
||||
netplay->buffer[ptr].is_simulated = true;
|
||||
netplay->buffer[ptr].used_real = false;
|
||||
}
|
||||
|
||||
static void parse_packet(netplay_t *netplay, uint32_t *buffer, unsigned size)
|
||||
{
|
||||
unsigned i;
|
||||
for (i = 0; i < size * 2; i++)
|
||||
buffer[i] = ntohl(buffer[i]);
|
||||
|
||||
for (i = 0; i < size && netplay->read_frame_count <= netplay->frame_count; i++)
|
||||
{
|
||||
uint32_t frame = buffer[2 * i + 0];
|
||||
uint32_t state = buffer[2 * i + 1];
|
||||
|
||||
if (frame == netplay->read_frame_count)
|
||||
{
|
||||
netplay->buffer[netplay->read_ptr].is_simulated = false;
|
||||
netplay->buffer[netplay->read_ptr].real_input_state = state;
|
||||
netplay->read_ptr = NEXT_PTR(netplay->read_ptr);
|
||||
netplay->read_frame_count++;
|
||||
netplay->timeout_cnt = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool receive_data(netplay_t *netplay, uint32_t *buffer, size_t size)
|
||||
{
|
||||
socklen_t addrlen = sizeof(netplay->their_addr);
|
||||
|
||||
if (recvfrom(netplay->udp_fd, NONCONST_CAST buffer, size, 0,
|
||||
(struct sockaddr*)&netplay->their_addr, &addrlen) != (ssize_t)size)
|
||||
return false;
|
||||
netplay->has_client_addr = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Poll network to see if we have anything new. If our
|
||||
* network buffer is full, we simply have to block for new input data. */
|
||||
|
||||
static bool netplay_poll(netplay_t *netplay)
|
||||
{
|
||||
int res;
|
||||
|
||||
if (!netplay->has_connection)
|
||||
return false;
|
||||
|
||||
netplay->can_poll = false;
|
||||
|
||||
if (!get_self_input_state(netplay))
|
||||
return false;
|
||||
|
||||
/* We skip reading the first frame so the host has a chance to grab
|
||||
* our host info so we don't block forever :') */
|
||||
if (netplay->frame_count == 0)
|
||||
{
|
||||
netplay->buffer[0].used_real = true;
|
||||
netplay->buffer[0].is_simulated = false;
|
||||
netplay->buffer[0].real_input_state = 0;
|
||||
netplay->read_ptr = NEXT_PTR(netplay->read_ptr);
|
||||
netplay->read_frame_count++;
|
||||
return true;
|
||||
}
|
||||
|
||||
/* We might have reached the end of the buffer, where we
|
||||
* simply have to block. */
|
||||
res = poll_input(netplay, netplay->other_ptr == netplay->self_ptr);
|
||||
if (res == -1)
|
||||
{
|
||||
netplay->has_connection = false;
|
||||
warn_hangup();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (res == 1)
|
||||
{
|
||||
uint32_t first_read = netplay->read_frame_count;
|
||||
do
|
||||
{
|
||||
uint32_t buffer[UDP_FRAME_PACKETS * 2];
|
||||
if (!receive_data(netplay, buffer, sizeof(buffer)))
|
||||
{
|
||||
warn_hangup();
|
||||
netplay->has_connection = false;
|
||||
return false;
|
||||
}
|
||||
parse_packet(netplay, buffer, UDP_FRAME_PACKETS);
|
||||
|
||||
} while ((netplay->read_frame_count <= netplay->frame_count) &&
|
||||
poll_input(netplay, (netplay->other_ptr == netplay->self_ptr) &&
|
||||
(first_read == netplay->read_frame_count)) == 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Cannot allow this. Should not happen though. */
|
||||
if (netplay->self_ptr == netplay->other_ptr)
|
||||
{
|
||||
warn_hangup();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (netplay->read_ptr != netplay->self_ptr)
|
||||
simulate_input(netplay);
|
||||
else
|
||||
netplay->buffer[PREV_PTR(netplay->self_ptr)].used_real = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool netplay_send_cmd(netplay_t *netplay, uint32_t cmd,
|
||||
const void *data, size_t size)
|
||||
@ -1134,78 +1237,7 @@ static bool netplay_send_cmd(netplay_t *netplay, uint32_t cmd,
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool netplay_cmd_ack(netplay_t *netplay)
|
||||
{
|
||||
uint32_t cmd = htonl(NETPLAY_CMD_ACK);
|
||||
return send_all(netplay->fd, &cmd, sizeof(cmd));
|
||||
}
|
||||
|
||||
static bool netplay_cmd_nak(netplay_t *netplay)
|
||||
{
|
||||
uint32_t cmd = htonl(NETPLAY_CMD_NAK);
|
||||
return send_all(netplay->fd, &cmd, sizeof(cmd));
|
||||
}
|
||||
|
||||
static bool netplay_get_response(netplay_t *netplay)
|
||||
{
|
||||
uint32_t response;
|
||||
if (!recv_all(netplay->fd, &response, sizeof(response)))
|
||||
return false;
|
||||
|
||||
return ntohl(response) == NETPLAY_CMD_ACK;
|
||||
}
|
||||
|
||||
static bool netplay_get_cmd(netplay_t *netplay)
|
||||
{
|
||||
uint32_t cmd, flip_frame;
|
||||
size_t cmd_size;
|
||||
|
||||
if (!recv_all(netplay->fd, &cmd, sizeof(cmd)))
|
||||
return false;
|
||||
|
||||
cmd = ntohl(cmd);
|
||||
|
||||
cmd_size = cmd & 0xffff;
|
||||
cmd = cmd >> 16;
|
||||
|
||||
switch (cmd)
|
||||
{
|
||||
case NETPLAY_CMD_FLIP_PLAYERS:
|
||||
if (cmd_size != sizeof(uint32_t))
|
||||
{
|
||||
RARCH_ERR("CMD_FLIP_PLAYERS has unexpected command size.\n");
|
||||
return netplay_cmd_nak(netplay);
|
||||
}
|
||||
|
||||
if (!recv_all(netplay->fd, &flip_frame, sizeof(flip_frame)))
|
||||
{
|
||||
RARCH_ERR("Failed to receive CMD_FLIP_PLAYERS argument.\n");
|
||||
return netplay_cmd_nak(netplay);
|
||||
}
|
||||
|
||||
flip_frame = ntohl(flip_frame);
|
||||
|
||||
if (flip_frame < netplay->flip_frame)
|
||||
{
|
||||
RARCH_ERR("Host asked us to flip users in the past. Not possible ...\n");
|
||||
return netplay_cmd_nak(netplay);
|
||||
}
|
||||
|
||||
netplay->flip ^= true;
|
||||
netplay->flip_frame = flip_frame;
|
||||
|
||||
RARCH_LOG("Netplay users are flipped.\n");
|
||||
msg_queue_push(g_extern.msg_queue, "Netplay users are flipped.", 1, 180);
|
||||
|
||||
return netplay_cmd_ack(netplay);
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
RARCH_ERR("Unknown netplay command received.\n");
|
||||
return netplay_cmd_nak(netplay);
|
||||
}
|
||||
|
||||
void netplay_flip_users(netplay_t *netplay)
|
||||
{
|
||||
@ -1256,36 +1288,7 @@ error:
|
||||
msg_queue_push(g_extern.msg_queue, msg, 1, 180);
|
||||
}
|
||||
|
||||
static bool netplay_flip_port(netplay_t *netplay, bool port)
|
||||
{
|
||||
size_t frame = netplay->frame_count;
|
||||
|
||||
if (netplay->flip_frame == 0)
|
||||
return port;
|
||||
|
||||
if (netplay->is_replay)
|
||||
frame = netplay->tmp_frame_count;
|
||||
|
||||
return port ^ netplay->flip ^ (frame < netplay->flip_frame);
|
||||
}
|
||||
|
||||
int16_t netplay_input_state(netplay_t *netplay, bool port, unsigned device,
|
||||
unsigned idx, unsigned id)
|
||||
{
|
||||
size_t ptr = netplay->is_replay ?
|
||||
netplay->tmp_ptr : PREV_PTR(netplay->self_ptr);
|
||||
uint16_t curr_input_state = netplay->buffer[ptr].self_state;
|
||||
|
||||
if (netplay->port == (netplay_flip_port(netplay, port) ? 1 : 0))
|
||||
{
|
||||
if (netplay->buffer[ptr].is_simulated)
|
||||
curr_input_state = netplay->buffer[ptr].simulated_input_state;
|
||||
else
|
||||
curr_input_state = netplay->buffer[ptr].real_input_state;
|
||||
}
|
||||
|
||||
return ((1 << id) & curr_input_state) ? 1 : 0;
|
||||
}
|
||||
|
||||
void netplay_free(netplay_t *netplay)
|
||||
{
|
||||
@ -1316,12 +1319,6 @@ void netplay_free(netplay_t *netplay)
|
||||
free(netplay);
|
||||
}
|
||||
|
||||
static bool netplay_should_skip(netplay_t *netplay)
|
||||
{
|
||||
if (!netplay)
|
||||
return false;
|
||||
return netplay->is_replay && netplay->has_connection;
|
||||
}
|
||||
|
||||
static void netplay_pre_frame_net(netplay_t *netplay)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user