iOS/tvOS/macOS: Fix autodetect for mFi controllers: properly call autodetect add on the connect notification, and add call to disconnect on GameController disconnect notification.

This commit is contained in:
Yoshi Sugawara 2019-07-24 11:23:37 -10:00
parent 78915aedd1
commit 102f27ee80

View File

@ -222,6 +222,11 @@ static void apple_gamecontroller_joypad_register(GCGamepad *gamepad)
}
}
static void mfi_joypad_autodetect_add(unsigned autoconf_pad)
{
input_autoconfigure_connect("mFi Controller", NULL, mfi_joypad.ident, autoconf_pad, 0, 0);
}
static void apple_gamecontroller_joypad_connect(GCController *controller)
{
signed desired_index = (int32_t)controller.playerIndex;
@ -279,6 +284,7 @@ static void apple_gamecontroller_joypad_connect(GCController *controller)
}
apple_gamecontroller_joypad_register(controller.gamepad);
mfi_joypad_autodetect_add(controller.playerIndex);
}
}
@ -290,17 +296,15 @@ static void apple_gamecontroller_joypad_disconnect(GCController* controller)
return;
mfi_controllers[pad] = 0;
[mfiControllers removeObject:controller];
}
static void mfi_joypad_autodetect_add(unsigned autoconf_pad)
{
input_autoconfigure_connect("mFi Controller", NULL, mfi_joypad.ident, autoconf_pad, 0, 0);
if ( [mfiControllers containsObject:controller] )
{
[mfiControllers removeObject:controller];
input_autoconfigure_disconnect(pad, mfi_joypad.ident);
}
}
bool apple_gamecontroller_joypad_init(void *data)
{
mfi_joypad_autodetect_add(0);
static bool inited = false;
if (inited)
return true;