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video_shader_resolve_current_parameters - don't use malloc
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@ -414,30 +414,21 @@ static struct video_shader_parameter *video_shader_parse_find_parameter(
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bool video_shader_resolve_current_parameters(config_file_t *conf,
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struct video_shader *shader)
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{
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size_t param_size = 4096 * sizeof(char);
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char parameters[4096];
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const char *id = NULL;
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char *parameters = NULL;
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char *save = NULL;
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if (!conf)
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return false;
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parameters = (char*)malloc(param_size);
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if (!parameters)
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return false;
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parameters[0] = '\0';
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/* Read in parameters which override the defaults. */
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if (!config_get_array(conf, "parameters",
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parameters, param_size))
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{
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free(parameters);
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parameters, sizeof(parameters)))
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return true;
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}
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for (id = strtok_r(parameters, ";", &save); id;
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for ( id = strtok_r(parameters, ";", &save); id;
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id = strtok_r(NULL, ";", &save))
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{
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struct video_shader_parameter *parameter =
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@ -456,7 +447,6 @@ bool video_shader_resolve_current_parameters(config_file_t *conf,
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RARCH_WARN("[CGP/GLSLP]: Parameter %s is not set in preset.\n", id);
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}
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free(parameters);
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return true;
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}
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