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'Automatic Frame Delay' improvements: (#13297)
- swap interval handling - d3dx handling
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72e49d82d6
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121ca3a482
@ -3975,3 +3975,163 @@ void video_driver_reinit(int flags)
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video_driver_reinit_context(settings, flags);
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video_st->cache_context = false;
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}
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#define FRAME_DELAY_AUTO_DEBUG 0
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void video_frame_delay_auto(video_driver_state_t *video_st, video_frame_delay_auto_t *vfda)
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{
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unsigned i = 0;
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unsigned frame_time = 0;
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unsigned frame_time_frames = vfda->frame_time_interval;
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unsigned frame_time_target = 1000000.0f / vfda->refresh_rate;
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unsigned frame_time_limit_min = frame_time_target * 1.30f;
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unsigned frame_time_limit_med = frame_time_target * 1.50f;
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unsigned frame_time_limit_max = frame_time_target * 1.90f;
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unsigned frame_time_limit_cap = frame_time_target * 2.50f;
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unsigned frame_time_limit_ign = frame_time_target * 3.75f;
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unsigned frame_time_min = frame_time_target;
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unsigned frame_time_max = frame_time_target;
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unsigned frame_time_count_pos = 0;
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unsigned frame_time_count_min = 0;
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unsigned frame_time_count_med = 0;
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unsigned frame_time_count_max = 0;
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unsigned frame_time_count_ign = 0;
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unsigned frame_time_index =
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(video_st->frame_time_count &
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(MEASURE_FRAME_TIME_SAMPLES_COUNT - 1));
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/* Calculate average frame time */
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for (i = 1; i < frame_time_frames + 1; i++)
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{
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unsigned frame_time_i = 0;
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if (i > frame_time_index)
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continue;
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frame_time_i = video_st->frame_time_samples[frame_time_index - i];
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if (frame_time_max < frame_time_i)
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frame_time_max = frame_time_i;
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if (frame_time_min > frame_time_i)
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frame_time_min = frame_time_i;
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/* Count frames over the target */
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if (frame_time_i > frame_time_target)
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{
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frame_time_count_pos++;
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if (frame_time_i > frame_time_limit_min)
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frame_time_count_min++;
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if (frame_time_i > frame_time_limit_med)
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frame_time_count_med++;
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if (frame_time_i > frame_time_limit_max)
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frame_time_count_max++;
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if (frame_time_i > frame_time_limit_ign)
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frame_time_count_ign++;
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/* Limit maximum to prevent false positives */
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if (frame_time_i > frame_time_limit_cap)
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frame_time_i = frame_time_limit_cap;
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}
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frame_time += frame_time_i;
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}
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frame_time /= frame_time_frames;
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/* Ignore values when core is doing internal frame skipping */
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if (frame_time_count_ign > 0)
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frame_time = 0;
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/* Special handlings for different video driver frame timings */
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if (frame_time < frame_time_limit_med && frame_time > frame_time_target)
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{
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unsigned frame_time_frames_half = frame_time_frames / 2;
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unsigned frame_time_delta = frame_time_max - frame_time_min;
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/* Ensure outcome on certain conditions */
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int mode = 0;
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/* All frames are above the target */
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if (frame_time_count_pos == frame_time_frames)
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mode = 1;
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/* At least half of interval frames are above minimum level */
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else if (frame_time_count_min >= frame_time_frames_half)
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mode = 2;
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/* D3Dx stripe equalizer */
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else if (
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frame_time_count_pos == frame_time_frames_half
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&& frame_time_count_min >= 1
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&& frame_time_delta > (frame_time_target / 3)
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&& frame_time_delta < (frame_time_target / 2)
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&& frame_time > frame_time_target
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)
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mode = 3;
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/* Boost med/max spikes */
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else if (
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frame_time_count_pos >= frame_time_frames_half
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&& ( frame_time_count_max > 0
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|| frame_time_count_med > 1)
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&& frame_time_count_max == frame_time_count_med
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&& frame_time_delta < frame_time_target
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)
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mode = 4;
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/* Ignore */
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else if (frame_time_delta > frame_time_target
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&& frame_time_count_med == 0
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)
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mode = -1;
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if (mode > 0)
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{
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#if FRAME_DELAY_AUTO_DEBUG
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RARCH_LOG("[Video]: Frame delay nudge %d by mode %d.\n", frame_time, mode);
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#endif
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frame_time = frame_time_limit_med;
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}
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else if (mode < 0)
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{
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#if FRAME_DELAY_AUTO_DEBUG
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RARCH_LOG("[Video]: Frame delay ignore %d.\n", frame_time);
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#endif
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frame_time = 0;
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}
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}
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/* Final output decision */
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if (frame_time > frame_time_limit_min)
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{
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unsigned delay_decrease = 1;
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/* Increase decrease the more frame time is off target */
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if (frame_time > frame_time_limit_med && video_st->frame_delay_effective > delay_decrease)
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{
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delay_decrease++;
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if (frame_time > frame_time_limit_max && video_st->frame_delay_effective > delay_decrease)
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delay_decrease++;
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}
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vfda->decrease = delay_decrease;
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}
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vfda->time = frame_time;
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vfda->target = frame_time_target;
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#if FRAME_DELAY_AUTO_DEBUG
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if (frame_time_index > frame_time_frames)
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RARCH_LOG("[Video]: %5d / pos:%d min:%d med:%d max:%d / delta:%5d = %5d %5d %5d %5d %5d %5d %5d %5d\n",
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frame_time,
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frame_time_count_pos,
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frame_time_count_min,
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frame_time_count_med,
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frame_time_count_max,
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frame_time_max - frame_time_min,
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video_st->frame_time_samples[frame_time_index - 1],
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video_st->frame_time_samples[frame_time_index - 2],
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video_st->frame_time_samples[frame_time_index - 3],
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video_st->frame_time_samples[frame_time_index - 4],
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video_st->frame_time_samples[frame_time_index - 5],
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video_st->frame_time_samples[frame_time_index - 6],
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video_st->frame_time_samples[frame_time_index - 7],
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video_st->frame_time_samples[frame_time_index - 8]
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);
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#endif
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}
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@ -958,6 +958,14 @@ typedef struct
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#endif
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} video_driver_state_t;
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typedef struct video_frame_delay_auto {
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float refresh_rate;
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unsigned frame_time_interval;
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unsigned decrease;
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unsigned target;
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unsigned time;
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} video_frame_delay_auto_t;
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extern struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END];
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bool video_driver_has_windowed(void);
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@ -1227,6 +1235,8 @@ bool *video_driver_get_threaded(void);
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void video_driver_set_threaded(bool val);
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void video_frame_delay_auto(video_driver_state_t *video_st, video_frame_delay_auto_t *vfda);
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/**
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* video_context_driver_init:
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* @core_set_shared_context : Boolean value that tells us whether shared context
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@ -1813,6 +1813,10 @@ bool command_event(enum event_command cmd, void *data)
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#if HAVE_NETWORKING
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netplay_driver_ctl(RARCH_NETPLAY_CTL_RESET, NULL);
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#endif
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/* Recalibrate frame delay target */
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if (settings->bools.video_frame_delay_auto)
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video_st->frame_delay_target = 0;
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return false;
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case CMD_EVENT_SAVE_STATE:
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case CMD_EVENT_SAVE_STATE_TO_RAM:
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60
runloop.c
60
runloop.c
@ -7554,12 +7554,17 @@ int runloop_iterate(void)
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if (settings->bools.video_frame_delay_auto)
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{
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float refresh_rate = settings->floats.video_refresh_rate;
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unsigned video_swap_interval = settings->uints.video_swap_interval;
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unsigned video_bfi = settings->uints.video_black_frame_insertion;
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unsigned frame_time_interval = 8;
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bool frame_time_update =
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/* Skip some starting frames for stabilization */
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video_st->frame_count > 10 &&
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video_st->frame_count > frame_time_interval &&
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video_st->frame_count % frame_time_interval == 0;
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/* Black frame insertion + swap interval multiplier */
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refresh_rate = (refresh_rate / (video_bfi + 1.0f) / video_swap_interval);
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/* Set target moderately as half frame time with 0 delay */
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if (video_frame_delay == 0)
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video_frame_delay = 1 / refresh_rate * 1000 / 2;
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@ -7572,55 +7577,16 @@ int runloop_iterate(void)
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if (video_frame_delay_effective > 0 && frame_time_update)
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{
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unsigned i = 0;
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unsigned frame_time = 0;
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unsigned frame_time_frames = frame_time_interval - 1;
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unsigned frame_time_target = 1000000.0f / refresh_rate;
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unsigned frame_time_limit_min = frame_time_target * 1.25;
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unsigned frame_time_limit_med = frame_time_target * 1.50;
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unsigned frame_time_limit_max = frame_time_target * 1.90;
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unsigned frame_time_limit_cap = frame_time_target * 2.25;
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unsigned frame_time_limit_ign = frame_time_target * 2.50;
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unsigned frame_time_index =
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(video_st->frame_time_count &
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(MEASURE_FRAME_TIME_SAMPLES_COUNT - 1));
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video_frame_delay_auto_t vfda = {0};
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vfda.frame_time_interval = frame_time_interval;
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vfda.refresh_rate = refresh_rate;
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/* Calculate average frame time to balance spikes */
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for (i = 1; i < frame_time_frames + 1; i++)
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video_frame_delay_auto(video_st, &vfda);
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if (vfda.decrease > 0)
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{
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retro_time_t frame_time_i = 0;
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if (i > (unsigned)frame_time_index)
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continue;
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frame_time_i = video_st->frame_time_samples[frame_time_index - i];
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/* Ignore values when core is doing internal frame skipping */
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if (frame_time_i > frame_time_limit_ign)
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frame_time_i = 0;
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/* Limit maximum to prevent false positives */
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else if (frame_time_i > frame_time_limit_cap)
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frame_time_i = frame_time_limit_cap;
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frame_time += frame_time_i;
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}
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frame_time /= frame_time_frames;
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if (frame_time > frame_time_limit_min)
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{
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unsigned delay_decrease = 1;
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/* Increase decrease the more frame time is off target */
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if (frame_time > frame_time_limit_med && video_frame_delay_effective > delay_decrease)
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{
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delay_decrease++;
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if (frame_time > frame_time_limit_max && video_frame_delay_effective > delay_decrease)
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delay_decrease++;
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}
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video_frame_delay_effective -= delay_decrease;
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video_frame_delay_effective -= vfda.decrease;
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RARCH_LOG("[Video]: Frame delay decrease by %d to %d due to frame time: %d > %d.\n",
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delay_decrease, video_frame_delay_effective, frame_time, frame_time_target);
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vfda.decrease, video_frame_delay_effective, vfda.time, vfda.target);
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}
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}
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}
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