override and remap function comment cleanup

made the remap function return true/false depending on what has been done
This commit is contained in:
radius 2015-04-06 20:16:00 -05:00
parent 931c818038
commit 1293122826
2 changed files with 31 additions and 38 deletions

View File

@ -1642,7 +1642,7 @@ static void config_load_core_specific(void)
* core-specific: $CONFIG_DIR/$CORE_NAME/$CORE_NAME.cfg fallback: $CURRENT_CFG_LOCATION/$CORE_NAME/$CORE_NAME.cfg
* game-specific: $CONFIG_DIR/$CORE_NAME/$ROM_NAME.cfg fallback: $CURRENT_CFG_LOCATION/$CORE_NAME/$GAME_NAME.cfg
*
* Returns: false if there was an error.
* Returns: false if there was an error or no action was performed.
*
*/
bool config_load_override(void)
@ -1652,8 +1652,8 @@ bool config_load_override(void)
game_path[PATH_MAX_LENGTH]; /* final path for game-specific configuration (prefix+suffix) */
const char *core_name, *game_name; /* suffix */
global_t *global = global_get_ptr(); /* global pointer */
settings_t *settings = config_get_ptr(); /* config pointer */
global_t *global = global_get_ptr();
settings_t *settings = config_get_ptr();
//early return in case a library isn't loaded
if(!global->system.info.library_name || !strcmp(global->system.info.library_name,"No Core"))
@ -1668,10 +1668,11 @@ bool config_load_override(void)
return false;
}
/* Config directory: config_directory. */
if (settings->menu_config_directory) /* Try RGUI path setting first */
// Config directory: config_directory.
// Try config directory setting first, fallback to the location of the current configuration file
if (settings->menu_config_directory)
strlcpy(config_directory, settings->menu_config_directory, PATH_MAX_LENGTH);
else if (global->config_path) /* If that setting is default, use the directory that retroarch.cfg is in */
else if (global->config_path)
fill_pathname_basedir(config_directory, global->config_path, PATH_MAX_LENGTH);
else
{
@ -1680,14 +1681,10 @@ bool config_load_override(void)
}
RARCH_LOG("Config directory: %s\n", config_directory);
// core name: core_name
core_name = global->system.info.library_name;
game_name = path_basename(global->basename);
// content basename: game_name
game_name = path_basename(global->basename);
/* Concat strings into full paths: core_path, game_path */
// Concatenate strings into full paths for core_path, game_path
fill_pathname_join(core_path, config_directory, core_name, PATH_MAX_LENGTH);
fill_pathname_join(core_path, core_path, core_name, PATH_MAX_LENGTH);
strlcat(core_path, ".cfg", PATH_MAX_LENGTH);
@ -1696,12 +1693,12 @@ bool config_load_override(void)
fill_pathname_join(game_path, game_path, game_name, PATH_MAX_LENGTH);
strlcat(game_path, ".cfg", PATH_MAX_LENGTH);
/* Create a new config file from core_path */
// Create a new config file from core_path
config_file_t *new_conf = config_file_new(core_path);
bool should_append = false;
/* Append core-specific */
// If a core override exists, add it's location to append_config_path
if (new_conf)
{
RARCH_LOG("Core-specific overrides found at %s. Appending.\n", core_path);
@ -1713,10 +1710,10 @@ bool config_load_override(void)
new_conf = NULL;
/* Create a new config file from game_path */
// Create a new config file from game_path
new_conf = config_file_new(game_path);
/* Append game-specific */
// If a game override exists, add it's location to append_config_path
if (new_conf)
{
RARCH_LOG("Game-specific overrides found at %s. Appending.\n", game_path);
@ -1733,6 +1730,7 @@ bool config_load_override(void)
else
RARCH_LOG("No game-specific overrides found at %s.\n", game_path);
// Re-load the configuration with any overrides that might have been found
if(should_append)
{
if(config_load_file(global->config_path, false))
@ -1776,7 +1774,7 @@ bool config_load_override(void)
* core-specific: $REMAP_DIR/$CORE_NAME/$CORE_NAME.cfg
* game-specific: $REMAP_DIR/$CORE_NAME/$GAME_NAME.cfg
*
* Returns: false if there was an error.
* Returns: false if there was an error or no action was performed.
*/
bool config_load_remap(void)
{
@ -1789,31 +1787,26 @@ bool config_load_remap(void)
//early return in case a library isn't loaded or remapping is disabled
if(!global->system.info.library_name || !strcmp(global->system.info.library_name,"No Core"))
return true;
return false;
RARCH_LOG("Game name: %s\n",global->basename);
RARCH_LOG("Core name: %s\n",global->system.info.library_name);
/* Config directory: remap_directory. */
if (settings->input_remapping_directory) /* Try config file path setting first */
// Remap directory: remap_directory.
// Try remap directory setting, no fallbacks defined
if (settings->input_remapping_directory)
strlcpy(remap_directory, settings->input_remapping_directory, PATH_MAX_LENGTH);
else
{
RARCH_WARN("No remap directory set.\n");
return true;
return false;
}
RARCH_LOG("Remap directory: %s\n", remap_directory);
/* Core name: core_name
* i.e. Mupen64plus */
core_name = global->system.info.library_name;
game_name = path_basename(global->basename);
/* ROM basename: game_name
* no extension or leading directory i.e. "Super Mario 64 (USA)" */
game_name = path_basename(global->basename);
/* Concat strings into full paths: core_path, game_path */
// Concatenate strings into full paths for core_path, game_path
fill_pathname_join(core_path, remap_directory, core_name, PATH_MAX_LENGTH);
fill_pathname_join(core_path, core_path, core_name, PATH_MAX_LENGTH);
strlcat(core_path, ".rmp", PATH_MAX_LENGTH);
@ -1822,35 +1815,35 @@ bool config_load_remap(void)
fill_pathname_join(game_path, game_path, game_name, PATH_MAX_LENGTH);
strlcat(game_path, ".rmp", PATH_MAX_LENGTH);
/* Create a new config file from core_path */
// Create a new config file from core_path
config_file_t *new_conf = config_file_new(core_path);
/* Append core-specific */
// If a core remap file exists, load it
if (new_conf)
{
RARCH_LOG("Core-specific remap found at %s. Loading.\n", core_path);
if(!input_remapping_load_file(core_path))
return false;
if(input_remapping_load_file(core_path))
return true;
}
else
RARCH_LOG("No core-specific remap found at %s.\n", core_path);
new_conf = NULL;
/* Create a new config file from game_path */
// Create a new config file from game_path
new_conf = config_file_new(game_path);
/* Append game-specific */
// If a game remap file exists, load it
if (new_conf)
{
RARCH_LOG("Game-specific remap found at %s. Appending.\n", game_path);
if(!input_remapping_load_file(game_path))
return false;
if(input_remapping_load_file(game_path))
return true;
}
else
RARCH_LOG("No game-specific remap found at %s.\n", game_path);
return true; /* only means no errors were caught */
return false;
}
static void parse_config_file(void)

View File

@ -407,7 +407,7 @@ void config_load(void);
* These settings will always have precedence, thus this feature
* can be used to enforce overrides.
*
* Returns: false if there was an error.
* Returns: false if there was an error or no action was performed.
*
*/
bool config_load_override(void);
@ -427,7 +427,7 @@ bool config_unload_override(void);
*
* Tries to append game-specific and core-specific remap files.
*
* Returns: false if there was an error.
* Returns: false if there was an error or no action was performed.
*
*/
bool config_load_remap(void);