Rename renderchain_compile_shaders

This commit is contained in:
twinaphex 2016-01-09 02:06:45 +01:00
parent 699f2dba1e
commit 12aa94f70f

View File

@ -194,7 +194,7 @@ static INLINE CGparameter find_param_from_semantic(
listing_##type = strdup(list); \
}
static bool renderchain_compile_shaders(void *data,
static bool d3d9_cg_load_program(void *data,
void *fragment_data, void *vertex_data, const std::string &shader)
{
char *listing_f = NULL;
@ -861,7 +861,7 @@ static bool renderchain_create_first_pass(cg_renderchain_t *chain,
d3d_set_texture(chain->dev, 0, NULL);
}
renderchain_compile_shaders(chain, &pass.fPrg,
d3d9_cg_load_program(chain, &pass.fPrg,
&pass.vPrg, info->pass->source.path);
if (!cg_d3d9_renderchain_init_shader_fvf(chain, &pass))
@ -895,7 +895,7 @@ static bool cg_d3d9_renderchain_init(void *data,
if (!renderchain_create_first_pass(chain, info, fmt))
return false;
renderchain_log_info(chain, info);
if (!renderchain_compile_shaders(chain, &chain->fStock, &chain->vStock, ""))
if (!d3d9_cg_load_program(chain, &chain->fStock, &chain->vStock, ""))
return false;
return true;
@ -1044,7 +1044,7 @@ static bool cg_d3d9_renderchain_add_pass(void *data, const void *info_data)
pass.last_width = 0;
pass.last_height = 0;
renderchain_compile_shaders(chain, &pass.fPrg,
d3d9_cg_load_program(chain, &pass.fPrg,
&pass.vPrg, info->pass->source.path);
if (!cg_d3d9_renderchain_init_shader_fvf(chain, &pass))