Stop savestate transmission in netplay

This commit is contained in:
Dwedit 2018-03-31 00:32:41 -05:00
parent a869cb5a7d
commit 15472eb184

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@ -354,7 +354,9 @@ static bool runahead_load_state(void)
bool lastDirty = input_is_dirty;
bool okay;
set_fast_savestate();
okay = core_unserialize(serialize_info);
/* calling core_unserialize has side effects with netplay (it triggers transmitting your save state)
call retro_unserialize directly from the core instead */
okay = current_core.retro_unserialize(serialize_info->data_const, serialize_info->size);
unset_fast_savestate();
input_is_dirty = lastDirty;