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(MaterialUI) Cleanups
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@ -167,7 +167,8 @@ static void mui_context_reset_textures(mui_handle_t *mui,
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}
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}
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static void mui_draw_icon(mui_handle_t *mui,
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static void mui_draw_icon(
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unsigned icon_size,
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uintptr_t texture,
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float x, float y,
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unsigned width, unsigned height,
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@ -196,14 +197,14 @@ static void mui_draw_icon(mui_handle_t *mui,
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coords.lut_tex_coord = NULL;
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coords.color = (const float*)color;
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draw.x = x;
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draw.y = height - y - mui->icon_size;
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draw.width = mui->icon_size;
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draw.height = mui->icon_size;
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draw.coords = &coords;
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draw.matrix_data = &mymat;
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draw.texture = texture;
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draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
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draw.x = x;
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draw.y = height - y - icon_size;
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draw.width = icon_size;
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draw.height = icon_size;
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draw.coords = &coords;
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draw.matrix_data = &mymat;
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draw.texture = texture;
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draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
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menu_display_ctl(MENU_DISPLAY_CTL_DRAW, &draw);
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@ -220,26 +221,31 @@ static void mui_draw_tab(mui_handle_t *mui,
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switch (i)
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{
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case MUI_SYSTEM_TAB_MAIN:
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tab_icon = (i == mui->categories.selection_ptr)
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? MUI_TEXTURE_TAB_MAIN_ACTIVE
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: MUI_TEXTURE_TAB_MAIN_PASSIVE;
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tab_icon = MUI_TEXTURE_TAB_MAIN_PASSIVE;
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if (i == mui->categories.selection_ptr)
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tab_icon = MUI_TEXTURE_TAB_MAIN_ACTIVE;
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break;
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case MUI_SYSTEM_TAB_PLAYLISTS:
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tab_icon = (i == mui->categories.selection_ptr)
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? MUI_TEXTURE_TAB_PLAYLISTS_ACTIVE
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: MUI_TEXTURE_TAB_PLAYLISTS_PASSIVE;
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tab_icon = MUI_TEXTURE_TAB_PLAYLISTS_PASSIVE;
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if (i == mui->categories.selection_ptr)
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tab_icon = MUI_TEXTURE_TAB_PLAYLISTS_ACTIVE;
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break;
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case MUI_SYSTEM_TAB_SETTINGS:
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tab_icon = (i == mui->categories.selection_ptr)
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? MUI_TEXTURE_TAB_SETTINGS_ACTIVE
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: MUI_TEXTURE_TAB_SETTINGS_PASSIVE;
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tab_icon = MUI_TEXTURE_TAB_SETTINGS_PASSIVE;
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if (i == mui->categories.selection_ptr)
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tab_icon = MUI_TEXTURE_TAB_SETTINGS_ACTIVE;
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break;
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}
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mui_draw_icon(mui, mui->textures.list[tab_icon],
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mui_draw_icon(mui->icon_size,
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mui->textures.list[tab_icon],
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width / (MUI_SYSTEM_TAB_END+1) * (i+0.5) - mui->icon_size/2,
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height - mui->tabs_height,
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width, height, 0, 1, &pure_white[0]);
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width,
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height,
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0,
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1,
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&pure_white[0]);
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}
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static void mui_draw_text(float x, float y, unsigned width, unsigned height,
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@ -591,9 +597,15 @@ static void mui_render_label_value(mui_handle_t *mui,
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width, height, value_str, color, TEXT_ALIGN_RIGHT);
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if (texture_switch)
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mui_draw_icon(mui, texture_switch,
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width - mui->margin - mui->icon_size, y,
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width, height, 0, 1, &pure_white[0]);
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mui_draw_icon(mui->icon_size,
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texture_switch,
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width - mui->margin - mui->icon_size,
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y,
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width,
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height,
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0,
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1,
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&pure_white[0]);
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}
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static void mui_render_menu_list(mui_handle_t *mui,
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@ -910,8 +922,15 @@ static void mui_frame(void *data)
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if (menu_entries_ctl(MENU_ENTRIES_CTL_SHOW_BACK, NULL))
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{
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title_margin = mui->icon_size;
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mui_draw_icon(mui, mui->textures.list[MUI_TEXTURE_BACK],
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0, 0, width, height, 0, 1, &pure_white[0]);
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mui_draw_icon(mui->icon_size,
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mui->textures.list[MUI_TEXTURE_BACK],
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0,
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0,
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width,
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height,
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0,
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1,
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&pure_white[0]);
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}
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ticker_limit = (width - mui->margin*2) / mui->glyph_width;
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