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Merge pull request #13964 from 5th-fork/master
[UWP] add support for 4k to angle on xbox
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commit
16c0f5e223
@ -4014,9 +4014,9 @@ static bool gl2_alive(void *data)
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#ifdef __WINRT__
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if (is_running_on_xbox())
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{
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//we can set it to 1920x1080 as xbox uwp windowsize is guaranteed to be 1920x1080 and currently there is now way to set angle to use a variable resolution swapchain so regardless of the size the window is always 1080p
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temp_width = 1920;
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temp_height = 1080;
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//match the output res to the display res
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temp_width = uwp_get_width();
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temp_height = uwp_get_height();
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}
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#endif
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if (quit)
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@ -148,9 +148,9 @@ static void gfx_ctx_uwp_get_video_size(void *data,
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win32_check_window(NULL, &quit, &resize, width, height);
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if (is_running_on_xbox())
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{
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//we can set it to 1920x1080 as xbox uwp windowsize is guaranteed to be 1920x1080 and currently there is now way to set angle to use a variable resolution swapchain so regardless of the size the window is always 1080p
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width = 1920;
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height = 1080;
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//match the output res to the display res
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width = uwp_get_width();
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height = uwp_get_height();
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}
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}
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@ -1,2 +1,2 @@
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# ANGLE prebuilt libraries
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The binaries in this folder is compiled from [ANGLE](https://github.com/google/angle) commit 1fdf6ca5141d8e349e875eab6e51d93d929a7f0e.
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The binaries in this folder is compiled from a patched version of [ANGLE](https://github.com/xbox-homebrew/angle) with display res matching for xbox commit {239b5a4dff4338c3ae39dbd5399477f65a16ad87}.
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