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https://github.com/libretro/RetroArch.git
synced 2024-12-01 04:00:32 +00:00
fixed MFi controller support
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parent
91d99e6859
commit
16cf2a0e52
@ -15,109 +15,119 @@
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#include <Availability.h>
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#include "RetroArch_Apple.h"
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#ifdef IOS
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#include <UIKit/UIDevice.h>
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#endif
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#if defined(__IPHONE_7_0) && !defined(OSX)
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#define IS_PRESSED(x) (x.value > .01f)
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#import <GameController/GameController.h>
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#include "../../input/apple_input.h"
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static void apple_gamecontroller_poll(GCController* controller)
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static BOOL apple_gamecontroller_available(void)
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{
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#ifdef IOS
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if (IOS_IS_VERSION_6_OR_LOWER())
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return;
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#endif
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if (!controller || controller.playerIndex == MAX_PLAYERS)
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/* by checking for extern symbols defined by the framework, we can check for its
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* existence at runtime. This is the Apple endorsed way of dealing with this */
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return (&GCControllerDidConnectNotification && &GCControllerDidDisconnectNotification);
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}
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static inline uint32_t joypad_value_for_id(uint32_t joypad_id)
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{
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return (1 << joypad_id);
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}
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static void apple_gamecontroller_poll(GCController *controller)
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{
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if (!controller || controller.playerIndex == MAX_PLAYERS) {
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return;
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}
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uint32_t slot = (uint32_t)controller.playerIndex;
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/* retain the start (pause) value */
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uint32_t pause = g_current_input_data.pad_buttons[slot] & joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_START);
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g_current_input_data.pad_buttons[slot] = 0;
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memset(g_current_input_data.pad_axis[slot], 0, sizeof(g_current_input_data.pad_axis[0]));
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if (controller.extendedGamepad)
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{
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GCExtendedGamepad* gp = (GCExtendedGamepad*)controller.extendedGamepad;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.dpad.up) ? 1 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.dpad.down) ? 2 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.dpad.left) ? 4 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.dpad.right) ? 8 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.buttonA) ? 16 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.buttonB) ? 32 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.buttonX) ? 64 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.buttonY) ? 128 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.leftShoulder) ? 256 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.rightShoulder) ? 512 : 0;
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g_current_input_data.pad_buttons[slot] |= pause;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.leftTrigger) ? 1024 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.rightTrigger) ? 2048 : 0;
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if (controller.extendedGamepad) {
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GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
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g_current_input_data.pad_buttons[slot] |= gp.dpad.up.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.dpad.down.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.dpad.left.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.dpad.right.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.buttonA.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_B) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.buttonB.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_A) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.buttonX.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_Y) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.buttonY.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_X) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.leftShoulder.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_L) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.rightShoulder.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_R) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.leftTrigger.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_L2) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.rightTrigger.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_R2) : 0;
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g_current_input_data.pad_axis[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
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g_current_input_data.pad_axis[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
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g_current_input_data.pad_axis[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
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g_current_input_data.pad_axis[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
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}
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else if (controller.gamepad)
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{
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GCGamepad* gp = (GCGamepad*)controller.gamepad;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.dpad.up) ? 1 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.dpad.down) ? 2 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.dpad.left) ? 4 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.dpad.right) ? 8 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.buttonA) ? 16 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.buttonB) ? 32 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.buttonX) ? 64 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.buttonY) ? 128 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.leftShoulder) ? 256 : 0;
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g_current_input_data.pad_buttons[slot] |= IS_PRESSED(gp.rightShoulder) ? 512 : 0;
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} else if (controller.gamepad) {
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GCGamepad *gp = (GCGamepad *)controller.gamepad;
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g_current_input_data.pad_buttons[slot] |= gp.dpad.up.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.dpad.down.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.dpad.left.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.dpad.right.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.buttonA.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_B) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.buttonB.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_A) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.buttonX.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_Y) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.buttonY.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_X) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.leftShoulder.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_L) : 0;
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g_current_input_data.pad_buttons[slot] |= gp.rightShoulder.pressed ? joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_R) : 0;
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}
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}
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void apple_gamecontroller_poll_all(void)
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{
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NSArray *controllers;
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int i;
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#ifdef IOS
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if (IOS_IS_VERSION_6_OR_LOWER())
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if (!apple_gamecontroller_available()) {
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return;
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#endif
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controllers = (NSArray*)GCController.controllers;
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}
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for (i = 0; i < controllers.count; i ++)
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apple_gamecontroller_poll([controllers objectAtIndex:i]);
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for (GCController *controller in [GCController controllers]) {
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apple_gamecontroller_poll(controller);
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}
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}
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void apple_gamecontroller_connect(GCController* controller)
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static void apple_gamecontroller_register(GCGamepad *gamepad)
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{
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int32_t slot;
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#ifdef IOS
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if (IOS_IS_VERSION_6_OR_LOWER())
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return;
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#endif
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slot = apple_joypad_connect_gcapi();
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gamepad.valueChangedHandler = ^(GCGamepad *updateGamepad, GCControllerElement *element) {
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apple_gamecontroller_poll(updateGamepad.controller);
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};
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gamepad.controller.controllerPausedHandler = ^(GCController *controller) {
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uint32_t slot = (uint32_t)controller.playerIndex;
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g_current_input_data.pad_buttons[slot] |= joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_START);
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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g_current_input_data.pad_buttons[slot] &= ~joypad_value_for_id(RETRO_DEVICE_ID_JOYPAD_START);
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});
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};
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}
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static void apple_gamecontroller_connect(GCController *controller)
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{
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int32_t slot = apple_joypad_connect_gcapi();
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controller.playerIndex = (slot >= 0 && slot < MAX_PLAYERS) ? slot : GCControllerPlayerIndexUnset;
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/*
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if (controller.playerIndex == GCControllerPlayerIndexUnset)
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if (controller.playerIndex == GCControllerPlayerIndexUnset) {
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return;
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else if (controller.extendedGamepad)
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controller.extendedGamepad.valueChangedHandler =
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^(GCExtendedGamepad *gamepad, GCControllerElement *element) { apple_gamecontroller_poll(gamepad.controller); };
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else if (controller.gamepad)
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controller.gamepad.valueChangedHandler =
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^(GCGamepad *gamepad, GCControllerElement *element) { apple_gamecontroller_poll(gamepad.controller); };
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*/
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}
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apple_gamecontroller_register(controller.gamepad);
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}
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void apple_gamecontroller_disconnect(GCController* controller)
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static void apple_gamecontroller_disconnect(GCController* controller)
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{
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#ifdef IOS
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if (IOS_IS_VERSION_6_OR_LOWER())
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return;
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#endif
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if (controller.playerIndex == GCControllerPlayerIndexUnset)
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return;
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@ -126,28 +136,22 @@ void apple_gamecontroller_disconnect(GCController* controller)
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void apple_gamecontroller_init(void)
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{
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#ifdef IOS
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if (IOS_IS_VERSION_6_OR_LOWER())
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if (!apple_gamecontroller_available()) {
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/* The Gamecontroller framework is not available... */
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return;
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#endif
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}
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[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification object:nil queue:[NSOperationQueue mainQueue]
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usingBlock:^(NSNotification *note) { apple_gamecontroller_connect([note object]); } ];
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[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification
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object:nil
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queue:[NSOperationQueue mainQueue]
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usingBlock:^(NSNotification *note) {
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apple_gamecontroller_connect([note object]);
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}];
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[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification object:nil queue:[NSOperationQueue mainQueue]
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usingBlock:^(NSNotification *note) { apple_gamecontroller_disconnect([note object]); } ];
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[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
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object:nil
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queue:[NSOperationQueue mainQueue]
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usingBlock:^(NSNotification *note) {
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apple_gamecontroller_disconnect([note object]);
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} ];
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}
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#else
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void apple_gamecontroller_init(void)
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{
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}
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void apple_gamecontroller_poll_all(void)
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{
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}
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#endif
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@ -237,6 +237,7 @@ enum input_devices
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#if defined(IOS)
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DEVICE_WIIMOTE,
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DEVICE_SIXAXIS,
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DEVICE_MFI,
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#endif
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DEVICE_LAST
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};
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@ -631,6 +632,39 @@ static void apple_input_set_keybinds(void *data, unsigned device, unsigned port,
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].joykey = 14;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].joykey = 15;
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g_settings.input.binds[port][RARCH_MENU_TOGGLE].joykey = 16;
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break;
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case DEVICE_MFI:
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strlcpy(g_settings.input.device_names[port], "MFi Gamepad", sizeof(g_settings.input.device_names[port]));
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g_settings.input.device[port] = device;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].joykey = RETRO_DEVICE_ID_JOYPAD_B;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].joykey = RETRO_DEVICE_ID_JOYPAD_Y;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].joykey = RETRO_DEVICE_ID_JOYPAD_SELECT;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].joykey = RETRO_DEVICE_ID_JOYPAD_START;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].joykey = RETRO_DEVICE_ID_JOYPAD_UP;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = RETRO_DEVICE_ID_JOYPAD_DOWN;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = RETRO_DEVICE_ID_JOYPAD_LEFT;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = RETRO_DEVICE_ID_JOYPAD_RIGHT;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].joykey = RETRO_DEVICE_ID_JOYPAD_A;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].joykey = RETRO_DEVICE_ID_JOYPAD_X;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].joykey = RETRO_DEVICE_ID_JOYPAD_L;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].joykey = RETRO_DEVICE_ID_JOYPAD_R;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].joykey = RETRO_DEVICE_ID_JOYPAD_L2;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].joykey = RETRO_DEVICE_ID_JOYPAD_R2;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].joykey = RETRO_DEVICE_ID_JOYPAD_L3;
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g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].joykey = RETRO_DEVICE_ID_JOYPAD_R3;
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g_settings.input.binds[port][RARCH_ANALOG_LEFT_X_PLUS].def_joyaxis = AXIS_POS(0);
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g_settings.input.binds[port][RARCH_ANALOG_LEFT_X_MINUS].def_joyaxis = AXIS_NEG(0);
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g_settings.input.binds[port][RARCH_ANALOG_LEFT_Y_PLUS].def_joyaxis = AXIS_NEG(1);
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g_settings.input.binds[port][RARCH_ANALOG_LEFT_Y_MINUS].def_joyaxis = AXIS_POS(1);
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g_settings.input.binds[port][RARCH_ANALOG_RIGHT_X_PLUS].def_joyaxis = AXIS_POS(2);
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g_settings.input.binds[port][RARCH_ANALOG_RIGHT_X_MINUS].def_joyaxis = AXIS_NEG(2);
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g_settings.input.binds[port][RARCH_ANALOG_RIGHT_Y_PLUS].def_joyaxis = AXIS_NEG(3);
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g_settings.input.binds[port][RARCH_ANALOG_RIGHT_Y_MINUS].def_joyaxis = AXIS_POS(3);
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for (int i = 0; i < RARCH_CUSTOM_BIND_LIST_END; i++) {
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g_settings.input.binds[port][i].joyaxis = g_settings.input.binds[port][i].def_joyaxis;
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}
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break;
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}
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}
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