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https://github.com/libretro/RetroArch.git
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Merge pull request #6377 from Ryunam/master
Implement Slow motion toggle under Input Hotkey Binds
This commit is contained in:
commit
173f6a23e3
@ -140,6 +140,8 @@ static const struct cmd_action_map action_map[] = {
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static const struct cmd_map map[] = {
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{ "FAST_FORWARD", RARCH_FAST_FORWARD_KEY },
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{ "FAST_FORWARD_HOLD", RARCH_FAST_FORWARD_HOLD_KEY },
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{ "SLOWMOTION", RARCH_SLOWMOTION_KEY },
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{ "SLOWMOTION_HOLD", RARCH_SLOWMOTION_HOLD_KEY },
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{ "LOAD_STATE", RARCH_LOAD_STATE_KEY },
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{ "SAVE_STATE", RARCH_SAVE_STATE_KEY },
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{ "FULLSCREEN_TOGGLE", RARCH_FULLSCREEN_TOGGLE_KEY },
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@ -160,7 +162,6 @@ static const struct cmd_map map[] = {
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{ "MUTE", RARCH_MUTE },
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{ "OSK", RARCH_OSK },
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{ "NETPLAY_GAME_WATCH", RARCH_NETPLAY_GAME_WATCH },
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{ "SLOWMOTION", RARCH_SLOWMOTION },
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{ "VOLUME_UP", RARCH_VOLUME_UP },
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{ "VOLUME_DOWN", RARCH_VOLUME_DOWN },
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{ "OVERLAY_NEXT", RARCH_OVERLAY_NEXT },
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@ -66,6 +66,8 @@ static const struct retro_keybind retro_keybinds_1[] = {
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{ true, RARCH_FAST_FORWARD_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_FAST_FORWARD_KEY, RETROK_UNKNOWN, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_FAST_FORWARD_HOLD_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_FAST_FORWARD_HOLD_KEY,RETROK_UNKNOWN, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_SLOWMOTION_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_KEY, RETROK_UNKNOWN, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_SLOWMOTION_HOLD_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY, RETROK_UNKNOWN, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_LOAD_STATE_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_LOAD_STATE_KEY, RETROK_UNKNOWN, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_SAVE_STATE_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_SAVE_STATE_KEY, RETROK_UNKNOWN, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_FULLSCREEN_TOGGLE_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_FULLSCREEN_TOGGLE_KEY,RETROK_UNKNOWN, NO_BTN, NO_BTN, 0, AXIS_NONE },
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@ -86,7 +88,6 @@ static const struct retro_keybind retro_keybinds_1[] = {
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{ true, RARCH_MUTE, MENU_ENUM_LABEL_VALUE_INPUT_META_MUTE, RETROK_UNKNOWN, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_OSK, MENU_ENUM_LABEL_VALUE_INPUT_META_OSK, RETROK_UNKNOWN, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_NETPLAY_GAME_WATCH, MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_GAME_WATCH, RETROK_UNKNOWN, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_SLOWMOTION, MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION, RETROK_UNKNOWN, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_ENABLE_HOTKEY, MENU_ENUM_LABEL_VALUE_INPUT_META_ENABLE_HOTKEY, RETROK_UNKNOWN, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_VOLUME_UP, MENU_ENUM_LABEL_VALUE_INPUT_META_VOLUME_UP, RETROK_UNKNOWN, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_VOLUME_DOWN, MENU_ENUM_LABEL_VALUE_INPUT_META_VOLUME_DOWN, RETROK_UNKNOWN, NO_BTN, NO_BTN, 0, AXIS_NONE },
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@ -140,6 +141,8 @@ static const struct retro_keybind retro_keybinds_1[] = {
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{ true, RARCH_FAST_FORWARD_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_FAST_FORWARD_KEY, RETROK_SPACE, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_FAST_FORWARD_HOLD_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_FAST_FORWARD_HOLD_KEY,RETROK_l, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_SLOWMOTION_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_KEY, RETROK_UNKNOWN, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_SLOWMOTION_HOLD_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_KEY, RETROK_e, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_LOAD_STATE_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_LOAD_STATE_KEY, RETROK_F4, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_SAVE_STATE_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_SAVE_STATE_KEY, RETROK_F2, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_FULLSCREEN_TOGGLE_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_FULLSCREEN_TOGGLE_KEY,RETROK_f, NO_BTN, NO_BTN, 0, AXIS_NONE },
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@ -160,7 +163,6 @@ static const struct retro_keybind retro_keybinds_1[] = {
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{ true, RARCH_MUTE, MENU_ENUM_LABEL_VALUE_INPUT_META_MUTE, RETROK_F9, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_OSK, MENU_ENUM_LABEL_VALUE_INPUT_META_OSK, RETROK_F12, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_NETPLAY_GAME_WATCH, MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_GAME_WATCH, RETROK_i, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_SLOWMOTION, MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION, RETROK_e, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_ENABLE_HOTKEY, MENU_ENUM_LABEL_VALUE_INPUT_META_ENABLE_HOTKEY, RETROK_UNKNOWN, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_VOLUME_UP, MENU_ENUM_LABEL_VALUE_INPUT_META_VOLUME_UP, RETROK_KP_PLUS, NO_BTN, NO_BTN, 0, AXIS_NONE },
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{ true, RARCH_VOLUME_DOWN, MENU_ENUM_LABEL_VALUE_INPUT_META_VOLUME_DOWN, RETROK_KP_MINUS,NO_BTN, NO_BTN, 0, AXIS_NONE },
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@ -72,6 +72,8 @@ enum
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* only usable for port 0. */
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RARCH_FAST_FORWARD_KEY = RARCH_FIRST_META_KEY,
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RARCH_FAST_FORWARD_HOLD_KEY,
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RARCH_SLOWMOTION_KEY,
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RARCH_SLOWMOTION_HOLD_KEY,
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RARCH_LOAD_STATE_KEY,
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RARCH_SAVE_STATE_KEY,
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RARCH_FULLSCREEN_TOGGLE_KEY,
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@ -92,7 +94,6 @@ enum
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RARCH_MUTE,
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RARCH_OSK,
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RARCH_NETPLAY_GAME_WATCH,
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RARCH_SLOWMOTION,
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RARCH_ENABLE_HOTKEY,
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RARCH_VOLUME_UP,
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RARCH_VOLUME_DOWN,
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@ -298,6 +298,8 @@ const struct input_bind_map input_config_bind_map[RARCH_BIND_LIST_END_NULL] = {
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DECLARE_META_BIND(1, toggle_fast_forward, RARCH_FAST_FORWARD_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_FAST_FORWARD_KEY),
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DECLARE_META_BIND(2, hold_fast_forward, RARCH_FAST_FORWARD_HOLD_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_FAST_FORWARD_HOLD_KEY),
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DECLARE_META_BIND(1, toggle_slowmotion, RARCH_SLOWMOTION_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_KEY),
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DECLARE_META_BIND(2, hold_slowmotion, RARCH_SLOWMOTION_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY),
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DECLARE_META_BIND(1, load_state, RARCH_LOAD_STATE_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_LOAD_STATE_KEY),
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DECLARE_META_BIND(1, save_state, RARCH_SAVE_STATE_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_SAVE_STATE_KEY),
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DECLARE_META_BIND(2, toggle_fullscreen, RARCH_FULLSCREEN_TOGGLE_KEY, MENU_ENUM_LABEL_VALUE_INPUT_META_FULLSCREEN_TOGGLE_KEY),
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@ -318,7 +320,6 @@ const struct input_bind_map input_config_bind_map[RARCH_BIND_LIST_END_NULL] = {
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DECLARE_META_BIND(2, audio_mute, RARCH_MUTE, MENU_ENUM_LABEL_VALUE_INPUT_META_MUTE),
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DECLARE_META_BIND(2, osk_toggle, RARCH_OSK, MENU_ENUM_LABEL_VALUE_INPUT_META_OSK),
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DECLARE_META_BIND(2, netplay_game_watch, RARCH_NETPLAY_GAME_WATCH, MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_GAME_WATCH),
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DECLARE_META_BIND(2, slowmotion, RARCH_SLOWMOTION, MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION),
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DECLARE_META_BIND(2, enable_hotkey, RARCH_ENABLE_HOTKEY, MENU_ENUM_LABEL_VALUE_INPUT_META_ENABLE_HOTKEY),
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DECLARE_META_BIND(2, volume_up, RARCH_VOLUME_UP, MENU_ENUM_LABEL_VALUE_INPUT_META_VOLUME_UP),
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DECLARE_META_BIND(2, volume_down, RARCH_VOLUME_DOWN, MENU_ENUM_LABEL_VALUE_INPUT_META_VOLUME_DOWN),
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@ -62,6 +62,14 @@ int menu_hash_get_help_ar_enum(enum msg_hash_enums msg, char *s, size_t len)
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"Releasing button disables fast-forward."
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);
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break;
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case RARCH_SLOWMOTION_KEY:
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snprintf(s, len,
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"Toggles slowmotion.");
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break;
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case RARCH_SLOWMOTION_HOLD_KEY:
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snprintf(s, len,
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"Hold for slowmotion.");
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break;
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case RARCH_PAUSE_TOGGLE:
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snprintf(s, len,
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"Toggle between paused and non-paused state.");
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@ -104,10 +112,6 @@ int menu_hash_get_help_ar_enum(enum msg_hash_enums msg, char *s, size_t len)
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snprintf(s, len,
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"Netplay toggle play/spectate mode.");
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break;
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case RARCH_SLOWMOTION:
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snprintf(s, len,
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"Hold for slowmotion.");
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break;
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case RARCH_ENABLE_HOTKEY:
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snprintf(s, len,
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"Enable other hotkeys. \n"
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@ -1912,7 +1916,7 @@ int menu_hash_get_help_ar_enum(enum msg_hash_enums msg, char *s, size_t len)
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"Hold for fast-forward. Releasing button \n"
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"disables fast-forward.");
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break;
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case MENU_ENUM_LABEL_SLOWMOTION:
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case MENU_ENUM_LABEL_SLOWMOTION_HOLD:
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snprintf(s, len,
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"Hold for slowmotion.");
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break;
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@ -897,8 +897,10 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
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"Next shader")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
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"Previous shader")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
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"Slow motion")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_KEY,
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"Slow motion toggle")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
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"Slow motion hold")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
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"Savestate slot -")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_PLUS,
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@ -53,6 +53,10 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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"放开按键来取消快进。"
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);
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break;
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case RARCH_SLOWMOTION_HOLD_KEY:
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snprintf(s, len,
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"按住并以慢动作运行。");
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break;
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case RARCH_PAUSE_TOGGLE:
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snprintf(s, len,
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"在暂停和不暂停状态间切换。");
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@ -91,10 +95,6 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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snprintf(s, len,
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"显示/隐藏屏显键盘。");
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break;
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case RARCH_SLOWMOTION:
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snprintf(s, len,
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"按住并以慢动作运行。");
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break;
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case RARCH_ENABLE_HOTKEY:
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snprintf(s, len,
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"启用其他热键. \n"
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@ -1760,7 +1760,7 @@ int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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"Hold for fast-forward. Releasing button \n"
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"disables fast-forward.");
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break;
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case MENU_ENUM_LABEL_SLOWMOTION:
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case MENU_ENUM_LABEL_SLOWMOTION_HOLD:
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snprintf(s, len,
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"Hold for slowmotion.");
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break;
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@ -838,7 +838,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
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"下一个Shader")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
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"上一个Shader")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
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"慢动作")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
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"存档槽 -")
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@ -53,6 +53,10 @@ int menu_hash_get_help_cht_enum(enum msg_hash_enums msg, char *s, size_t len)
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"放開按鍵來取消快進。"
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);
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break;
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case RARCH_SLOWMOTION_HOLD_KEY:
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snprintf(s, len,
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"按住並以慢動作運行。");
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break;
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case RARCH_PAUSE_TOGGLE:
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snprintf(s, len,
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"在暫停和不暫停狀態間切換。");
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@ -91,10 +95,6 @@ int menu_hash_get_help_cht_enum(enum msg_hash_enums msg, char *s, size_t len)
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snprintf(s, len,
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"顯示/隱藏營幕鍵盤。");
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break;
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case RARCH_SLOWMOTION:
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snprintf(s, len,
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"按住並以慢動作運行。");
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break;
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case RARCH_ENABLE_HOTKEY:
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snprintf(s, len,
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"啟用其他熱鍵. \n"
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@ -1757,7 +1757,7 @@ int menu_hash_get_help_cht_enum(enum msg_hash_enums msg, char *s, size_t len)
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"Hold for fast-forward. Releasing button \n"
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"disables fast-forward.");
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break;
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case MENU_ENUM_LABEL_SLOWMOTION:
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case MENU_ENUM_LABEL_SLOWMOTION_HOLD:
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snprintf(s, len,
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"Hold for slowmotion.");
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break;
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@ -838,7 +838,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
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"下一個Shader")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
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"上一個Shader")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
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"慢動作")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
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"存檔槽 -")
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|
@ -48,6 +48,10 @@ int menu_hash_get_help_de_enum(enum msg_hash_enums msg, char *s, size_t len)
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"Beim Loslassen wird der schnelle Vorlauf beendet."
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);
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break;
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case RARCH_SLOWMOTION_HOLD_KEY:
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snprintf(s, len,
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"Taste gedrückt halten, um die Zeitlupe einzuschalten.");
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break;
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case RARCH_PAUSE_TOGGLE:
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snprintf(s, len,
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"Inhalt pausieren und wieder fortsetzen.");
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@ -90,10 +94,6 @@ int menu_hash_get_help_de_enum(enum msg_hash_enums msg, char *s, size_t len)
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snprintf(s, len,
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"Im Netplay zwischen Spiel- und Beobachter-Modus wechseln.");
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break;
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case RARCH_SLOWMOTION:
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snprintf(s, len,
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"Taste gedrückt halten, um die Zeitlupe einzuschalten.");
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break;
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case RARCH_ENABLE_HOTKEY:
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snprintf(s, len,
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"Andere Tastenkürzel aktivieren. \n"
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@ -1904,7 +1904,7 @@ int menu_hash_get_help_de_enum(enum msg_hash_enums msg, char *s, size_t len)
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"Zum Vorspulen gedrückt halten. Wird die Taste \n"
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"losgelassen, wird der schnelle Vorlauf beendet.");
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break;
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case MENU_ENUM_LABEL_SLOWMOTION:
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case MENU_ENUM_LABEL_SLOWMOTION_HOLD:
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snprintf(s, len,
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"Gedrückt halten für Zeitlupe.");
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break;
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|
@ -845,7 +845,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
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"Nächster Shader")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
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"Vorheriger Shader")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
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"Zeitlupe")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
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"Zustands-Speicherplatz -")
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|
@ -754,7 +754,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
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"Next shader")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
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"Previous shader")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
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"Slow motion")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
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"Savestate slot -")
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|
@ -1109,7 +1109,7 @@ int menu_hash_get_help_es_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
"rápidamente. Suéltalo para desactivar \n"
|
||||
"esta función.");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_SLOWMOTION:
|
||||
case MENU_ENUM_LABEL_SLOWMOTION_HOLD:
|
||||
snprintf(s, len,
|
||||
"Mantén pulsado este botón para \n"
|
||||
"ir a cámara lenta.");
|
||||
|
@ -1259,7 +1259,7 @@ MSG_HASH(
|
||||
"Shader previo"
|
||||
)
|
||||
MSG_HASH(
|
||||
MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
|
||||
MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
|
||||
"Cámara lenta"
|
||||
)
|
||||
MSG_HASH(
|
||||
|
@ -839,7 +839,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
|
||||
"Shader suivant")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
|
||||
"Shader précédent")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
|
||||
"Ralenti")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
|
||||
"Emplacement de sauvegarde instantanée -")
|
||||
|
@ -987,7 +987,7 @@ int menu_hash_get_help_it_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
"Hold for fast-forward. Releasing button \n"
|
||||
"disables fast-forward.");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_SLOWMOTION:
|
||||
case MENU_ENUM_LABEL_SLOWMOTION_HOLD:
|
||||
snprintf(s, len,
|
||||
"Hold for slowmotion.");
|
||||
break;
|
||||
|
@ -845,7 +845,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
|
||||
"Shader successivo")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
|
||||
"Shader Precedente")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
|
||||
"Slow motion")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
|
||||
"Slot di Salvataggio -")
|
||||
|
@ -54,6 +54,10 @@ int menu_hash_get_help_jp_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
"離すと普通のスピードで戻ります。"
|
||||
);
|
||||
break;
|
||||
case RARCH_SLOWMOTION_HOLD_KEY:
|
||||
snprintf(s, len,
|
||||
"Hold for slowmotion.");
|
||||
break;
|
||||
case RARCH_PAUSE_TOGGLE:
|
||||
snprintf(s, len,
|
||||
"Toggle between paused and non-paused state.");
|
||||
@ -92,10 +96,6 @@ int menu_hash_get_help_jp_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
snprintf(s, len,
|
||||
"Toggles onscreen keyboard.");
|
||||
break;
|
||||
case RARCH_SLOWMOTION:
|
||||
snprintf(s, len,
|
||||
"Hold for slowmotion.");
|
||||
break;
|
||||
case RARCH_ENABLE_HOTKEY:
|
||||
snprintf(s, len,
|
||||
"Enable other hotkeys. \n"
|
||||
@ -1789,7 +1789,7 @@ int menu_hash_get_help_jp_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
"Hold for fast-forward. Releasing button \n"
|
||||
"disables fast-forward.");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_SLOWMOTION:
|
||||
case MENU_ENUM_LABEL_SLOWMOTION_HOLD:
|
||||
snprintf(s, len,
|
||||
"Hold for slowmotion.");
|
||||
break;
|
||||
|
@ -915,8 +915,8 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
|
||||
"次のシェーダー")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
|
||||
"前のシェーダー")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
|
||||
"スローモーション")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
|
||||
"ホルドでスローモーション")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
|
||||
"前の状態スロット")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_PLUS,
|
||||
|
@ -53,6 +53,10 @@ int menu_hash_get_help_ko_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
"버튼을 놓으면 빨기감기 중지."
|
||||
);
|
||||
break;
|
||||
case RARCH_SLOWMOTION_HOLD_KEY:
|
||||
snprintf(s, len,
|
||||
"슬로우모션 대기.");
|
||||
break;
|
||||
case RARCH_PAUSE_TOGGLE:
|
||||
snprintf(s, len,
|
||||
"일시정지 상태와 해제 상태의 전환.");
|
||||
@ -95,10 +99,6 @@ int menu_hash_get_help_ko_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
snprintf(s, len,
|
||||
"넷플레이 플레이/관전 모드 전환.");
|
||||
break;
|
||||
case RARCH_SLOWMOTION:
|
||||
snprintf(s, len,
|
||||
"슬로우모션 대기.");
|
||||
break;
|
||||
case RARCH_ENABLE_HOTKEY:
|
||||
snprintf(s, len,
|
||||
"추가 핫키 사용. \n"
|
||||
@ -1868,7 +1868,7 @@ int menu_hash_get_help_ko_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
"Hold for fast-forward. Releasing button \n"
|
||||
"disables fast-forward.");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_SLOWMOTION:
|
||||
case MENU_ENUM_LABEL_SLOWMOTION_HOLD:
|
||||
snprintf(s, len,
|
||||
"Hold for slowmotion.");
|
||||
break;
|
||||
|
@ -825,7 +825,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
|
||||
"다음 쉐이더")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
|
||||
"이전 쉐이더")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
|
||||
"슬로우 모션")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
|
||||
"상태저장 슬롯 -")
|
||||
|
@ -754,7 +754,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
|
||||
"Next shader")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
|
||||
"Previous shader")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
|
||||
"Slow motion")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
|
||||
"Savestate slot -")
|
||||
|
@ -857,7 +857,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
|
||||
"Następny moduł cieniujący")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
|
||||
"Poprzedni moduł cieniujący")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
|
||||
"Zwolnione tempo")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
|
||||
"Slot zapisu -")
|
||||
|
@ -54,6 +54,10 @@ int menu_hash_get_help_pt_br_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
"Soltar o botão desativa o Avanço Rápido."
|
||||
);
|
||||
break;
|
||||
case RARCH_SLOWMOTION_HOLD_KEY:
|
||||
snprintf(s, len,
|
||||
"Manter pressionado para Câmera Lenta.");
|
||||
break;
|
||||
case RARCH_PAUSE_TOGGLE:
|
||||
snprintf(s, len,
|
||||
"Alternar estado pausado e não-pausado.");
|
||||
@ -96,10 +100,6 @@ int menu_hash_get_help_pt_br_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
snprintf(s, len,
|
||||
"Alternar modo jogador/espectador do Netplay.");
|
||||
break;
|
||||
case RARCH_SLOWMOTION:
|
||||
snprintf(s, len,
|
||||
"Manter pressionado para Câmera Lenta.");
|
||||
break;
|
||||
case RARCH_ENABLE_HOTKEY:
|
||||
snprintf(s, len,
|
||||
"Habilitar outras teclas de atalho. \n"
|
||||
@ -1970,7 +1970,7 @@ int menu_hash_get_help_pt_br_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
"Manter pressionado para Avanço Rápido \n"
|
||||
"Soltar o botão desativa o Avanço Rápido.");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_SLOWMOTION:
|
||||
case MENU_ENUM_LABEL_SLOWMOTION_HOLD:
|
||||
snprintf(s, len,
|
||||
"Manter pressionado para Câmera Lenta.");
|
||||
break;
|
||||
|
@ -884,7 +884,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
|
||||
"Shader Anterior"
|
||||
)
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
|
||||
"Câmera Lenta"
|
||||
)
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
|
||||
|
@ -893,7 +893,7 @@ int menu_hash_get_help_pt_pt_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
"Continue a pressionar para ativar a função de avanço rápido. Se soltar o botão \n"
|
||||
"irá desativar a função de avanço-rápido.");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_SLOWMOTION:
|
||||
case MENU_ENUM_LABEL_SLOWMOTION_HOLD:
|
||||
snprintf(s, len,
|
||||
"Continue a pressionar para manter o modo de câmera lenta.");
|
||||
break;
|
||||
|
@ -825,7 +825,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
|
||||
"Shader seguinte")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
|
||||
"Shader anterior")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
|
||||
"Função de câmera-lenta")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
|
||||
"Posição de gravação de estado -")
|
||||
|
@ -848,7 +848,7 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
|
||||
"Следующий шейдер")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
|
||||
"Предыдущий шейдер")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
|
||||
"Замедленная съемка")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
|
||||
"Сохранять слот -")
|
||||
|
@ -56,6 +56,14 @@ int menu_hash_get_help_us_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
"Releasing button disables fast-forward."
|
||||
);
|
||||
break;
|
||||
case RARCH_SLOWMOTION_KEY:
|
||||
snprintf(s, len,
|
||||
"Toggles slowmotion.");
|
||||
break;
|
||||
case RARCH_SLOWMOTION_HOLD_KEY:
|
||||
snprintf(s, len,
|
||||
"Hold for slowmotion.");
|
||||
break;
|
||||
case RARCH_PAUSE_TOGGLE:
|
||||
snprintf(s, len,
|
||||
"Toggle between paused and non-paused state.");
|
||||
@ -98,10 +106,6 @@ int menu_hash_get_help_us_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
snprintf(s, len,
|
||||
"Netplay toggle play/spectate mode.");
|
||||
break;
|
||||
case RARCH_SLOWMOTION:
|
||||
snprintf(s, len,
|
||||
"Hold for slowmotion.");
|
||||
break;
|
||||
case RARCH_ENABLE_HOTKEY:
|
||||
snprintf(s, len,
|
||||
"Enable other hotkeys. \n"
|
||||
@ -1909,7 +1913,7 @@ int menu_hash_get_help_us_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
"Hold for fast-forward. Releasing button \n"
|
||||
"disables fast-forward.");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_SLOWMOTION:
|
||||
case MENU_ENUM_LABEL_SLOWMOTION_HOLD:
|
||||
snprintf(s, len,
|
||||
"Hold for slowmotion.");
|
||||
break;
|
||||
|
@ -897,8 +897,10 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
|
||||
"Next shader")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
|
||||
"Previous shader")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
|
||||
"Slow motion")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
|
||||
"Slow motion hold")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_KEY,
|
||||
"Slow motion toggle")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
|
||||
"Savestate slot -")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_PLUS,
|
||||
|
@ -54,6 +54,10 @@ int menu_hash_get_help_vn_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
"Thả nút để ngừng xem nhanh."
|
||||
);
|
||||
break;
|
||||
case RARCH_SLOWMOTION_HOLD_KEY:
|
||||
snprintf(s, len,
|
||||
"Nhấn để xem chậm.");
|
||||
break;
|
||||
case RARCH_PAUSE_TOGGLE:
|
||||
snprintf(s, len,
|
||||
"Bật/tắt chức năng tạm dừng.");
|
||||
@ -92,10 +96,6 @@ int menu_hash_get_help_vn_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
snprintf(s, len,
|
||||
"Bật/tắt bàn phím trên màn hình.");
|
||||
break;
|
||||
case RARCH_SLOWMOTION:
|
||||
snprintf(s, len,
|
||||
"Nhấn để xem chậm.");
|
||||
break;
|
||||
case RARCH_ENABLE_HOTKEY:
|
||||
snprintf(s, len,
|
||||
"Enable other hotkeys. \n"
|
||||
@ -1790,7 +1790,7 @@ int menu_hash_get_help_vn_enum(enum msg_hash_enums msg, char *s, size_t len)
|
||||
"Hold for fast-forward. Releasing button \n"
|
||||
"disables fast-forward.");
|
||||
break;
|
||||
case MENU_ENUM_LABEL_SLOWMOTION:
|
||||
case MENU_ENUM_LABEL_SLOWMOTION_HOLD:
|
||||
snprintf(s, len,
|
||||
"Hold for slowmotion.");
|
||||
break;
|
||||
|
@ -837,8 +837,10 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_NEXT,
|
||||
"Next shader")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SHADER_PREV,
|
||||
"Previous shader")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
|
||||
"Slow motion")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
|
||||
"Slow motion hold")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_KEY,
|
||||
"Slow motion toggle")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_MINUS,
|
||||
"Savestate slot -")
|
||||
MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_META_STATE_SLOT_PLUS,
|
||||
|
@ -595,6 +595,8 @@ enum msg_hash_enums
|
||||
|
||||
MENU_ENUM_LABEL_VALUE_INPUT_META_FAST_FORWARD_KEY,
|
||||
MENU_ENUM_LABEL_VALUE_INPUT_META_FAST_FORWARD_HOLD_KEY,
|
||||
MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_KEY,
|
||||
MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION_HOLD_KEY,
|
||||
MENU_ENUM_LABEL_VALUE_INPUT_META_LOAD_STATE_KEY,
|
||||
MENU_ENUM_LABEL_VALUE_INPUT_META_SAVE_STATE_KEY,
|
||||
MENU_ENUM_LABEL_VALUE_INPUT_META_FULLSCREEN_TOGGLE_KEY,
|
||||
@ -614,7 +616,6 @@ enum msg_hash_enums
|
||||
MENU_ENUM_LABEL_VALUE_INPUT_META_MUTE,
|
||||
MENU_ENUM_LABEL_VALUE_INPUT_META_OSK,
|
||||
MENU_ENUM_LABEL_VALUE_INPUT_META_NETPLAY_GAME_WATCH,
|
||||
MENU_ENUM_LABEL_VALUE_INPUT_META_SLOWMOTION,
|
||||
MENU_ENUM_LABEL_VALUE_INPUT_META_ENABLE_HOTKEY,
|
||||
MENU_ENUM_LABEL_VALUE_INPUT_META_VOLUME_UP,
|
||||
MENU_ENUM_LABEL_VALUE_INPUT_META_VOLUME_DOWN,
|
||||
@ -1061,7 +1062,7 @@ enum msg_hash_enums
|
||||
MENU_LABEL(NO_NETPLAY_HOSTS_FOUND),
|
||||
|
||||
MENU_ENUM_LABEL_RESET,
|
||||
MENU_ENUM_LABEL_SLOWMOTION,
|
||||
MENU_ENUM_LABEL_SLOWMOTION_HOLD,
|
||||
MENU_ENUM_LABEL_HOLD_FAST_FORWARD,
|
||||
MENU_ENUM_LABEL_CHEAT_TOGGLE,
|
||||
MENU_ENUM_LABEL_PAUSE_TOGGLE,
|
||||
|
30
retroarch.c
30
retroarch.c
@ -2915,8 +2915,33 @@ static enum runloop_state runloop_check_state(
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}
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/* Checks if slowmotion toggle/hold was being pressed and/or held. */
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{
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runloop_slowmotion = BIT256_GET(current_input, RARCH_SLOWMOTION);
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static bool old_slowmotion_button_state = false;
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static bool old_slowmotion_hold_button_state = false;
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bool new_slowmotion_button_state = BIT256_GET(
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current_input, RARCH_SLOWMOTION_KEY);
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bool new_slowmotion_hold_button_state = BIT256_GET(
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current_input, RARCH_SLOWMOTION_HOLD_KEY);
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if (new_slowmotion_button_state && !old_slowmotion_button_state)
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{
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if (runloop_slowmotion) {
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runloop_slowmotion = false;
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}
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else {
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runloop_slowmotion = true;
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}
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}
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else if (old_slowmotion_hold_button_state != new_slowmotion_hold_button_state)
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{
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if (new_slowmotion_hold_button_state) {
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runloop_slowmotion = true;
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}
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else {
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runloop_slowmotion = false;
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}
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}
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if (runloop_slowmotion)
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{
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@ -2933,6 +2958,9 @@ static enum runloop_state runloop_check_state(
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runloop_msg_queue_push(
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msg_hash_to_str(MSG_SLOW_MOTION), 1, 1, false);
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}
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old_slowmotion_button_state = new_slowmotion_button_state;
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old_slowmotion_hold_button_state = new_slowmotion_hold_button_state;
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}
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/* Check movie record toggle */
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Block a user