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https://github.com/libretro/RetroArch.git
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Merge branch 'rgui-d3d-colours' of git://github.com/jdgleaver/RetroArch
This commit is contained in:
commit
17b4cdb60a
@ -821,8 +821,11 @@ static frame_buf_t rgui_upscale_buf = {
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NULL
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};
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#if defined(PS2)
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/* ==============================
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* pixel format conversion START
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* ============================== */
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/* PS2 */
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static uint16_t argb32_to_abgr1555(uint32_t col)
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{
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/* Extract colour components */
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@ -856,10 +859,7 @@ static uint16_t argb32_to_abgr1555(uint32_t col)
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return (1 << 15) | (b << 10) | (g << 5) | r;
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}
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#define argb32_to_pixel_platform_format(color) argb32_to_abgr1555(color)
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#elif defined(GEKKO)
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/* GEKKO */
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static uint16_t argb32_to_rgb5a3(uint32_t col)
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{
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/* Extract colour components */
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@ -902,10 +902,7 @@ static uint16_t argb32_to_rgb5a3(uint32_t col)
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return (a3 << 12) | (r << 8) | (g << 4) | b;
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}
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#define argb32_to_pixel_platform_format(color) argb32_to_rgb5a3(color)
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#elif defined(PSP)
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/* PSP */
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static uint16_t argb32_to_abgr4444(uint32_t col)
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{
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unsigned a = ((col >> 24) & 0xff) >> 4;
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@ -915,10 +912,17 @@ static uint16_t argb32_to_abgr4444(uint32_t col)
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return (a << 12) | (b << 8) | (g << 4) | r;
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}
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#define argb32_to_pixel_platform_format(color) argb32_to_abgr4444(color)
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#else
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/* D3D10/11/12 */
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static uint16_t argb32_to_bgra4444(uint32_t col)
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{
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unsigned a = ((col >> 24) & 0xff) >> 4;
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unsigned r = ((col >> 16) & 0xff) >> 4;
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unsigned g = ((col >> 8) & 0xff) >> 4;
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unsigned b = ((col & 0xff) ) >> 4;
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return (b << 12) | (g << 8) | (r << 4) | a;
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}
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/* All other platforms */
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static uint16_t argb32_to_rgba4444(uint32_t col)
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{
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unsigned a = ((col >> 24) & 0xff) >> 4;
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@ -928,9 +932,36 @@ static uint16_t argb32_to_rgba4444(uint32_t col)
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return (r << 12) | (g << 8) | (b << 4) | a;
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}
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#define argb32_to_pixel_platform_format(color) argb32_to_rgba4444(color)
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static uint16_t (*argb32_to_pixel_platform_format)(uint32_t col) = argb32_to_rgba4444;
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#endif
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static void rgui_set_pixel_format_function(void)
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{
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const char *driver_ident = video_driver_get_ident();
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/* Default fallback... */
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if (string_is_empty(driver_ident))
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{
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argb32_to_pixel_platform_format = argb32_to_rgba4444;
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return;
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}
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if ( string_is_equal(driver_ident, "ps2")) /* PS2 */
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argb32_to_pixel_platform_format = argb32_to_abgr1555;
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else if (string_is_equal(driver_ident, "gx")) /* GEKKO */
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argb32_to_pixel_platform_format = argb32_to_rgb5a3;
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else if (string_is_equal(driver_ident, "psp1")) /* PSP */
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argb32_to_pixel_platform_format = argb32_to_abgr4444;
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else if (string_is_equal(driver_ident, "d3d10") || /* D3D10/11/12 */
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string_is_equal(driver_ident, "d3d11") ||
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string_is_equal(driver_ident, "d3d12"))
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argb32_to_pixel_platform_format = argb32_to_bgra4444;
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else
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argb32_to_pixel_platform_format = argb32_to_rgba4444;
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}
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/* ==============================
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* pixel format conversion END
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* ============================== */
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static void rgui_fill_rect(
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uint16_t *data,
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@ -3883,6 +3914,9 @@ static void *rgui_init(void **userdata, bool video_is_threaded)
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rgui->menu_title[0] = '\0';
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rgui->menu_sublabel[0] = '\0';
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/* Set pixel format conversion function */
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rgui_set_pixel_format_function();
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/* Cache initial video settings */
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rgui_get_video_config(&rgui->content_video_settings);
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