(GLSL) Set prg ID to 0 after running glDeleteProgram

This commit is contained in:
twinaphex 2019-07-18 18:31:37 +02:00
parent 09c727c0ee
commit 18e67c12c7

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@ -682,6 +682,7 @@ static void gl_glsl_destroy_resources(glsl_shader_data_t *glsl)
continue;
glDeleteProgram(glsl->prg[i].id);
glsl->prg[i].id = 0;
}
if (glsl->shader && glsl->shader->luts)