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(PS3) Analog revisions - still borked though (tested with Quake)
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@ -77,7 +77,7 @@ typedef struct ps3_input
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sensor_t accelerometer_state[MAX_PADS];
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} ps3_input_t;
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int16_t analog_state[MAX_PADS][2][2];
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uint8_t analog_state[MAX_PADS][2][2];
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static void ps3_input_poll(void *data)
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{
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@ -132,10 +132,10 @@ static void ps3_input_poll(void *data)
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
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analog_state[port][RETRO_DEVICE_INDEX_ANALOG_LEFT ][RETRO_DEVICE_ID_ANALOG_X] = (int16_t)state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X];
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analog_state[port][RETRO_DEVICE_INDEX_ANALOG_LEFT ][RETRO_DEVICE_ID_ANALOG_Y] = (int16_t)state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y];
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analog_state[port][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X] = (int16_t)state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X];
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analog_state[port][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_Y] = (int16_t)state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y];
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analog_state[port][RETRO_DEVICE_INDEX_ANALOG_LEFT ][RETRO_DEVICE_ID_ANALOG_X] = state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X];
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analog_state[port][RETRO_DEVICE_INDEX_ANALOG_LEFT ][RETRO_DEVICE_ID_ANALOG_Y] = state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y];
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analog_state[port][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X] = state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X];
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analog_state[port][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_Y] = state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y];
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ps3->accelerometer_state[port].x = state_tmp.button[CELL_PAD_BTN_OFFSET_SENSOR_X];
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ps3->accelerometer_state[port].y = state_tmp.button[CELL_PAD_BTN_OFFSET_SENSOR_Y];
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ps3->accelerometer_state[port].z = state_tmp.button[CELL_PAD_BTN_OFFSET_SENSOR_Z];
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@ -210,7 +210,12 @@ static int16_t ps3_input_state(void *data, const struct retro_keybind **binds,
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retval = (ps3->state[port] & button) ? 1 : 0;
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break;
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case RETRO_DEVICE_ANALOG:
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retval = analog_state[port][index][id];
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{
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int analog = (analog_state[port][index][id] - 128) * 0x0101;
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if (analog < -0x7fff)
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analog = -0x7fff;
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retval = analog;
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}
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break;
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case RETRO_DEVICE_SENSOR_ACCELEROMETER:
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switch (id)
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