mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-27 18:20:27 +00:00
Change exclamation marks with dots for less scream factor.
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parent
ffc0c1d77e
commit
1cff87c758
@ -81,7 +81,7 @@
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#elif defined(HAVE_DYLIB)
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#define VIDEO_DEFAULT_DRIVER VIDEO_EXT
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#else
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#error "Need at least one video driver!"
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#error "Need at least one video driver."
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#endif
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#if defined(__CELLOS_LV2__)
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@ -117,7 +117,7 @@
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#elif defined(HAVE_DYLIB)
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#define AUDIO_DEFAULT_DRIVER AUDIO_EXT
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#else
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#error "Need at least one audio driver!"
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#error "Need at least one audio driver."
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#endif
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#if defined(XENON)
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@ -133,7 +133,7 @@
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#elif defined(HAVE_XVIDEO)
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#define INPUT_DEFAULT_DRIVER INPUT_X
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#else
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#error "Need at least one input driver!"
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#error "Need at least one input driver."
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#endif
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14
netplay.c
14
netplay.c
@ -1042,7 +1042,7 @@ static bool netplay_get_cmd(netplay_t *handle)
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handle->flip_frame = flip_frame;
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SSNES_LOG("Netplay players are flipped!\n");
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msg_queue_push(g_extern.msg_queue, "Netplay players are flipped!", 1, 180);
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msg_queue_push(g_extern.msg_queue, "Netplay players are flipped.", 1, 180);
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return netplay_cmd_ack(handle);
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}
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@ -1061,13 +1061,13 @@ void netplay_flip_players(netplay_t *handle)
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if (handle->spectate)
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{
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msg = "Cannot flip players in spectate mode!";
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msg = "Cannot flip players in spectate mode.";
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goto error;
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}
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if (handle->port == 0)
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{
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msg = "Cannot flip players if you're not the host!";
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msg = "Cannot flip players if you're not the host.";
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goto error;
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}
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@ -1082,7 +1082,7 @@ void netplay_flip_players(netplay_t *handle)
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&& netplay_get_response(handle))
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{
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SSNES_LOG("Netplay players are flipped!\n");
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msg_queue_push(g_extern.msg_queue, "Netplay players are flipped!", 1, 180);
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msg_queue_push(g_extern.msg_queue, "Netplay players are flipped.", 1, 180);
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// Queue up a flip well enough in the future.
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handle->flip ^= true;
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@ -1090,7 +1090,7 @@ void netplay_flip_players(netplay_t *handle)
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}
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else
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{
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msg = "Failed to flip players!";
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msg = "Failed to flip players.";
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goto error;
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}
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@ -1214,7 +1214,7 @@ static int16_t netplay_get_spectate_input(netplay_t *handle, bool port, unsigned
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{
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SSNES_ERR("Connection with host was cut!\n");
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msg_queue_clear(g_extern.msg_queue);
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msg_queue_push(g_extern.msg_queue, "Connection with host was cut!", 1, 180);
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msg_queue_push(g_extern.msg_queue, "Connection with host was cut.", 1, 180);
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psnes_set_input_state(netplay_callbacks(g_extern.netplay)->state_cb);
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return netplay_callbacks(g_extern.netplay)->state_cb(port, device, index, id);
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@ -1382,7 +1382,7 @@ static void netplay_post_frame_spectate(netplay_t *handle)
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SSNES_LOG("Client (#%u) disconnected ...\n", i);
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char msg[512];
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snprintf(msg, sizeof(msg), "Client (#%u) disconnected!", i);
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snprintf(msg, sizeof(msg), "Client (#%u) disconnected.", i);
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msg_queue_push(g_extern.msg_queue, msg, 1, 180);
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close(handle->spectate_fds[i]);
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@ -400,7 +400,7 @@ static void ingame_menu(void)
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bool ret = load_state(g_extern.savestate_name);
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msg_queue_clear(g_extern.msg_queue);
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if(ret)
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snprintf(msg, sizeof(msg), "Loaded state from slot #%d!", g_extern.state_slot);
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snprintf(msg, sizeof(msg), "Loaded state from slot #%d.", g_extern.state_slot);
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else
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snprintf(msg, sizeof(msg), "Can't load from save state slot #%d", g_extern.state_slot);
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msg_queue_clear(g_extern.msg_queue);
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@ -439,7 +439,7 @@ static void ingame_menu(void)
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char msg[512];
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bool ret = save_state(g_extern.savestate_name);
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snprintf(msg, sizeof(msg), "Saved state to slot #%d!", g_extern.state_slot);
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snprintf(msg, sizeof(msg), "Saved state to slot #%d.", g_extern.state_slot);
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msg_queue_clear(g_extern.msg_queue);
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msg_queue_push(g_extern.msg_queue, msg, 1, 180);
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@ -1590,7 +1590,7 @@ static void select_rom(void)
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if (FILEBROWSER_IS_CURRENT_A_DIRECTORY(browser))
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{
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if(!strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),"app_home") || !strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),"host_root"))
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cellDbgFontPrintf(0.09f, 0.83f, 0.91f, RED, "WARNING - This path only works on DEX PS3 systems. Do not attempt to open\n this directory on CEX PS3 systems, or you might have to restart!");
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cellDbgFontPrintf(0.09f, 0.83f, 0.91f, RED, "WARNING - This path only works on DEX PS3 systems. Do not attempt to open\n this directory on CEX PS3 systems, or you might have to restart.");
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else if(!strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),".."))
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cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "INFO - Press X to go back to the previous directory.");
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else
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30
ssnes.c
30
ssnes.c
@ -117,12 +117,12 @@ static void take_screenshot(void)
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if (ret)
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{
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SSNES_LOG("Taking screenshot!\n");
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msg = "Taking screenshot!";
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msg = "Taking screenshot.";
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}
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else
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{
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SSNES_WARN("Failed to take screenshot ...\n");
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msg = "Failed to take screenshot!";
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msg = "Failed to take screenshot.";
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}
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msg_queue_clear(g_extern.msg_queue);
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@ -1189,20 +1189,20 @@ static void init_movie(void)
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}
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g_extern.bsv.movie_playback = true;
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msg_queue_push(g_extern.msg_queue, "Starting movie playback!", 2, 180);
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msg_queue_push(g_extern.msg_queue, "Starting movie playback.", 2, 180);
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SSNES_LOG("Starting movie playback!\n");
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g_settings.rewind_granularity = 1;
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}
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else if (g_extern.bsv.movie_start_recording)
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{
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char msg[PATH_MAX];
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snprintf(msg, sizeof(msg), "Starting movie record to \"%s\"!",
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snprintf(msg, sizeof(msg), "Starting movie record to \"%s\".",
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g_extern.bsv.movie_start_path);
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g_extern.bsv.movie = bsv_movie_init(g_extern.bsv.movie_start_path, SSNES_MOVIE_RECORD);
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msg_queue_clear(g_extern.msg_queue);
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msg_queue_push(g_extern.msg_queue,
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g_extern.bsv.movie ? msg : "Failed to start movie record!", 1, 180);
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g_extern.bsv.movie ? msg : "Failed to start movie record.", 1, 180);
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if (g_extern.bsv.movie)
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{
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@ -1521,7 +1521,7 @@ static void check_savestates(void)
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if (save_state(save_path))
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{
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msg_queue_clear(g_extern.msg_queue);
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snprintf(msg, sizeof(msg), "Saved state to slot #%u!", g_extern.state_slot);
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snprintf(msg, sizeof(msg), "Saved state to slot #%u.", g_extern.state_slot);
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msg_queue_push(g_extern.msg_queue, msg, 1, 180);
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}
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else
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@ -1548,7 +1548,7 @@ static void check_savestates(void)
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if (load_state(load_path))
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{
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msg_queue_clear(g_extern.msg_queue);
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snprintf(msg, sizeof(msg), "Loaded state from slot #%u!", g_extern.state_slot);
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snprintf(msg, sizeof(msg), "Loaded state from slot #%u.", g_extern.state_slot);
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msg_queue_push(g_extern.msg_queue, msg, 1, 180);
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}
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else
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@ -1690,14 +1690,14 @@ static void check_rewind(void)
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g_extern.frame_is_reverse = true;
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setup_rewind_audio();
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msg_queue_push(g_extern.msg_queue, "Rewinding!", 0, g_extern.is_paused ? 1 : 30);
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msg_queue_push(g_extern.msg_queue, "Rewinding.", 0, g_extern.is_paused ? 1 : 30);
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psnes_unserialize((uint8_t*)buf, g_extern.state_size);
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if (g_extern.bsv.movie)
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bsv_movie_frame_rewind(g_extern.bsv.movie);
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}
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else
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msg_queue_push(g_extern.msg_queue, "Reached end of rewind buffer!", 0, 30);
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msg_queue_push(g_extern.msg_queue, "Reached end of rewind buffer.", 0, 30);
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}
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else
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{
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@ -1722,7 +1722,7 @@ static void check_movie_record(void)
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if (g_extern.bsv.movie)
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{
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msg_queue_clear(g_extern.msg_queue);
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msg_queue_push(g_extern.msg_queue, "Stopping movie record!", 2, 180);
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msg_queue_push(g_extern.msg_queue, "Stopping movie record.", 2, 180);
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SSNES_LOG("Stopping movie record!\n");
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bsv_movie_free(g_extern.bsv.movie);
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g_extern.bsv.movie = NULL;
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@ -1744,11 +1744,11 @@ static void check_movie_record(void)
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}
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char msg[PATH_MAX];
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snprintf(msg, sizeof(msg), "Starting movie record to \"%s\"!", path);
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snprintf(msg, sizeof(msg), "Starting movie record to \"%s\".", path);
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g_extern.bsv.movie = bsv_movie_init(path, SSNES_MOVIE_RECORD);
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msg_queue_clear(g_extern.msg_queue);
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msg_queue_push(g_extern.msg_queue, g_extern.bsv.movie ? msg : "Failed to start movie record!", 1, 180);
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msg_queue_push(g_extern.msg_queue, g_extern.bsv.movie ? msg : "Failed to start movie record.", 1, 180);
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if (g_extern.bsv.movie)
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SSNES_LOG("Starting movie record to \"%s\"!\n", path);
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@ -1764,7 +1764,7 @@ static void check_movie_playback(void)
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{
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if (g_extern.bsv.movie_end)
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{
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msg_queue_push(g_extern.msg_queue, "Movie playback ended!", 1, 180);
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msg_queue_push(g_extern.msg_queue, "Movie playback ended.", 1, 180);
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SSNES_LOG("Movie playback ended!\n");
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bsv_movie_free(g_extern.bsv.movie);
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@ -1854,7 +1854,7 @@ void ssnes_game_reset(void)
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{
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SSNES_LOG("Resetting game!\n");
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msg_queue_clear(g_extern.msg_queue);
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msg_queue_push(g_extern.msg_queue, "Reset!", 1, 120);
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msg_queue_push(g_extern.msg_queue, "Reset.", 1, 120);
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psnes_reset();
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init_controllers(); // bSNES since v073r01 resets controllers to JOYPAD after a reset, so just enforce it here.
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}
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@ -1980,7 +1980,7 @@ static void check_mute(void)
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{
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g_extern.audio_data.mute = !g_extern.audio_data.mute;
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const char *msg = g_extern.audio_data.mute ? "Audio muted!" : "Audio unmuted!";
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const char *msg = g_extern.audio_data.mute ? "Audio muted." : "Audio unmuted.";
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msg_queue_clear(g_extern.msg_queue);
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msg_queue_push(g_extern.msg_queue, msg, 1, 180);
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