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(D3D) renderchain_free forward decl. only needed for Xbox 1
for now
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@ -75,9 +75,8 @@ static void d3d_free_overlay(void *data, overlay_t *overlay);
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#ifdef _XBOX
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static void d3d_reinit_renderchain(void *data,
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const video_info_t *video);
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#endif
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static void renderchain_free(void *data);
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#endif
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void d3d_make_d3dpp(void *data, const video_info_t *info,
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D3DPRESENT_PARAMETERS *d3dpp);
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