mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-27 10:10:57 +00:00
improve the shield hack and add a generic function to check if a gamepad name is present, implement archos gamepad hack
This commit is contained in:
parent
8e7cccb92d
commit
1dc285a0d6
@ -557,6 +557,21 @@ static int android_input_get_id_index_from_name(android_input_t *android,
|
||||
return -1;
|
||||
}
|
||||
|
||||
static bool check_pad_names(android_input_t *android, char* name)
|
||||
{
|
||||
bool ret = false;
|
||||
RARCH_LOG("Checking if %s is connected (%d pads connected)", name, android->pads_connected);
|
||||
for(int i=0; i < MAX_PADS; i++)
|
||||
{
|
||||
if(android->pad_states[i].name)
|
||||
if(strstr(name, android->pad_states[i].name))
|
||||
ret = true;
|
||||
}
|
||||
RARCH_LOG("%s found: %d", name, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
static void handle_hotplug(android_input_t *android,
|
||||
struct android_app *android_app, unsigned *port, unsigned id,
|
||||
int source)
|
||||
@ -580,6 +595,7 @@ static void handle_hotplug(android_input_t *android,
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/* FIXME: Ugly hack, see other FIXME note below. */
|
||||
if (strstr(device_name, "keypad-game-zeus") ||
|
||||
strstr(device_name, "keypad-zeus"))
|
||||
@ -629,6 +645,8 @@ static void handle_hotplug(android_input_t *android,
|
||||
else if (strstr(device_name, "SideWinder"))
|
||||
strlcpy(name_buf, "SideWinder Classic", sizeof(name_buf));
|
||||
}
|
||||
|
||||
/* Built-in shield controller is always user 1 */
|
||||
else if (strstr(device_name, "NVIDIA Corporation NVIDIA Controller v01.01"))
|
||||
{
|
||||
/* Built-in shield contrlleris always user 1. FIXME: This is kinda ugly.
|
||||
@ -638,12 +656,24 @@ static void handle_hotplug(android_input_t *android,
|
||||
*port = 0;
|
||||
strlcpy(name_buf, device_name, sizeof(name_buf));
|
||||
}
|
||||
else if (strstr(device_name, "Virtual") ||
|
||||
(strstr(device_name, "gpio") && strstr(android->pad_states[0].name,"NVIDIA Corporation NVIDIA Controller v01.01")))
|
||||
else if (check_pad_names(&android, "NVIDIA Corporation NVIDIA Controller v01.01") && (strstr(device_name, "virtual")
|
||||
|| strstr(device_name, "gpio") || strstr(device_name, "Virtual") || strstr(device_name, "GPIO")))
|
||||
{
|
||||
/* If built-in shield controller is detected bind the virtual and gpio devices to the same port*/
|
||||
port = 0;
|
||||
strlcpy(name_buf, "Generic GPIO device", sizeof(name_buf));
|
||||
}
|
||||
|
||||
/* Archos gamepad seems to be the worst offender so far, it has the buttons in joy_key,
|
||||
* the analogs in joystick and the back button is a GPIO device, this part handles the
|
||||
* hack for the back button
|
||||
*/
|
||||
else if (check_pad_names(&android, "joy_key") || check_pad_names(&android, "joystick") && (strstr(device_name, "virtual")
|
||||
|| strstr(device_name, "gpio") || strstr(device_name, "Virtual") || strstr(device_name, "GPIO")))
|
||||
{
|
||||
/* If built-in archos controller is detected bind the virtual and gpio devices to the same port*/
|
||||
*port = 0;
|
||||
strlcpy(name_buf, "NVIDIA Corporation NVIDIA Controller v01.01", sizeof(name_buf));
|
||||
strlcpy(name_buf, "Generic GPIO device", sizeof(name_buf));
|
||||
}
|
||||
else if (
|
||||
strstr(device_name, "PLAYSTATION(R)3") ||
|
||||
@ -680,7 +710,6 @@ static void handle_hotplug(android_input_t *android,
|
||||
params.pid = productId;
|
||||
settings->input.pid[*port] = params.pid;
|
||||
settings->input.vid[*port] = params.vid;
|
||||
|
||||
strlcpy(params.driver, android_joypad.ident, sizeof(params.driver));
|
||||
autoconfigured = input_config_autoconfigure_joypad(¶ms);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user