(XDK D3D) Make drdiver more feature-complete and inline with PC

D3D driver
This commit is contained in:
twinaphex 2014-05-30 08:23:29 +02:00
parent 1eef295450
commit 1f06f610e2
3 changed files with 555 additions and 252 deletions

View File

@ -18,6 +18,11 @@
#define HAVE_SHADERS
#endif
#ifdef _XBOX
#define DONT_HAVE_BITMAPFONTS
#define DONT_HAVE_STATE_TRACKER
#endif
#if defined(_XBOX)
#include "../msvc/msvc_compat.h"
#endif
@ -240,10 +245,6 @@ VIDEO DRIVER
FONTS
============================================================ */
#ifdef _XBOX
#define DONT_HAVE_BITMAPFONTS
#endif
#if defined(HAVE_OPENGL) || defined(HAVE_D3D8) || defined(HAVE_D3D9)
#if defined(HAVE_FREETYPE) || !defined(DONT_HAVE_BITMAPFONTS)

View File

@ -65,83 +65,112 @@ static bool d3d_init_shader(void *data)
return d3d->shader->init(d3d, shader_path);
}
static void d3d_free(void *data)
#ifdef HAVE_SHADERS
void d3d_deinit_shader(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
#ifdef HAVE_CG
if (!d3d->cgCtx)
return;
cgD3D9UnloadAllPrograms();
cgD3D9SetDevice(NULL);
cgDestroyContext(d3d->cgCtx);
d3d->cgCtx = NULL;
#else
if (d3d->shader && d3d->shader->deinit)
d3d->shader->deinit();
d3d->shader = NULL;
#endif
}
#endif
static void renderchain_clear(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
if (d3d->tex)
d3d->tex->Release();
d3d->tex = NULL;
if (d3d->vertex_buf)
d3d->vertex_buf->Release();
d3d->vertex_buf = NULL;
#ifdef _XBOX360
if (d3d->vertex_decl)
d3d->vertex_decl->Release();
d3d->vertex_decl = NULL;
#endif
}
static void renderchain_free(void *data)
{
d3d_video_t *chain = (d3d_video_t*)data;
renderchain_clear(chain);
//renderchain_destroy_stock_shader(chain);
#ifndef DONT_HAVE_STATE_TRACKER
if (chain->tracker)
state_tracker_free(chain->tracker);
#endif
}
static void d3d_deinit_chain(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
#ifdef _XBOX
renderchain_free(d3d);
#else
if (d3d->chain)
delete (renderchain_t *)d3d->chain;
d3d->chain = NULL;
#endif
}
static void d3d_deinitialize(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
if (d3d->font_ctx && d3d->font_ctx->deinit)
d3d->font_ctx->deinit(d3d);
d3d->font_ctx = NULL;
d3d_deinit_chain(d3d);
#ifdef HAVE_SHADERS
d3d_deinit_shader(d3d);
#endif
if (d3d->shader && d3d->shader->deinit)
d3d->shader->deinit();
d3d->shader = NULL;
#ifndef _XBOX
d3d->needs_restore = false;
#endif
}
static void d3d_free(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
d3d_deinitialize(d3d);
#ifdef _XBOX
if (d3d->ctx_driver && d3d->ctx_driver->destroy)
d3d->ctx_driver->destroy(d3d);
d3d->ctx_driver = NULL;
#endif
if (d3d->dev)
d3d->dev->Release();
if (d3d->g_pD3D)
d3d->g_pD3D->Release();
free(data);
}
#ifdef HAVE_MONITOR
Monitor::last_hm = MonitorFromWindow(d3d->hWnd, MONITOR_DEFAULTTONEAREST);
DestroyWindow(d3d->hWnd);
#endif
static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned height)
{
d3d_video_t *d3d = (d3d_video_t*)data;
D3DVIEWPORT viewport;
if (d3d)
delete d3d;
// D3D doesn't support negative X/Y viewports ...
if (x < 0)
x = 0;
if (y < 0)
y = 0;
viewport.Width = width;
viewport.Height = height;
viewport.X = x;
viewport.Y = y;
viewport.MinZ = 0.0f;
viewport.MaxZ = 1.0f;
d3d->final_viewport = viewport;
}
static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
bool keep, float desired_aspect)
{
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = d3d->dev;
if (g_settings.video.scale_integer)
{
struct rarch_viewport vp = {0};
gfx_scale_integer(&vp, width, height, desired_aspect, keep);
d3d_set_viewport(d3d, vp.x, vp.y, vp.width, vp.height);
}
else if (!keep)
d3d_set_viewport(d3d, 0, 0, width, height);
else
{
if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
const rarch_viewport_t &custom = g_extern.console.screen.viewports.custom_vp;
d3d_set_viewport(d3d, custom.x, custom.y, custom.width, custom.height);
}
else
{
float device_aspect = static_cast<float>(width) / static_cast<float>(height);
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
d3d_set_viewport(d3d, 0, 0, width, height);
else if (device_aspect > desired_aspect)
{
float delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
d3d_set_viewport(d3d, int(roundf(width * (0.5f - delta))), 0, unsigned(roundf(2.0f * width * delta)), height);
}
else
{
float delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
d3d_set_viewport(d3d, 0, int(roundf(height * (0.5f - delta))), width, unsigned(roundf(2.0f * height * delta)));
}
}
}
#ifndef _XBOX
UnregisterClass("RetroArch", GetModuleHandle(NULL));
#endif
}
static void d3d_set_rotation(void *data, unsigned rot)
@ -197,17 +226,50 @@ static bool d3d_set_shader(void *data, enum rarch_shader_type type, const char *
return true;
}
static void d3d_init_textures(void *data, const video_info_t *video)
bool renderchain_init_shader_fvf(void *data, void *pass_)
{
d3d_video_t *chain = (d3d_video_t*)data;
d3d_video_t *pass = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
#if defined(_XBOX360)
static const D3DVERTEXELEMENT VertexElements[] =
{
{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
D3DDECL_END()
};
if (FAILED(d3dr->CreateVertexDeclaration(VertexElements, &pass->vertex_decl))
return false;
#endif
return true;
}
static bool d3d_init_textures(void *data, const video_info_t *info)
{
HRESULT ret;
d3d_video_t *d3d = (d3d_video_t*)data;
d3d->pixel_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
if (d3d->tex)
d3d->tex->Release();
d3d->tex = NULL;
d3d->pixel_size = info->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
d3d->tex_w = d3d->tex_h = RARCH_SCALE_BASE * info->input_scale;
ret = d3d->dev->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, video->rgb32 ? D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5,
if (!renderchain_init_shader_fvf(d3d, d3d))
return false;
ret = d3dr->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf
#ifdef _XBOX360
,NULL
#endif
);
if (FAILED(ret))
return false;
ret = d3dr->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, info->rgb32 ? D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5,
0, &d3d->tex
#ifdef _XBOX360
, NULL
@ -215,20 +277,21 @@ static void d3d_init_textures(void *data, const video_info_t *video)
);
if (FAILED(ret))
return;
return false;
#ifdef _XBOX1
d3d->dev->SetRenderState(D3DRS_LIGHTING, FALSE);
d3dr->SetRenderState(D3DRS_LIGHTING, FALSE);
#endif
d3d->dev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
d3d->dev->SetRenderState(D3DRS_ZENABLE, FALSE);
d3dr->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
d3dr->SetRenderState(D3DRS_ZENABLE, FALSE);
if (g_extern.console.screen.viewports.custom_vp.width == 0)
g_extern.console.screen.viewports.custom_vp.width = d3d->screen_width;
if (g_extern.console.screen.viewports.custom_vp.height == 0)
g_extern.console.screen.viewports.custom_vp.height = d3d->screen_height;
return true;
}
static void d3d_reinit_textures(void *data, const video_info_t *video)
@ -244,30 +307,14 @@ static void d3d_reinit_textures(void *data, const video_info_t *video)
if (old_base_size != d3d->pixel_size || old_width != d3d->tex_w || old_height != d3d->tex_h)
{
RARCH_LOG("Reinitializing textures (%u x %u @ %u bpp)\n", d3d->tex_w,
RARCH_LOG("Reinitializing renderchain - and textures (%u x %u @ %u bpp)\n", d3d->tex_w,
d3d->tex_h, d3d->pixel_size * CHAR_BIT);
renderchain_clear(d3d);
d3d_init_textures(d3d, video);
RARCH_LOG("Reinitializing textures skipped.\n");
}
}
static const gfx_ctx_driver_t *d3d_get_context(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
enum gfx_ctx_api api;
unsigned major, minor;
#if defined(_XBOX1)
api = GFX_CTX_DIRECT3D8_API;
major = 8;
#elif defined(_XBOX360)
api = GFX_CTX_DIRECT3D9_API;
major = 9;
#endif
minor = 0;
return gfx_ctx_init_first(d3d, api, major, minor, false);
}
static bool d3d_init_base(void *data, const video_info_t *info)
{
d3d_video_t *d3d = (d3d_video_t*)data;
@ -298,159 +345,24 @@ static bool d3d_init_base(void *data, const video_info_t *info)
static bool d3d_init_chain(void *data, const video_info_t *info)
{
HRESULT ret;
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = d3d->dev;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
d3d_init_textures(d3d, info);
ret = d3dr->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf
#ifdef _XBOX360
,NULL
#endif
);
if (FAILED(ret))
return false;
#if defined(_XBOX360)
static const D3DVERTEXELEMENT VertexElements[] =
#ifndef _XBOX
#ifndef DONT_HAVE_STATE_TRACKER
if (!d3d_init_imports(d3d))
{
{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
D3DDECL_END()
};
if (FAILED(d3dr->CreateVertexDeclaration(VertexElements, &d3d->v_decl))
RARCH_ERR("[D3D9]: Failed to init imports.\n");
return false;
}
#endif
#endif
return true;
}
static bool d3d_initialize(void *data, const video_info_t *info)
{
d3d_video_t *d3d = (d3d_video_t*)data;
bool ret = true;
if (!d3d->g_pD3D)
ret = d3d_init_base(d3d, info);
else
{
}
if (!ret)
return ret;
d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, info->force_aspect,g_extern.system.aspect_ratio);
#ifdef HAVE_HLSL
if (!d3d_init_shader(d3d))
{
RARCH_ERR("Failed to initialize HLSL.\n");
return false;
}
#endif
if (!d3d_init_chain(d3d, info))
{
RARCH_ERR("Failed to initialize render chain.\n");
return false;
}
#if defined(_XBOX360)
strlcpy(g_settings.video.font_path, "game:\\media\\Arial_12.xpr", sizeof(g_settings.video.font_path));
#endif
d3d->font_ctx = d3d_font_init_first(d3d, g_settings.video.font_path, 0);
if (!d3d->font_ctx)
{
RARCH_ERR("Failed to initialize font.\n");
return false;
}
return true;
}
// Delay constructor due to lack of exceptions.
static bool d3d_construct(void *data, const video_info_t *info, const input_driver_t **input,
void **input_data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
d3d->should_resize = false;
unsigned full_x, full_y;
if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
d3d->ctx_driver->get_video_size(d3d, &full_x, &full_y);
d3d->screen_width = info->fullscreen ? full_x : info->width;
d3d->screen_height = info->fullscreen ? full_y : info->height;
d3d->video_info = *info;
if (!d3d_initialize(d3d, &d3d->video_info))
return false;
if (input && input_data)
d3d->ctx_driver->input_driver(d3d, input, input_data);
RARCH_LOG("[D3D]: Init complete.\n");
return true;
}
static void *d3d_init(const video_info_t *vid, const input_driver_t **input, void **input_data)
{
if (driver.video_data)
{
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
// Reinitialize textures as we might have changed pixel formats.
d3d_reinit_textures(d3d, vid);
if (input && input_data)
{
*input = driver.input;
*input_data = driver.input_data;
}
driver.video_data_own = true;
driver.input_data_own = true;
return driver.video_data;
}
d3d_video_t *d3d = (d3d_video_t*)calloc(1, sizeof(d3d_video_t));
if (!d3d)
return NULL;
d3d->ctx_driver = d3d_get_context(d3d);
if (!d3d->ctx_driver)
{
free(d3d);
return NULL;
}
//default values
d3d->g_pD3D = NULL;
d3d->dev = NULL;
d3d->dev_rotation = 0;
d3d->should_resize = false;
d3d->vsync = vid->vsync;
d3d->tex_w = RARCH_SCALE_BASE * vid->input_scale;
d3d->tex_h = RARCH_SCALE_BASE * vid->input_scale;
if (!d3d_construct(d3d, vid, input, input_data))
{
RARCH_ERR("[D3D]: Failed to init D3D.\n");
delete d3d;
return NULL;
}
#ifdef _XBOX
driver.video_data_own = true;
driver.input_data_own = true;
#endif
return d3d;
}
#ifdef HAVE_RMENU
extern struct texture_image *menu_texture;
#endif
@ -546,7 +458,7 @@ static void d3d_draw_texture(void *data)
static void clear_texture(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = d3d->dev;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
D3DLOCKED_RECT d3dlr;
D3DTexture_LockRect(d3d->tex, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
@ -704,7 +616,7 @@ static void render_pass(void *data, const void *frame, unsigned width, unsigned
RD3DDevice_SetVertexShader(d3dr, D3DFVF_XYZ | D3DFVF_TEX1);
IDirect3DDevice8_SetStreamSource(d3dr, 0, d3d->vertex_buf, sizeof(DrawVerticeFormats));
#elif defined(_XBOX360)
D3DDevice_SetVertexDeclaration(d3dr, d3d->v_decl);
D3DDevice_SetVertexDeclaration(d3dr, d3d->vertex_decl);
D3DDevice_SetStreamSource_Inline(d3dr, 0, d3d->vertex_buf, 0, sizeof(DrawVerticeFormats));
#endif
@ -723,23 +635,205 @@ static void render_pass(void *data, const void *frame, unsigned width, unsigned
set_mvp(d3d, d3d->screen_width, d3d->screen_height, d3d->dev_rotation);
}
static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
bool keep, float desired_aspect);
static bool d3d_initialize(void *data, const video_info_t *info)
{
d3d_video_t *d3d = (d3d_video_t*)data;
bool ret = true;
if (!d3d->g_pD3D)
ret = d3d_init_base(d3d, info);
else if (d3d->needs_restore)
{
D3DPRESENT_PARAMETERS d3dpp;
d3d_make_d3dpp(d3d, info, &d3dpp);
if (d3d->dev->Reset(&d3dpp) != D3D_OK)
{
// Try to recreate the device completely ..
#ifndef _XBOX
HRESULT res = d3d->dev->TestCooperativeLevel();
const char *err;
switch (res)
{
case D3DERR_DEVICELOST:
err = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
err = "DEVICENOTRESET";
break;
case D3DERR_DRIVERINTERNALERROR:
err = "DRIVERINTERNALERROR";
break;
default:
err = "Unknown";
}.
RARCH_WARN("[D3D]: Attempting to recover from dead state (%s).\n", err);
#else
RARCH_WARN("[D3D]: Attempting to recover from dead state.\n");
#endif
d3d_deinitialize(d3d);
d3d->g_pD3D->Release();
d3d->g_pD3D = NULL;
ret = d3d_init_base(d3d, info);
if (ret)
RARCH_LOG("[D3D]: Recovered from dead state.\n");
else
return ret;
}
}
if (!ret)
return ret;
d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, info->force_aspect, g_extern.system.aspect_ratio);
#ifdef HAVE_SHADERS
if (!d3d_init_shader(d3d))
{
RARCH_ERR("Failed to initialize shader subsystem.\n");
return false;
}
#endif
if (!d3d_init_chain(d3d, info))
{
RARCH_ERR("Failed to initialize render chain.\n");
return false;
}
#if defined(_XBOX360)
strlcpy(g_settings.video.font_path, "game:\\media\\Arial_12.xpr", sizeof(g_settings.video.font_path));
#endif
d3d->font_ctx = d3d_font_init_first(d3d, g_settings.video.font_path, 0);
if (!d3d->font_ctx)
{
RARCH_ERR("Failed to initialize font.\n");
return false;
}
return true;
}
#ifndef _XBOX
bool d3d_restore(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
d3d_deinitialize(d3d);
d3d->needs_restore = !d3d_initialize(d3d, &d3d->video_info);
if (d3d->needs_restore)
RARCH_ERR("[D3D]: Restore error.\n");
return !d3d->needs_restore;
}
#endif
static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned height)
{
d3d_video_t *d3d = (d3d_video_t*)data;
D3DVIEWPORT viewport;
// D3D doesn't support negative X/Y viewports ...
if (x < 0)
x = 0;
if (y < 0)
y = 0;
viewport.Width = width;
viewport.Height = height;
viewport.X = x;
viewport.Y = y;
viewport.MinZ = 0.0f;
viewport.MaxZ = 1.0f;
d3d->final_viewport = viewport;
#ifndef _XBOX
d3d_set_font_rect(d3d, NULL);
#endif
}
static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
bool keep, float desired_aspect)
{
d3d_video_t *d3d = (d3d_video_t*)data;
if (g_settings.video.scale_integer)
{
struct rarch_viewport vp = {0};
gfx_scale_integer(&vp, width, height, desired_aspect, keep);
d3d_set_viewport(d3d, vp.x, vp.y, vp.width, vp.height);
}
else if (!keep)
d3d_set_viewport(d3d, 0, 0, width, height);
else
{
if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
const rarch_viewport_t &custom = g_extern.console.screen.viewports.custom_vp;
d3d_set_viewport(d3d, custom.x, custom.y, custom.width, custom.height);
}
else
{
float device_aspect = static_cast<float>(width) / static_cast<float>(height);
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
d3d_set_viewport(d3d, 0, 0, width, height);
else if (device_aspect > desired_aspect)
{
float delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
d3d_set_viewport(d3d, int(roundf(width * (0.5f - delta))), 0, unsigned(roundf(2.0f * width * delta)), height);
}
else
{
float delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
d3d_set_viewport(d3d, 0, int(roundf(height * (0.5f - delta))), width, unsigned(roundf(2.0f * height * delta)));
}
}
}
}
static bool d3d_frame(void *data, const void *frame,
unsigned width, unsigned height, unsigned pitch, const char *msg)
{
D3DVIEWPORT screen_vp;
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = d3d->dev;
if (!frame)
return true;
RARCH_PERFORMANCE_INIT(d3d_frame);
RARCH_PERFORMANCE_START(d3d_frame);
#ifndef _XBOX
// We cannot recover in fullscreen.
if (d3d->needs_restore && IsIconic(d3d->hWnd))
return true;
if (d3d->needs_restore && !d3d_restore(d3d))
{
RARCH_ERR("[D3D]: Failed to restore.\n");
return false;
}
#endif
if (d3d->should_resize)
{
d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, d3d->video_info.force_aspect, g_extern.system.aspect_ratio);
#ifndef _XBOX
renderchain_set_final_viewport(d3d->chain, &d3d->final_viewport);
d3d_recompute_pass_sizes(d3d);
#endif
d3d->should_resize = false;
}
// render_chain() only clears out viewport, clear out everything
D3DVIEWPORT screen_vp;
screen_vp.X = 0;
screen_vp.Y = 0;
screen_vp.MinZ = 0;
@ -752,8 +846,18 @@ static bool d3d_frame(void *data, const void *frame,
// Insert black frame first, so we can screenshot, etc.
if (g_settings.video.black_frame_insertion)
{
#ifdef _XBOX
d3dr->Present(NULL, NULL, NULL, NULL);
d3dr->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
#else
if (d3dr->Present(NULL, NULL, NULL, NULL) != D3D_OK)
{
RARCH_ERR("[D3D]: Present() failed.\n");
d3d->needs_restore = true;
return true;
}
d3dr->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
#endif
}
render_pass(d3d, frame, width, height, pitch, d3d->dev_rotation);
@ -782,6 +886,8 @@ static bool d3d_frame(void *data, const void *frame,
d3d->font_ctx->render_msg(d3d, msg, &font_parms);
}
RARCH_PERFORMANCE_STOP(d3d_frame);
if (d3d && d3d->ctx_driver && d3d->ctx_driver->update_window_title)
d3d->ctx_driver->update_window_title(d3d);
@ -798,6 +904,9 @@ static void d3d_set_nonblock_state(void *data, bool state)
if (d3d->ctx_driver && d3d->ctx_driver->swap_interval)
d3d->ctx_driver->swap_interval(d3d, state ? 0 : 1);
#ifndef _XBOX
d3d_restore(d3d);
#endif
}
static bool d3d_alive(void *data)
@ -805,33 +914,50 @@ static bool d3d_alive(void *data)
d3d_video_t *d3d = (d3d_video_t*)data;
bool quit, resize;
quit = false;
resize = false;
if (d3d->ctx_driver && d3d->ctx_driver->check_window)
d3d->ctx_driver->check_window(d3d, &quit,
&resize, NULL, NULL, g_extern.frame_count);
d3d->ctx_driver->check_window(d3d, &quit, &resize, &d3d->screen_width,
&d3d->screen_height, g_extern.frame_count);
if (quit)
d3d->quitting = true;
d3d->quitting = quit;
else if (resize)
d3d->should_resize = true;
return !d3d->quitting;
}
static bool d3d_focus(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
return d3d->ctx_driver->has_focus(d3d);
if (d3d && d3d->ctx_driver && d3d->ctx_driver->has_focus)
return d3d->ctx_driver->has_focus(d3d);
return false;
}
static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
{
d3d_video_t *d3d = (d3d_video_t*)data;
if (aspect_ratio_idx == ASPECT_RATIO_SQUARE)
gfx_set_square_pixel_viewport(g_extern.system.av_info.geometry.base_width, g_extern.system.av_info.geometry.base_height);
else if (aspect_ratio_idx == ASPECT_RATIO_CORE)
gfx_set_core_viewport();
else if (aspect_ratio_idx == ASPECT_RATIO_CONFIG)
gfx_set_config_viewport();
switch (aspect_ratio_idx)
{
case ASPECT_RATIO_SQUARE:
gfx_set_square_pixel_viewport(g_extern.system.av_info.geometry.base_width, g_extern.system.av_info.geometry.base_height);
break;
case ASPECT_RATIO_CORE:
gfx_set_core_viewport();
break;
case ASPECT_RATIO_CONFIG:
gfx_set_config_viewport();
break;
default:
break;
}
g_extern.system.aspect_ratio = aspectratio_lut[aspect_ratio_idx].value;
d3d->video_info.force_aspect = true;
@ -896,6 +1022,179 @@ static void d3d_get_poke_interface(void *data, const video_poke_interface_t **if
*iface = &d3d_poke_interface;
}
// Delay constructor due to lack of exceptions.
static bool d3d_construct(void *data, const video_info_t *info, const input_driver_t **input,
void **input_data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
d3d->should_resize = false;
#ifndef _XBOX
gfx_set_dwm();
#endif
#ifdef HAVE_WINDOW
memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
d3d->windowClass.cbSize = sizeof(d3d->windowClass);
d3d->windowClass.style = CS_HREDRAW | CS_VREDRAW;
d3d->windowClass.lpfnWndProc = WindowProc;
d3d->windowClass.hInstance = NULL;
d3d->windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
d3d->windowClass.lpszClassName = "RetroArch";
d3d->windowClass.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON));
d3d->windowClass.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, 0);
if (!info->fullscreen)
d3d->windowClass.hbrBackground = (HBRUSH)COLOR_WINDOW;
RegisterClassEx(&d3d->windowClass);
#endif
unsigned full_x, full_y;
#ifdef HAVE_MONITOR
RECT mon_rect = d3d_monitor_rect(d3d);
bool windowed_full = g_settings.video.windowed_fullscreen;
full_x = (windowed_full || info->width == 0) ? (mon_rect.right - mon_rect.left) : info->width;
full_y = (windowed_full || info->height == 0) ? (mon_rect.bottom - mon_rect.top) : info->height;
RARCH_LOG("[D3D]: Monitor size: %dx%d.\n", (int)(mon_rect.right - mon_rect.left), (int)(mon_rect.bottom - mon_rect.top));
#else
if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
d3d->ctx_driver->get_video_size(d3d, &full_x, &full_y);
#endif
d3d->screen_width = info->fullscreen ? full_x : info->width;
d3d->screen_height = info->fullscreen ? full_y : info->height;
#ifdef HAVE_WINDOW
unsigned win_width = d3d->screen_width;
unsigned win_height = d3d->screen_height;
if (!info->fullscreen)
{
RECT rect = {0};
rect.right = d3d->screen_width;
rect.bottom = d3d->screen_height;
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
win_width = rect.right - rect.left;
win_height = rect.bottom - rect.top;
}
char buffer[128];
gfx_get_fps(buffer, sizeof(buffer), NULL, 0);
std::string title = buffer;
title += " || Direct3D";
d3d->hWnd = CreateWindowEx(0, "RetroArch", title.c_str(),
info->fullscreen ?
(WS_EX_TOPMOST | WS_POPUP) : WS_OVERLAPPEDWINDOW,
info->fullscreen ? mon_rect.left : CW_USEDEFAULT,
info->fullscreen ? mon_rect.top : CW_USEDEFAULT,
win_width, win_height,
NULL, NULL, NULL, d3d);
driver.display_type = RARCH_DISPLAY_WIN32;
driver.video_display = 0;
driver.video_window = (uintptr_t)d3d->hWnd;
#endif
if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse)
d3d->ctx_driver->show_mouse(d3d, !info->fullscreen
#ifdef HAVE_OVERLAY
|| d3d->overlays_enabled
#endif
);
#ifdef HAVE_WINDOW
ShowWindow(d3d->hWnd, SW_RESTORE);
UpdateWindow(d3d->hWnd);
SetForegroundWindow(d3d->hWnd);
SetFocus(d3d->hWnd);
#endif
d3d->video_info = *info;
if (!d3d_initialize(d3d, &d3d->video_info))
return false;
if (input && input_data &&
d3d->ctx_driver && d3d->ctx_driver->input_driver)
d3d->ctx_driver->input_driver(d3d, input, input_data);
RARCH_LOG("[D3D]: Init complete.\n");
return true;
}
static const gfx_ctx_driver_t *d3d_get_context(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
enum gfx_ctx_api api;
unsigned major, minor;
#if defined(_XBOX1)
api = GFX_CTX_DIRECT3D8_API;
major = 8;
#elif defined(_XBOX360)
api = GFX_CTX_DIRECT3D9_API;
major = 9;
#endif
minor = 0;
return gfx_ctx_init_first(d3d, api, major, minor, false);
}
static void *d3d_init(const video_info_t *info, const input_driver_t **input, void **input_data)
{
if (driver.video_data)
{
d3d_video_t *vid = (d3d_video_t*)driver.video_data;
// Reinitialize textures as we might have changed pixel formats.
d3d_reinit_textures(vid, info);
if (input && input_data)
{
*input = driver.input;
*input_data = driver.input_data;
}
driver.video_data_own = true;
driver.input_data_own = true;
return driver.video_data;
}
d3d_video_t *vid = new d3d_video_t();
if (!vid)
return NULL;
vid->ctx_driver = d3d_get_context(vid);
if (!vid->ctx_driver)
{
free(vid);
return NULL;
}
//default values
vid->g_pD3D = NULL;
vid->dev = NULL;
vid->dev_rotation = 0;
vid->needs_restore = false;
#ifdef HAVE_CG
vid->cgCtx = NULL;
#endif
vid->should_resize = false;
vid->vsync = info->vsync;
if (!d3d_construct(vid, info, input, input_data))
{
RARCH_ERR("[D3D]: Failed to init D3D.\n");
delete vid;
return NULL;
}
#ifdef _XBOX
driver.video_data_own = true;
driver.input_data_own = true;
#endif
return vid;
}
static void d3d_restart(void)
{
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;

View File

@ -56,6 +56,7 @@ typedef struct d3d_video
bool quitting;
bool vsync;
bool needs_restore;
bool overlays_enabled;
unsigned screen_width;
unsigned screen_height;
unsigned dev_rotation;
@ -66,7 +67,6 @@ typedef struct d3d_video
LPDIRECT3DSURFACE lpSurface;
LPDIRECT3DTEXTURE lpTexture_ot_as16srgb;
LPDIRECT3DTEXTURE lpTexture_ot;
LPDIRECT3DVERTEXDECLARATION v_decl;
#endif
#ifdef HAVE_MENU
bool rgui_texture_enable;
@ -84,6 +84,9 @@ typedef struct d3d_video
LPDIRECT3DVERTEXBUFFER vertex_buf;
unsigned last_width;
unsigned last_height;
#ifdef HAVE_D3D9
LPDIRECT3DVERTEXDECLARATION vertex_decl;
#endif
// RENDERCHAIN PASS -> INFO
unsigned tex_w;
unsigned tex_h;