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(vita) try at fixing upside-down vertical games
it is a blind commit, i don't have access to the hardware, see #6859 for more explanations
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@ -210,7 +210,7 @@ static bool vita2d_gfx_frame(void *data, const void *frame,
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PSP_FB_HEIGHT / (float)vita->height);
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else
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{
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const float radian = 90 * 0.0174532925f;
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const float radian = 270 * 0.0174532925f;
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const float rad = vita->rotation * radian;
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float scalex = vita->vp.width / (float)vita->width;
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float scaley = vita->vp.height / (float)vita->height;
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