(Pandora) Tweaks to default cfg file.

- Enable on-screen text with DejaVuSansMono.ttf.
- Let libretro decide the aspect ratio (TODO: determine whether this is good)
- Comments above settings specifically chosen for Pandora.
This commit is contained in:
Darren Alton 2012-07-03 22:17:27 -04:00
parent 94b8325244
commit 2213a4d977

View File

@ -1,12 +1,15 @@
## Skeleton config file for RetroArch
## with default values appropriate for Pandora
# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
# Save all save files (*.srm) to this directory.
# This includes related files like .bsv, .rtc, .psrm, etc ...
# This will be overridden by explicit command line options.
# Defaults to the same directory as the ROM.
# savefile_directory =
# Save all save states (*.state) to this directory.
# This will be overridden by explicit command line options.
# savestate_directory =
savestate_directory = /mnt/utmp/retroarch/retroarch
# Automatically saves a savestate at the end of RetroArch's lifetime.
# The path is $SRAM_PATH.auto.
@ -15,6 +18,7 @@
# Load libretro from a dynamic location for dynamically built RetroArch.
# This option is mandatory.
# On Pandora, it's usually overridden by the launcher script.
libretro_path = "/mnt/utmp/retroarch/lib/libretro-fceumm.so"
# Environment variables internally in RetroArch.
@ -28,11 +32,13 @@ libretro_path = "/mnt/utmp/retroarch/lib/libretro-fceumm.so"
# Sets the "system" directory.
# Implementations can query for this directory to load BIOSes, system-specific configs, etc.
# system_directory =
system_directory = /mnt/utmp/retroarch/
#### Video
# Video driver to use. "gl", "xvideo", "sdl" or "ext" (external API driver)
# On Pandora, "xvideo" and "sdl" are available, and "sdl" is preferred
# if using notaz's SDL omapdss.
video_driver = "sdl"
# Path to external video driver using the RetroArch driver API.
@ -48,7 +54,9 @@ video_yscale = 1.0
# video_fullscreen_y = 0
# Start in fullscreen. Can be changed at runtime.
#video_fullscreen = true
# On Pandora, this should be false, because notaz's SDL is always fullscreen,
# and the hardware scaling only helps if RetroArch doesn't software scale.
video_fullscreen = false
# Force 16-bit colors. Apparently some video cards in use today have troubles with 32-bit ...
#video_force_16bit = true
@ -63,7 +71,7 @@ video_yscale = 1.0
video_smooth = false
# Forces rendering area to stay equal to SNES aspect ratio 4:3 or as defined in video_aspect_ratio.
# video_force_aspect = true
video_force_aspect = false
# A floating point value for video aspect ratio (width / height).
# If this is not set, aspect ratio is assumed to be automatic.
@ -73,7 +81,7 @@ video_smooth = false
# If this is true and video_aspect_ratio is not set,
# aspect ratio is decided by libretro implementation.
# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
# video_aspect_ratio_auto = false
video_aspect_ratio_auto = true
# Forces cropping of overscanned frames. Crops away top 7 scanlines and 8 bottom scanlines. (15/15 for interlaced frames).
# video_crop_overscan = false
@ -110,10 +118,10 @@ video_smooth = false
# Path to a TTF font used for rendering messages. This path must be defined to enable fonts.
# Do note that the _full_ path of the font is necessary!
# video_font_path =
video_font_path = /usr/share/fonts/truetype/DejaVuSansMono.ttf
# Size of the TTF font rendered.
# video_font_size = 48
video_font_size = 10
# Attempt to scale the font to fit better for multiple window sizes.
# video_font_scale = true
@ -186,6 +194,9 @@ audio_driver = alsa
# Keyboard input. Will recognize normal keypresses and special keys like "left", "right", and so on.
# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
# rather than relying on a default.
# On Pandora, the included mappings below match the gpio-keys
# to the SNES-style controller layout typically used in libretro.
# TODO: Decide on good l2/r2/l3/r3 mappings; map analog axes to nubs.
input_player1_a = end
input_player1_b = pagedown
input_player1_y = home