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(PS3) Menu texture is no longer rotated
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@ -887,6 +887,7 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, gl->menu_texture_id);
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glVertexPointer(2, GL_FLOAT, 0, default_vertex_ptr);
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glDrawArrays(GL_QUADS, 0, 4);
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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}
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