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https://github.com/libretro/RetroArch.git
synced 2025-01-26 03:24:36 +00:00
(PS2 audio) Style nit changes
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56bf1c53ca
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@ -23,7 +23,8 @@
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#include "../audio_driver.h"
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typedef struct ps2_audio {
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typedef struct ps2_audio
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{
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fifo_buffer_t* buffer;
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bool nonblocking;
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volatile bool running;
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@ -43,13 +44,17 @@ static u8 audioThreadStack[4 * 1024] __attribute__ ((aligned(16)));
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#define AUDIO_PRIORITY 0x7F /* LOWER VALUE GRATHER PRIORITY*/
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static void audioMainLoop(void *data) {
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static void audioMainLoop(void *data)
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{
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char out_tmp[AUDIO_OUT_BUFFER];
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ps2_audio_t* ps2 = backup_ps2;
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while (ps2->running) {
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while (ps2->running)
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{
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size_t size;
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WaitSema(ps2->lock);
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size_t size = MIN(fifo_read_avail(ps2->buffer), sizeof(out_tmp));
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size = MIN(fifo_read_avail(ps2->buffer), sizeof(out_tmp));
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fifo_read(ps2->buffer, out_tmp, size);
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iSignalSema(ps2->lock);
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iSignalSema(ps2->cond_lock);
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@ -63,67 +68,76 @@ static void audioMainLoop(void *data) {
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}
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static void audioCreateThread(ps2_audio_t *ps2) {
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int ret;
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ee_thread_t thread;
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static void audioCreateThread(ps2_audio_t *ps2)
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{
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int ret;
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ee_thread_t thread;
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thread.func=&audioMainLoop;
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thread.stack=audioThreadStack;
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thread.stack_size=sizeof(audioThreadStack);
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thread.gp_reg=&_gp;
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thread.initial_priority=AUDIO_PRIORITY;
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thread.attr=thread.option=0;
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thread.func=&audioMainLoop;
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thread.stack=audioThreadStack;
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thread.stack_size=sizeof(audioThreadStack);
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thread.gp_reg=&_gp;
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thread.initial_priority=AUDIO_PRIORITY;
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thread.attr=thread.option=0;
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/*Backup the PS2 content to be used in the thread */
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backup_ps2 = ps2;
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backup_ps2 = ps2;
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ps2->running = true;
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ps2->worker_thread = CreateThread(&thread);
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if (ps2->worker_thread >= 0) {
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ret = StartThread(ps2->worker_thread, NULL);
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if (ret < 0) {
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ps2->running = true;
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ps2->worker_thread = CreateThread(&thread);
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if (ps2->worker_thread >= 0)
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{
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ret = StartThread(ps2->worker_thread, NULL);
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if (ret < 0)
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printf("sound_init: StartThread returned %d\n", ret);
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}
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} else {
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printf("CreateThread failed: %d\n", ps2->worker_thread);
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}
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else
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printf("CreateThread failed: %d\n", ps2->worker_thread);
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}
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static void audioStopNDeleteThread(ps2_audio_t *ps2) {
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static void audioStopNDeleteThread(ps2_audio_t *ps2)
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{
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ps2->running = false;
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if (ps2->worker_thread) {
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if (ps2->worker_thread)
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ps2->worker_thread = 0;
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}
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}
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static void audioConfigure(ps2_audio_t *ps2, unsigned rate) {
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static void audioConfigure(ps2_audio_t *ps2, unsigned rate)
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{
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int err;
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struct audsrv_fmt_t format;
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format.bits = AUDIO_BITS;
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format.freq = rate;
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format.channels = AUDIO_CHANNELS;
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err = audsrv_set_format(&format);
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if (err) {
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format.bits = AUDIO_BITS;
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format.freq = rate;
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format.channels = AUDIO_CHANNELS;
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err = audsrv_set_format(&format);
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if (err)
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{
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printf("set format returned %d\n", err);
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printf("audsrv returned error string: %s\n", audsrv_get_error_string());
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printf("audsrv returned error string: %s\n", audsrv_get_error_string());
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}
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audsrv_set_volume(MAX_VOLUME);
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audsrv_set_volume(MAX_VOLUME);
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}
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static void audioCreateSemas(ps2_audio_t *ps2) {
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static void audioCreateSemas(ps2_audio_t *ps2)
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{
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ee_sema_t lock_info;
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lock_info.max_count = 1;
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lock_info.init_count = 1;
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lock_info.option = 0;
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ps2->lock = CreateSema(&lock_info);
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ee_sema_t cond_lock_info;
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lock_info.max_count = 1;
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lock_info.init_count = 1;
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lock_info.option = 0;
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ps2->lock = CreateSema(&lock_info);
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cond_lock_info.init_count = 1;
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cond_lock_info.max_count = 1;
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cond_lock_info.option = 0;
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ps2->cond_lock = CreateSema(&cond_lock_info);
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cond_lock_info.max_count = 1;
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cond_lock_info.option = 0;
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ps2->cond_lock = CreateSema(&cond_lock_info);
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}
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static void *ps2_audio_init(const char *device,
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@ -133,30 +147,35 @@ static void *ps2_audio_init(const char *device,
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{
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ps2_audio_t *ps2 = (ps2_audio_t*)calloc(1, sizeof(ps2_audio_t));
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if (ps2) {
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ps2->buffer = fifo_new(AUDIO_BUFFER);
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audioConfigure(ps2, rate);
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audioCreateSemas(ps2);
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audioCreateThread(ps2);
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}
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if (!ps2)
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return NULL;
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ps2->buffer = fifo_new(AUDIO_BUFFER);
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audioConfigure(ps2, rate);
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audioCreateSemas(ps2);
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audioCreateThread(ps2);
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return ps2;
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}
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static void ps2_audio_free(void *data) {
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static void ps2_audio_free(void *data)
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{
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ps2_audio_t* ps2 = (ps2_audio_t*)data;
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if(!ps2)
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return;
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if(ps2->running){
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if(ps2->running)
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{
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audioStopNDeleteThread(ps2);
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if (ps2->lock) {
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if (ps2->lock)
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{
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iDeleteSema(ps2->lock);
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ps2->lock = 0;
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}
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if (ps2->cond_lock) {
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if (ps2->cond_lock)
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{
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iDeleteSema(ps2->cond_lock);
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ps2->cond_lock = 0;
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}
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@ -166,20 +185,21 @@ static void ps2_audio_free(void *data) {
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free(ps2);
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}
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static ssize_t ps2_audio_write(void *data, const void *buf, size_t size) {
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static ssize_t ps2_audio_write(void *data, const void *buf, size_t size)
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{
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ps2_audio_t* ps2 = (ps2_audio_t*)data;
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if (!ps2->running)
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return -1;
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if (ps2->nonblocking) {
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if (ps2->nonblocking)
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{
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if (fifo_write_avail(ps2->buffer) < size)
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return 0;
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}
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while (fifo_write_avail(ps2->buffer) < size) {
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while (fifo_write_avail(ps2->buffer) < size)
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WaitSema(ps2->cond_lock);
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}
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WaitSema(ps2->lock);
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fifo_write(ps2->buffer, buf, size);
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@ -188,22 +208,24 @@ static ssize_t ps2_audio_write(void *data, const void *buf, size_t size) {
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return size;
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}
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static bool ps2_audio_alive(void *data) {
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static bool ps2_audio_alive(void *data)
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{
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bool alive = false;
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ps2_audio_t* ps2 = (ps2_audio_t*)data;
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if (ps2) {
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if (ps2)
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alive = ps2->running;
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}
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return alive;
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}
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static bool ps2_audio_stop(void *data) {
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static bool ps2_audio_stop(void *data)
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{
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bool stop = true;
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ps2_audio_t* ps2 = (ps2_audio_t*)data;
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if (ps2) {
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if (ps2)
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{
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audioStopNDeleteThread(ps2);
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audsrv_stop_audio();
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}
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@ -211,45 +233,51 @@ static bool ps2_audio_stop(void *data) {
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return stop;
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}
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static bool ps2_audio_start(void *data, bool is_shutdown) {
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bool start = true;
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static bool ps2_audio_start(void *data, bool is_shutdown)
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{
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bool start = true;
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ps2_audio_t* ps2 = (ps2_audio_t*)data;
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if(ps2) {
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if (!ps2->running && !ps2->worker_thread) {
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if(ps2)
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{
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if (!ps2->running && !ps2->worker_thread)
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audioCreateThread(ps2);
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}
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}
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return start;
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}
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static void ps2_audio_set_nonblock_state(void *data, bool toggle) {
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static void ps2_audio_set_nonblock_state(void *data, bool toggle)
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{
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ps2_audio_t* ps2 = (ps2_audio_t*)data;
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if (ps2) {
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if (ps2)
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ps2->nonblocking = toggle;
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}
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}
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static bool ps2_audio_use_float(void *data) {
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static bool ps2_audio_use_float(void *data)
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{
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return false;
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}
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static size_t ps2_audio_write_avail(void *data) {
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size_t size = 0;
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static size_t ps2_audio_write_avail(void *data)
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{
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ps2_audio_t* ps2 = (ps2_audio_t*)data;
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if (ps2 && ps2->running) {
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if (ps2 && ps2->running)
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{
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size_t size;
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WaitSema(ps2->lock);
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size_t size = AUDIO_BUFFER - fifo_read_avail(ps2->buffer);
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size = AUDIO_BUFFER - fifo_read_avail(ps2->buffer);
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iSignalSema(ps2->lock);
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return size;
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}
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return size;
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return 0;
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}
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static size_t ps2_audio_buffer_size(void *data) {
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return AUDIO_BUFFER ;
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static size_t ps2_audio_buffer_size(void *data)
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{
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return AUDIO_BUFFER;
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}
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audio_driver_t audio_ps2 = {
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