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(3DS) On error, only init gfx on salamander build
This prevents graphical issues if the gfx is already initialized. Which should always be the case if called from a running core.
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@ -325,9 +325,9 @@ void wait_for_input(void)
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void error_and_quit(const char* errorStr)
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{
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errorConf error;
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#ifdef IS_SALAMANDER
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gfxInitDefault();
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#endif
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errorInit(&error, ERROR_TEXT, CFG_LANGUAGE_EN);
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errorText(&error, errorStr);
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errorDisp(&error);
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