Added in auto-translate support, fixes for ozone and glui accessibility, and support for nvda and SAPI narration.

This commit is contained in:
Barry Rowe 2020-03-24 20:00:13 -07:00
parent d6058bba82
commit 289be872f3
12 changed files with 774 additions and 76 deletions

View File

@ -19,6 +19,10 @@ ifeq ($(HAVE_CXX11), 1)
CXXFLAGS += $(CXX11_CFLAGS)
endif
ifeq ($(HAVE_NVDA), 1)
LIBS += nvdaControllerClient64.dll
endif
ifeq ($(HAVE_GL_CONTEXT),)
HAVE_GL_CONTEXT = 0
HAVE_GL_MODERN = 0
@ -1764,7 +1768,13 @@ endif
# Accessibility
ifeq ($(HAVE_ACCESSIBILITY), 1)
DEFINES += -DHAVE_ACCESSIBILITY
ifneq ($(findstring Win32,$(OS)),)
LIBS += -lsapi
endif
endif
# Things that depend on network availability

View File

@ -51,6 +51,10 @@
#include "../../msg_hash.h"
#include "platform_win32.h"
#ifdef HAVE_NVDA
#include "../../nvdaController.h"
#endif
#ifndef SM_SERVERR2
#define SM_SERVERR2 89
#endif
@ -717,6 +721,74 @@ static bool frontend_win32_set_fork(enum frontend_fork fork_mode)
#endif
#if defined(_WIN32) && !defined(_XBOX)
static const char *accessibility_win_language_id(const char* language)
{
if (string_is_equal(language,"en"))
return "409";
else if (string_is_equal(language,"it"))
return "410";
else if (string_is_equal(language,"sv"))
return "041d";
else if (string_is_equal(language,"fr"))
return "040c";
else if (string_is_equal(language,"de"))
return "407";
else if (string_is_equal(language,"he"))
return "040d";
else if (string_is_equal(language,"id"))
return "421";
else if (string_is_equal(language,"es"))
return "040a";
else if (string_is_equal(language,"nl"))
return "413";
else if (string_is_equal(language,"ro"))
return "418";
else if (string_is_equal(language,"pt_pt"))
return "816";
else if (string_is_equal(language,"pt_bt") || string_is_equal(language,"pt"))
return "416";
else if (string_is_equal(language,"th"))
return "041e";
else if (string_is_equal(language,"ja"))
return "411";
else if (string_is_equal(language,"sk"))
return "041b";
else if (string_is_equal(language,"hi"))
return "439";
else if (string_is_equal(language,"ar"))
return "401";
else if (string_is_equal(language,"hu"))
return "040e";
else if (string_is_equal(language,"zh_tw") || string_is_equal(language,"zh"))
return "804";
else if (string_is_equal(language,"el"))
return "408";
else if (string_is_equal(language,"ru"))
return "419";
else if (string_is_equal(language,"nb"))
return "414";
else if (string_is_equal(language,"da"))
return "406";
else if (string_is_equal(language,"fi"))
return "040b";
else if (string_is_equal(language,"zh_hk"))
return "0c04";
else if (string_is_equal(language,"zh_cn"))
return "804";
else if (string_is_equal(language,"tr"))
return "041f";
else if (string_is_equal(language,"ko"))
return "412";
else if (string_is_equal(language,"pl"))
return "415";
else if (string_is_equal(language,"cs"))
return "405";
else
return "";
}
static const char *accessibility_win_language_code(const char* language)
{
if (string_is_equal(language,"en"))
@ -730,9 +802,9 @@ static const char *accessibility_win_language_code(const char* language)
else if (string_is_equal(language,"de"))
return "Microsoft Stefan Desktop";
else if (string_is_equal(language,"he"))
return "Microsoft Hemant Desktop";
else if (string_is_equal(language,"id"))
return "Microsoft Asaf Desktop";
else if (string_is_equal(language,"id"))
return "Microsoft Andika Desktop";
else if (string_is_equal(language,"es"))
return "Microsoft Pablo Desktop";
else if (string_is_equal(language,"nl"))
@ -806,13 +878,68 @@ static bool create_win32_process(char* cmd)
return true;
}
#define COBJMACROS
#include <sapi.h>
#include <ole2.h>
static ISpVoice* pVoice = NULL;
#ifdef HAVE_NVDA
bool USE_POWERSHELL = false;
bool USE_NVDA = true;
#else
bool USE_POWERSHELL = true;
bool USE_NVDA = false;
#endif
bool USE_NVDA_BRAILLE = false;
static bool is_narrator_running_windows(void)
{
DWORD status = 0;
if (pi_set == false)
bool res;
if (USE_POWERSHELL)
{
if (pi_set == false)
return false;
if (GetExitCodeProcess(g_pi.hProcess, &status))
{
if (status == STILL_ACTIVE)
return true;
}
return false;
if (GetExitCodeProcess(&g_pi, &status) && status == STILL_ACTIVE)
return true;
}
#ifdef HAVE_NVDA
else if (USE_NVDA)
{
long res=nvdaController_testIfRunning();
if(res!=0)
{
/* The running nvda service wasn't found, so revert
back to the powershell method
*/
RARCH_LOG("Error communicating with NVDA\n");
USE_POWERSHELL = true;
USE_NVDA = false;
return false;
}
return false;
/*
nvdaController_speakText(L"This is a test speech message");
nvdaController_brailleMessage(L"This is a test braille message");
*/
}
#endif
else
{
SPVOICESTATUS pStatus;
if (pVoice != NULL)
{
ISpVoice_GetStatus(pVoice, &pStatus, NULL);
if (pStatus.dwRunningState == SPRS_IS_SPEAKING)
return true;
else
return false;
}
}
return false;
}
@ -822,9 +949,12 @@ static bool accessibility_speak_windows(int speed,
char cmd[1200];
const char *voice = get_user_language_iso639_1(true);
const char *language = accessibility_win_language_code(voice);
const char *langid = accessibility_win_language_id(voice);
bool res = false;
const char* speeds[10] = {"-10", "-7.5", "-5", "-2.5", "0", "2", "4", "6", "8", "10"};
HRESULT hr;
if (speed < 1)
speed = 1;
else if (speed > 10)
@ -836,22 +966,78 @@ static bool accessibility_speak_windows(int speed,
return true;
}
if (strlen(language) > 0)
snprintf(cmd, sizeof(cmd),
"powershell.exe -NoProfile -WindowStyle Hidden -Command \"Add-Type -AssemblyName System.Speech; $synth = New-Object System.Speech.Synthesis.SpeechSynthesizer; $synth.SelectVoice(\\\"%s\\\"); $synth.Rate = %s; $synth.Speak(\\\"%s\\\");\"", language, speeds[speed-1], (char*) speak_text);
else
snprintf(cmd, sizeof(cmd),
"powershell.exe -NoProfile -WindowStyle Hidden -Command \"Add-Type -AssemblyName System.Speech; $synth = New-Object System.Speech.Synthesis.SpeechSynthesizer; $synth.Rate = %s; $synth.Speak(\\\"%s\\\");\"", speeds[speed-1], (char*) speak_text);
if (pi_set)
terminate_win32_process(g_pi);
res = create_win32_process(cmd);
if (!res)
if (USE_POWERSHELL)
{
pi_set = false;
if (strlen(language) > 0)
snprintf(cmd, sizeof(cmd),
"powershell.exe -NoProfile -WindowStyle Hidden -Command \"Add-Type -AssemblyName System.Speech; $synth = New-Object System.Speech.Synthesis.SpeechSynthesizer; $synth.SelectVoice(\\\"%s\\\"); $synth.Rate = %s; $synth.Speak(\\\"%s\\\");\"", language, speeds[speed-1], (char*) speak_text);
else
snprintf(cmd, sizeof(cmd),
"powershell.exe -NoProfile -WindowStyle Hidden -Command \"Add-Type -AssemblyName System.Speech; $synth = New-Object System.Speech.Synthesis.SpeechSynthesizer; $synth.Rate = %s; $synth.Speak(\\\"%s\\\");\"", speeds[speed-1], (char*) speak_text);
if (pi_set)
terminate_win32_process(g_pi);
res = create_win32_process(cmd);
if (!res)
{
pi_set = false;
return true;
}
pi_set = true;
return true;
}
#ifdef HAVE_NVDA
else if (USE_NVDA)
{
long res=nvdaController_testIfRunning();
const size_t cSize = strlen(speak_text)+1;
wchar_t* wc = malloc(sizeof(wchar_t)*cSize);
mbstowcs(wc, speak_text, cSize);
if(res!=0)
{
RARCH_LOG("Error communicating with NVDA\n");
return false;
}
else
{
nvdaController_cancelSpeech();
}
if (USE_NVDA_BRAILLE)
nvdaController_brailleMessage(wc);
else
{
nvdaController_speakText(wc);
}
return true;
}
#endif
else
{
/* stop the old voice if running */
if (pVoice != NULL)
{
CoUninitialize();
ISpVoice_Release(pVoice);
}
pVoice = NULL;
/* Play the new voice */
if (FAILED(CoInitialize(NULL)))
return NULL;
hr = CoCreateInstance(&CLSID_SpVoice, NULL, CLSCTX_ALL, &IID_ISpVoice, (void **)&pVoice);
if (SUCCEEDED(hr))
{
wchar_t wtext[1200];
snprintf(cmd, sizeof(cmd),
"<rate speed=\"%s\"/><volume level=\"80\"/><lang langid=\"%s\"/>%s", speeds[speed], langid, speak_text);
mbstowcs(wtext, speak_text, sizeof(wtext));
hr = ISpVoice_Speak(pVoice, wtext, SPF_ASYNC /*SVSFlagsAsync*/, NULL);
}
return true;
}
pi_set = true;
return true;
}
#endif

View File

@ -40,6 +40,7 @@
#endif
#include "../configuration.h"
#include "../retroarch.h"
void input_mapper_poll(input_mapper_t *handle,
void *ol_pointer,
@ -124,6 +125,12 @@ void input_mapper_poll(input_mapper_t *handle,
remap_valid = (current_button_value == 1) &&
(j != remap_button) && (remap_button != RARCH_UNMAPPED);
/* gamepad override */
if (i==0 && get_gamepad_input_override() & (1<<j))
{
BIT256_SET(handle->buttons[i], j);
}
if (remap_valid)
{
if (remap_button < RARCH_FIRST_CUSTOM_BIND)

View File

@ -6806,7 +6806,7 @@ static enum menu_action materialui_parse_menu_entry_action(
(materialui_list_get_size(mui, MENU_LIST_PLAIN) == 1))
{
materialui_switch_tabs(mui, NULL, action);
new_action = MENU_ACTION_NOOP;
new_action = MENU_ACTION_ACCESSIBILITY_SPEAK_TITLE_LABEL;
}
else
{

View File

@ -3287,7 +3287,7 @@ static enum menu_action ozone_parse_menu_entry_action(
ozone_sidebar_goto(ozone, new_selection);
new_action = MENU_ACTION_NOOP;
new_action = MENU_ACTION_ACCESSIBILITY_SPEAK_TITLE;
ozone->cursor_mode = false;
break;
}
@ -3314,7 +3314,7 @@ static enum menu_action ozone_parse_menu_entry_action(
ozone_sidebar_goto(ozone, new_selection);
new_action = MENU_ACTION_NOOP;
new_action = MENU_ACTION_ACCESSIBILITY_SPEAK_TITLE;
ozone->cursor_mode = false;
break;
}
@ -3330,7 +3330,7 @@ static enum menu_action ozone_parse_menu_entry_action(
ozone->cursor_mode = false;
if (ozone->cursor_in_sidebar)
{
new_action = MENU_ACTION_NOOP;
new_action = MENU_ACTION_ACCESSIBILITY_SPEAK_TITLE;
break;
}
else if (ozone->depth > 1)
@ -3338,7 +3338,7 @@ static enum menu_action ozone_parse_menu_entry_action(
ozone_go_to_sidebar(ozone, tag);
new_action = MENU_ACTION_NOOP;
new_action = MENU_ACTION_ACCESSIBILITY_SPEAK_TITLE;
break;
case MENU_ACTION_RIGHT:
ozone->cursor_mode = false;
@ -3351,14 +3351,14 @@ static enum menu_action ozone_parse_menu_entry_action(
ozone_leave_sidebar(ozone, tag);
new_action = MENU_ACTION_NOOP;
new_action = MENU_ACTION_ACCESSIBILITY_SPEAK_LABEL;
break;
case MENU_ACTION_OK:
ozone->cursor_mode = false;
if (ozone->cursor_in_sidebar)
{
ozone_leave_sidebar(ozone, tag);
new_action = MENU_ACTION_NOOP;
new_action = MENU_ACTION_ACCESSIBILITY_SPEAK_LABEL;
break;
}
break;
@ -3370,14 +3370,14 @@ static enum menu_action ozone_parse_menu_entry_action(
if (ozone->categories_selection_ptr != 0)
ozone_sidebar_goto(ozone, 0);
new_action = MENU_ACTION_NOOP;
new_action = MENU_ACTION_ACCESSIBILITY_SPEAK_TITLE;
break;
}
if (menu_entries_get_stack_size(0) == 1)
{
ozone_go_to_sidebar(ozone, tag);
new_action = MENU_ACTION_NOOP;
new_action = MENU_ACTION_ACCESSIBILITY_SPEAK_TITLE;
}
break;
@ -3387,7 +3387,7 @@ static enum menu_action ozone_parse_menu_entry_action(
/* Ignore if cursor is in sidebar */
if (ozone->cursor_in_sidebar)
{
new_action = MENU_ACTION_NOOP;
new_action = MENU_ACTION_ACCESSIBILITY_SPEAK_TITLE;
break;
}
@ -3404,7 +3404,7 @@ static enum menu_action ozone_parse_menu_entry_action(
/* > Ignore if cursor is in sidebar */
if (ozone->cursor_in_sidebar)
{
new_action = MENU_ACTION_NOOP;
new_action = MENU_ACTION_ACCESSIBILITY_SPEAK_TITLE;
break;
}

View File

@ -340,7 +340,10 @@ enum menu_action
MENU_ACTION_SCROLL_UP,
MENU_ACTION_TOGGLE,
MENU_ACTION_POINTER_MOVED,
MENU_ACTION_POINTER_PRESSED
MENU_ACTION_POINTER_PRESSED,
MENU_ACTION_ACCESSIBILITY_SPEAK_TITLE,
MENU_ACTION_ACCESSIBILITY_SPEAK_LABEL,
MENU_ACTION_ACCESSIBILITY_SPEAK_TITLE_LABEL
};
enum playlist_inline_core_display_type

View File

@ -459,11 +459,23 @@ int generic_menu_entry_action(
{
case MENU_ACTION_INFO:
break;
case MENU_ACTION_ACCESSIBILITY_SPEAK_TITLE:
menu_entries_get_title(title_name, sizeof(title_name));
break;
case MENU_ACTION_ACCESSIBILITY_SPEAK_LABEL:
get_current_menu_label(current_label, sizeof(current_label));
break;
case MENU_ACTION_ACCESSIBILITY_SPEAK_TITLE_LABEL:
menu_entries_get_title(title_name, sizeof(title_name));
get_current_menu_label(current_label, sizeof(current_label));
break;
case MENU_ACTION_OK:
case MENU_ACTION_LEFT:
case MENU_ACTION_RIGHT:
case MENU_ACTION_CANCEL:
menu_entries_get_title(title_name, sizeof(title_name));
get_current_menu_label(current_label, sizeof(current_label));
break;
case MENU_ACTION_UP:
case MENU_ACTION_DOWN:
case MENU_ACTION_SCROLL_UP:
@ -471,9 +483,16 @@ int generic_menu_entry_action(
get_current_menu_label(current_label, sizeof(current_label));
break;
case MENU_ACTION_START:
if (!string_is_equal(current_value, "..."))
{
menu_entries_get_title(title_name, sizeof(title_name));
get_current_menu_label(current_label, sizeof(current_label));
}
break;
case MENU_ACTION_SELECT:
case MENU_ACTION_SEARCH:
get_current_menu_label(current_label, sizeof(current_label));
break;
case MENU_ACTION_SCAN:
default:
break;

80
nvdaController.h Normal file
View File

@ -0,0 +1,80 @@
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 7.00.0555 */
/* at Fri Feb 19 11:21:40 2010
*/
/* Compiler settings for interfaces\nvdaController\nvdaController.idl, interfaces\nvdaController\nvdaController.acf:
Oicf, W1, Zp8, env=Win64 (32b run), target_arch=AMD64 7.00.0555
protocol : dce , ms_ext, c_ext, robust
error checks: allocation ref bounds_check enum stub_data
VC __declspec() decoration level:
__declspec(uuid()), __declspec(selectany), __declspec(novtable)
DECLSPEC_UUID(), MIDL_INTERFACE()
*/
/* @@MIDL_FILE_HEADING( ) */
#pragma warning( disable: 4049 ) /* more than 64k source lines */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif // __RPCNDR_H_VERSION__
#ifndef __nvdaController_h__
#define __nvdaController_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/* Forward Declarations */
#ifdef __cplusplus
extern "C"{
#endif
#ifndef __NvdaController_INTERFACE_DEFINED__
#define __NvdaController_INTERFACE_DEFINED__
/* interface NvdaController */
/* [implicit_handle][version][uuid] */
/* [comm_status][fault_status] */ error_status_t __stdcall nvdaController_testIfRunning( void);
/* [comm_status][fault_status] */ error_status_t __stdcall nvdaController_speakText(
/* [string][in] */ const wchar_t *text);
/* [comm_status][fault_status] */ error_status_t __stdcall nvdaController_cancelSpeech( void);
/* [comm_status][fault_status] */ error_status_t __stdcall nvdaController_brailleMessage(
/* [string][in] */ const wchar_t *message);
extern handle_t nvdaControllerBindingHandle;
extern RPC_IF_HANDLE nvdaController_NvdaController_v1_0_c_ifspec;
extern RPC_IF_HANDLE NvdaController_v1_0_c_ifspec;
extern RPC_IF_HANDLE nvdaController_NvdaController_v1_0_s_ifspec;
#endif /* __NvdaController_INTERFACE_DEFINED__ */
/* Additional Prototypes for ALL interfaces */
/* end of Additional Prototypes */
#ifdef __cplusplus
}
#endif
#endif

BIN
nvdaControllerClient64.dll Normal file

Binary file not shown.

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@ -1,5 +1,6 @@
HAVE_LIBRETRO= # Libretro library used
HAVE_ASSETS_DIR= # Assets install directory
HAVE_NVDA=no # NVDA support
HAVE_BLISSBOX=auto # Blissbox support
HAVE_ANGLE=no # ANGLE support (OpenGL wrapper)
HAVE_CONFIGFILE=yes # Config file support

View File

@ -1297,6 +1297,7 @@ static const void *hid_driver_find_handle(int idx);
#ifdef HAVE_ACCESSIBILITY
#ifdef HAVE_TRANSLATE
static bool is_narrator_running(void);
int ai_gamepad_state[16];
#endif
static bool accessibility_startup_message(void);
#endif
@ -3895,7 +3896,7 @@ static bool command_get_status(const char* arg)
core_info_get_current_core(&core_info);
if (runloop_paused)
if (runloop_paused)
status = "PAUSED";
if (core_info)
system_id = core_info->system_id;
@ -6013,6 +6014,122 @@ error:
/* TRANSLATION */
#ifdef HAVE_TRANSLATE
static int g_ai_service_auto = 0;
int get_ai_service_auto(void)
{
return g_ai_service_auto;
}
bool set_ai_service_auto(int num)
{
g_ai_service_auto = num;
return true;
}
bool task_auto_translate_callback()
{
bool was_paused = runloop_paused;
command_event(CMD_EVENT_AI_SERVICE_CALL, &was_paused);
return true;
}
/* Doesn't currently work. Fix this. */
bool is_ai_service_speech_running(void)
{
#ifdef HAVE_AUDIOMIXER
enum audio_mixer_state res = audio_driver_mixer_get_stream_state(10);
if (res == AUDIO_STREAM_STATE_NONE || res == AUDIO_STREAM_STATE_STOPPED)
return false;
return true;
#else
return false;
#endif
}
bool ai_service_speech_stop(void)
{
#ifdef HAVE_AUDIOMIXER
audio_driver_mixer_stop_stream(10);
audio_driver_mixer_remove_stream(10);
#endif
return false;
}
static void task_auto_translate_handler(retro_task_t *task)
{
http_transfer_data_t *data = NULL;
int* mode_ptr = task->user_data;
if (task_get_cancelled(task))
goto task_finished;
/* Narrator Mode */
if (*mode_ptr == 2)
{
#ifdef HAVE_ACCESSIBILITY
if (is_narrator_running() == false)
{
goto task_finished;
}
#endif
}
/* Speech Mode */
else if (*mode_ptr == 1)
{
#ifdef HAVE_AUDIOMIXER
if (is_ai_service_speech_running() == false)
{
goto task_finished;
}
#endif
}
return;
task_finished:
if (get_ai_service_auto() == 1)
set_ai_service_auto(2);
task_set_finished(task, true);
if (*mode_ptr == 1 || *mode_ptr == 2)
task_auto_translate_callback();
if (task->user_data)
free(task->user_data);
}
bool call_auto_translate_task(bool* was_paused)
{
settings_t *settings = configuration_settings;
int ai_service_mode = settings->uints.ai_service_mode;
/*Image Mode*/
if (ai_service_mode == 0)
{
if (get_ai_service_auto() == 1)
set_ai_service_auto(2);
command_event(CMD_EVENT_AI_SERVICE_CALL, was_paused);
return true;
}
else /* Speech or Narrator Mode */
{
retro_task_t *t = NULL;
int* mode = (int*) malloc(sizeof(int));
*mode = ai_service_mode;
t = task_init();
if (!t)
return false;
t->handler = task_auto_translate_handler;
t->user_data = mode;
t->mute = true;
task_queue_push(t);
}
return true;
}
static void handle_translation_cb(
retro_task_t *task, void *task_data, void *user_data, const char *error)
{
@ -6039,11 +6156,28 @@ static void handle_translation_cb(
char* found_string = NULL;
char* error_string = NULL;
char* text_string = NULL;
char* auto_string = NULL;
char* key_string = NULL;
int curr_state = 0;
settings_t* settings = configuration_settings;
bool was_paused = runloop_paused;
#ifdef GFX_MENU_WIDGETS
if (gfx_widgets_ai_service_overlay_get_state() != 0
&& get_ai_service_auto() == 2)
{
/* When auto mode is on, we turn off the overlay
* once we have the result for the next call.*/
gfx_widgets_ai_service_overlay_unload();
}
#endif
#ifdef DEBUG
RARCH_LOG("RESULT FROM AI SERVICE...\n");
if (get_ai_service_auto() != 2)
RARCH_LOG("RESULT FROM AI SERVICE...\n");
#endif
if (!data || error)
goto finish;
@ -6096,6 +6230,18 @@ static void handle_translation_cb(
strlcpy(error_string, body_copy+start+1, i-start);
curr_state = 0;
}
else if (curr_state == 5)
{
auto_string = (char*)malloc(i-start+1);
strlcpy(auto_string, body_copy+start+1, i-start);
curr_state = 0;
}
else if (curr_state == 6)
{
key_string = (char*)malloc(i-start+1);
strlcpy(key_string, body_copy+start+1, i-start);
curr_state = 0;
}
else if (string_is_equal(found_string, "image"))
{
curr_state = 1;
@ -6116,6 +6262,16 @@ static void handle_translation_cb(
curr_state = 4;
free(found_string);
}
else if (string_is_equal(found_string, "auto"))
{
curr_state = 5;
free(found_string);
}
else if (string_is_equal(found_string, "press"))
{
curr_state = 6;
free(found_string);
}
else
{
curr_state = 0;
@ -6146,7 +6302,7 @@ static void handle_translation_cb(
#endif
}
if (!raw_image_file_data && !raw_sound_data && !text_string)
if (!raw_image_file_data && !raw_sound_data && !text_string && get_ai_service_auto() != 2 && !key_string)
{
error = "Invalid JSON body.";
goto finish;
@ -6379,6 +6535,76 @@ static void handle_translation_cb(
}
#endif
if (key_string)
{
int length = strlen(key_string);
int i = 0;
int start = 0;
char t = ' ';
char key[8];
for (i=1;i<length;i++)
{
t = key_string[i];
if (i == length-1 || t == ' ' || t == ',')
{
if (i == length-1 && t != ' ' && t!= ',')
i++;
if (i-start > 7)
{
start = i;
continue;
}
strncpy(key, key_string+start, i-start);
key[i-start] = '\0';
if (string_is_equal(key, "b"))
ai_gamepad_state[0] = 2;
if (string_is_equal(key, "y"))
ai_gamepad_state[1] = 2;
if (string_is_equal(key, "select"))
ai_gamepad_state[2] = 2;
if (string_is_equal(key, "start"))
ai_gamepad_state[3] = 2;
if (string_is_equal(key, "up"))
ai_gamepad_state[4] = 2;
if (string_is_equal(key, "down"))
ai_gamepad_state[5] = 2;
if (string_is_equal(key, "left"))
ai_gamepad_state[6] = 2;
if (string_is_equal(key, "right"))
ai_gamepad_state[7] = 2;
if (string_is_equal(key, "a"))
ai_gamepad_state[8] = 2;
if (string_is_equal(key, "x"))
ai_gamepad_state[9] = 2;
if (string_is_equal(key, "l"))
ai_gamepad_state[10] = 2;
if (string_is_equal(key, "r"))
ai_gamepad_state[11] = 2;
if (string_is_equal(key, "l2"))
ai_gamepad_state[12] = 2;
if (string_is_equal(key, "r2"))
ai_gamepad_state[13] = 2;
if (string_is_equal(key, "l3"))
ai_gamepad_state[14] = 2;
if (string_is_equal(key, "r3"))
ai_gamepad_state[15] = 2;
if (string_is_equal(key, "pause"))
command_event(CMD_EVENT_PAUSE, NULL);
if (string_is_equal(key, "unpause"))
command_event(CMD_EVENT_UNPAUSE, NULL);
start = i+1;
}
}
}
#ifdef HAVE_ACCESSIBILITY
if (text_string && is_accessibility_enabled())
accessibility_speak_priority(text_string, 10);
@ -6413,25 +6639,18 @@ finish:
free(text_string);
if (raw_output_data)
free(raw_output_data);
}
static bool is_ai_service_speech_running(void)
{
#ifdef HAVE_AUDIOMIXER
enum audio_mixer_state res = audio_driver_mixer_get_stream_state(10);
if (res != AUDIO_STREAM_STATE_NONE && res != AUDIO_STREAM_STATE_STOPPED)
return true;
#endif
return false;
}
static bool ai_service_speech_stop(void)
{
#ifdef HAVE_AUDIOMIXER
audio_driver_mixer_stop_stream(10);
audio_driver_mixer_remove_stream(10);
#endif
return false;
if (string_is_equal(auto_string, "auto"))
{
if (get_ai_service_auto() != 0 && settings->bools.ai_service_pause == false)
{
call_auto_translate_task(&was_paused);
}
}
if (auto_string)
free(auto_string);
if (key_string)
free(key_string);
}
static const char *ai_service_get_str(enum translation_lang id)
@ -6572,6 +6791,7 @@ static const char *ai_service_get_str(enum translation_lang id)
return "";
}
/*
This function does all the stuff needed to translate the game screen,
using the URL given in the settings. Once the image from the frame
@ -6598,8 +6818,17 @@ static const char *ai_service_get_str(enum translation_lang id)
The server must output the translated image in the form of a
JSON body, with the "image" field also as a base64 encoded
24bit-BMP, or as an alpha channel png.
*/
static bool run_translation_service(void)
"paused" boolean is passed in to indicate if the current call
was made during a paused frame. Due to how the menu widgets work,
if the ai service is called in "auto" mode, then this call will
be made while the menu widgets unpause the core for a frame to update
the on-screen widgets. To tell the ai service what the pause
mode is honestly, we store the runloop_paused variable from before
the handle_translation_cb wipes the widgets, and pass that in here.
*/
static bool run_translation_service(bool paused)
{
struct video_viewport vp;
uint8_t header[54];
@ -6625,6 +6854,9 @@ static bool run_translation_service(void)
const char *rf1 = "{\"image\": \"";
const char *rf2 = "\"}\0";
char *rf3 = NULL;
char *state_son = NULL;
int state_son_length = 0;
int curr_length = 0;
bool TRANSLATE_USE_BMP = false;
bool use_overlay = false;
@ -6633,7 +6865,7 @@ static bool run_translation_service(void)
core_info_t *core_info = NULL;
#ifdef HAVE_GFX_WIDGETS
if (gfx_widgets_ai_service_overlay_get_state() != 0)
if (gfx_widgets_ai_service_overlay_get_state() != 0 && get_ai_service_auto() == 1)
{
/* For the case when ai service pause is disabled. */
gfx_widgets_ai_service_overlay_unload();
@ -6794,32 +7026,96 @@ static bool run_translation_service(void)
{
unsigned i;
/* include game label if provided */
rf3 = (char *)malloc(16+strlen(system_label));
memcpy(rf3, "\", \"label\": \"", 13*sizeof(uint8_t));
memcpy(rf3+13, system_label, strlen(system_label));
memcpy(rf3+13+strlen(system_label), "\"}\0", 3*sizeof(uint8_t));
for (i=13;i<strlen(system_label)+13;i++)
rf3 = (char *)malloc(15+strlen(system_label));
memcpy(rf3, ", \"label\": \"", 12*sizeof(uint8_t));
memcpy(rf3+12, system_label, strlen(system_label));
memcpy(rf3+12+strlen(system_label), "\"}\0", 3*sizeof(uint8_t));
for (i=12;i<strlen(system_label)+12;i++)
{
if (rf3[i] == '\"')
rf3[i] = ' ';
}
json_length = 11+out_length+16+strlen(system_label);
json_length = 11+out_length+15+strlen(system_label);
}
else
json_length = 11+out_length+3;
json_length = 11+out_length+1;
{
state_son_length = 177;
state_son = (char *) malloc(state_son_length);
memcpy(state_son, ", \"state\": {\"paused\": 0, \"a\": 0, \"b\": 0, \"select\": 0, \"start\": 0, \"up\": 0, \"down\": 0, \"left\": 0, \"right\": 0, \"x\": 0, \"y\": 0, \"l\": 0, \"r\":0, \"l2\": 0, \"r2\": 0, \"l3\":0, \"r3\": 0}}\0", state_son_length*sizeof(uint8_t));
if (paused)
state_son[22] = '1';
if (ai_gamepad_state[8])//a
state_son[30] = '1';
if (ai_gamepad_state[0])//b
state_son[38] = '1';
if (ai_gamepad_state[2])//select
state_son[51] = '1';
if (ai_gamepad_state[3])//start
state_son[63] = '1';
if (ai_gamepad_state[4])//up
state_son[72] = '1';
if (ai_gamepad_state[5])//down
state_son[83] = '1';
if (ai_gamepad_state[6])//left
state_son[94] = '1';
if (ai_gamepad_state[7])//right
state_son[106] = '1';
if (ai_gamepad_state[9])//x
state_son[114] = '1';
if (ai_gamepad_state[1])//y
state_son[122] = '1';
if (ai_gamepad_state[10])//l
state_son[130] = '1';
if (ai_gamepad_state[11])//r
state_son[138] = '1';
if (ai_gamepad_state[12])//l2
state_son[147] = '1';
if (ai_gamepad_state[13])//r2
state_son[156] = '1';
if (ai_gamepad_state[14])//l3
state_son[165] = '1';
if (ai_gamepad_state[15])//r3
state_son[174] = '1';
json_length+=state_son_length;
}
json_buffer = (char*)malloc(json_length);
if (!json_buffer)
goto finish;
/* Image data */
memcpy(json_buffer, (const void*)rf1, 11*sizeof(uint8_t));
memcpy(json_buffer+11, bmp64_buffer, (out_length)*sizeof(uint8_t));
memcpy(json_buffer+11+out_length, "\"", 1*sizeof(uint8_t));
curr_length = 11+out_length+1;
/* State data */
memcpy(json_buffer+curr_length, state_son, state_son_length*sizeof(uint8_t));
curr_length+= state_son_length;
/* System Label */
if (rf3)
memcpy(json_buffer+11+out_length, (const void*)rf3, (16+strlen(system_label))*sizeof(uint8_t));
{
memcpy(json_buffer+curr_length, (const void*)rf3, (15+strlen(system_label))*sizeof(uint8_t));
curr_length+=15+strlen(system_label);
}
else
memcpy(json_buffer+11+out_length, (const void*)rf2, 3*sizeof(uint8_t));
{
memcpy(json_buffer+curr_length, (const void*)rf2, 3*sizeof(uint8_t));
curr_length+=3;
}
#ifdef DEBUG
RARCH_LOG("Request size: %d\n", out_length);
if (get_ai_service_auto()!=2)
RARCH_LOG("Request size: %d\n", out_length);
#endif
{
char separator = '?';
@ -6913,7 +7209,8 @@ static bool run_translation_service(void)
sizeof(new_ai_service_url));
}
#ifdef DEBUG
RARCH_LOG("SENDING... %s\n", new_ai_service_url);
if (get_ai_service_auto() != 2)
RARCH_LOG("SENDING... %s\n", new_ai_service_url);
#endif
task_push_http_post_transfer(new_ai_service_url,
json_buffer, true, NULL, handle_translation_cb, NULL);
@ -8158,7 +8455,11 @@ bool command_event(enum event_command cmd, void *data)
settings_t *settings = configuration_settings;
bool ai_service_pause = settings->bools.ai_service_pause;
if (ai_service_pause)
if (!settings->bools.ai_service_enable)
{
break;
}
else if (ai_service_pause)
{
/* pause on call, unpause on second press. */
if (!runloop_paused)
@ -8180,8 +8481,22 @@ bool command_event(enum event_command cmd, void *data)
/* Don't pause - useful for Text-To-Speech since
* the audio can't currently play while paused.
* Also useful for cases when users don't want the
* core's sound to stop while translating. */
command_event(CMD_EVENT_AI_SERVICE_CALL, NULL);
* core's sound to stop while translating.
*
* Also, this mode is required for "auto" translation
* packages, since you don't want to pause for that.
*/
if (get_ai_service_auto() == 2)
{
/* Auto mode was turned on, but we pressed the
* toggle button, so turn it off now. */
set_ai_service_auto(0);
#ifdef HAVE_MENU_WIDGETS
gfx_widgets_ai_service_overlay_unload();
#endif
}
else
command_event(CMD_EVENT_AI_SERVICE_CALL, NULL);
}
#endif
break;
@ -9482,8 +9797,15 @@ bool command_event(enum event_command cmd, void *data)
#endif
else
{
RARCH_LOG("AI Service Called...\n");
run_translation_service();
bool paused = runloop_paused;
if (data!=NULL)
paused = *((bool*)data);
if (get_ai_service_auto() == 0 && settings->bools.ai_service_pause == false)
set_ai_service_auto(1);
if (get_ai_service_auto() != 2)
RARCH_LOG("AI Service Called...\n");
run_translation_service(paused);
}
#endif
break;
@ -25896,7 +26218,6 @@ static int16_t input_state_with_logging(unsigned port,
int16_t last_input = input_state_get_last(port, device, index, id);
if (result != last_input)
input_is_dirty = true;
/*arbitrary limit of up to 65536 elements in state array*/
if (id < 65536)
input_state_set_last(port, device, index, id, result);
@ -29138,7 +29459,22 @@ static enum runloop_state runloop_check_state(retro_time_t current_time)
}
else
#endif
{
input_keys_pressed(&current_bits, &joypad_info);
#ifdef HAVE_TRANSLATE
if (settings->bools.ai_service_enable)
{
reset_gamepad_input_override();
for (int i=0;i<16;i++)
{
if (ai_gamepad_state[i] == 2)
set_gamepad_input_override(i, true);
ai_gamepad_state[i] = 0;
}
}
#endif
}
#ifdef HAVE_MENU
last_input = current_bits;
@ -29625,7 +29961,31 @@ static enum runloop_state runloop_check_state(retro_time_t current_time)
}
}
if (!focused)
#ifdef HAVE_TRANSLATE
/* Copy over the retropad state to a buffer for the translate service
to send off if it's run. */
ai_gamepad_state[0] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_B);
ai_gamepad_state[1] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_Y);
ai_gamepad_state[2] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_SELECT);
ai_gamepad_state[3] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_START);
ai_gamepad_state[4] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_UP);
ai_gamepad_state[5] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_DOWN);
ai_gamepad_state[6] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_LEFT);
ai_gamepad_state[7] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_RIGHT);
ai_gamepad_state[8] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_A);
ai_gamepad_state[9] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_X);
ai_gamepad_state[10] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L);
ai_gamepad_state[11] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R);
ai_gamepad_state[12] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L2);
ai_gamepad_state[13] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R2);
ai_gamepad_state[14] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L3);
ai_gamepad_state[15] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R3);
#endif
if (!focused)
{
retro_ctx.poll_cb();
return RUNLOOP_STATE_POLLED_AND_SLEEP;
@ -29824,6 +30184,7 @@ static enum runloop_state runloop_check_state(retro_time_t current_time)
RARCH_CHEAT_INDEX_MINUS, CMD_EVENT_CHEAT_INDEX_MINUS,
RARCH_CHEAT_TOGGLE, CMD_EVENT_CHEAT_TOGGLE);
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
if (settings->bools.video_shader_watch_files)
{
@ -30297,8 +30658,8 @@ static int16_t core_input_state_poll_late(unsigned port,
{
if (!current_core.input_polled)
input_driver_poll();
current_core.input_polled = true;
return input_state(port, device, idx, id);
}
@ -30730,4 +31091,27 @@ static bool accessibility_startup_message(void)
10);
return true;
}
static unsigned gamepad_input_override = 0;
unsigned get_gamepad_input_override(void)
{
return gamepad_input_override;
}
void set_gamepad_input_override(unsigned i, bool val)
{
if (val)
gamepad_input_override = gamepad_input_override | (1<<i);
else
gamepad_input_override = gamepad_input_override & ((1<<i) ^ 0);
}
void reset_gamepad_input_override(void)
{
gamepad_input_override = 0;
}
#endif

View File

@ -2010,6 +2010,14 @@ void retroarch_init_task_queue(void);
bool is_input_keyboard_display_on(void);
/* Input overrides */
static unsigned gamepad_input_override;
extern unsigned get_gamepad_input_override(void);
extern void set_gamepad_input_override(unsigned i, bool val);
extern void reset_gamepad_input_override(void);
RETRO_END_DECLS
#endif