(PS3) Only have png decode, do away with JPEG decoding (will make

it easier to make image loading uniform across all platforms)
This commit is contained in:
twinaphex 2015-02-22 00:50:27 +01:00
parent 0595189fab
commit 292298b367
2 changed files with 1 additions and 120 deletions

View File

@ -102,7 +102,7 @@ WHOLE_START := -Wl, --whole-archive
WHOLE_END := -Wl, --no-whole-archive
endif
PPU_LDLIBS = $(FONT_LIBS) $(GL_LIBS) $(WHOLE_START) -lretro_ps3 $(WHOLE_END) -lcgc -lgcm_cmdasm -lgcm_sys_stub -lresc_stub -lm -lio_stub -lfs_stub -lsysutil_stub -lsysutil_game_stub -lsysutil_screenshot_stub -lsysutil_np_stub -lpngdec_stub -ljpgdec_stub -lsysmodule_stub -laudio_stub -lnet_stub -lnetctl_stub -lpthread
PPU_LDLIBS = $(FONT_LIBS) $(GL_LIBS) $(WHOLE_START) -lretro_ps3 $(WHOLE_END) -lcgc -lgcm_cmdasm -lgcm_sys_stub -lresc_stub -lm -lio_stub -lfs_stub -lsysutil_stub -lsysutil_game_stub -lsysutil_screenshot_stub -lsysutil_np_stub -lpngdec_stub -lsysmodule_stub -laudio_stub -lnet_stub -lnetctl_stub -lpthread
PPU_RANLIB = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ranlib.exe

View File

@ -30,7 +30,6 @@
#ifdef __PSL1GHT__
#include <ppu-asm.h>
#include <ppu-types.h>
#include <jpgdec/jpgdec.h>
#include <pngdec/pngdec.h>
#else
#include <cell/codec.h>
@ -69,121 +68,6 @@ static int img_free(void *ptr, void *a)
return 0;
}
static bool ps3_load_jpeg(const char *path, struct texture_image *out_img)
{
size_t img_size;
#ifndef __PSL1GHT__
CtrlMallocArg MallocArg;
CtrlFreeArg FreeArg;
CellJpgDecDataCtrlParam dCtrlParam;
#endif
CellJpgDecMainHandle mHandle = PTR_NULL;
CellJpgDecSubHandle sHandle = PTR_NULL;
CellJpgDecThreadInParam InParam;
CellJpgDecThreadOutParam OutParam;
CellJpgDecSrc src;
CellJpgDecOpnInfo opnInfo;
CellJpgDecInfo info;
CellJpgDecInParam inParam;
CellJpgDecOutParam outParam;
CellJpgDecDataOutInfo dOutInfo;
InParam.spu_enable = CELL_JPGDEC_SPU_THREAD_ENABLE;
InParam.ppu_prio = 1001;
InParam.spu_prio = 250;
#ifdef __PSL1GHT__
InParam.malloc_func = __get_addr32(__get_opd32(img_malloc));
InParam.free_func = __get_addr32(__get_opd32(img_free));
InParam.malloc_arg = 0;
InParam.free_arg = 0;
#else
MallocArg.mallocCallCounts = 0;
FreeArg.freeCallCounts = 0;
InParam.malloc_func = img_malloc;
InParam.free_func = img_free;
InParam.malloc_arg = &MallocArg;
InParam.free_arg = &FreeArg;
#endif
int ret_jpeg, ret = -1;
ret_jpeg = cellJpgDecCreate(&mHandle, &InParam, &OutParam);
if (ret_jpeg != CELL_OK)
goto error;
memset(&src, 0, sizeof(CellJpgDecSrc));
src.stream_select = CELL_JPGDEC_FILE;
#ifdef __PSL1GHT__
src.file_name = __get_addr32(path);
#else
src.file_name = path;
#endif
src.file_offset = 0;
src.file_size = 0;
src.stream_ptr = PTR_NULL;
src.stream_size = 0;
src.spu_enable = CELL_JPGDEC_SPU_THREAD_ENABLE;
ret = cellJpgDecOpen(mHandle, &sHandle, &src, &opnInfo);
if (ret != CELL_OK)
goto error;
ret = cellJpgDecReadHeader(mHandle, sHandle, &info);
if (ret != CELL_OK)
goto error;
inParam.cmd_ptr = PTR_NULL;
inParam.quality = CELL_JPGDEC_FAST;
inParam.output_mode = CELL_JPGDEC_TOP_TO_BOTTOM;
inParam.color_space = CELL_JPG_ARGB;
inParam.down_scale = 1;
inParam.color_alpha = 0xfe;
ret = cellJpgDecSetParameter(mHandle, sHandle, &inParam, &outParam);
if (ret != CELL_OK)
goto error;
img_size = outParam.output_width * outParam.output_height * sizeof(uint32_t);
out_img->pixels = (uint32_t*)malloc(img_size);
if (!out_img->pixels)
goto error;
memset(out_img->pixels, 0, img_size);
#ifdef __PSL1GHT__
uint64_t output_bytes_per_line = outParam.output_width * 4;
ret = cellJpgDecDecodeData(mHandle, sHandle, (uint8_t*)out_img->pixels, &output_bytes_per_line, &dOutInfo);
#else
dCtrlParam.output_bytes_per_line = outParam.output_width * 4;
ret = cellJpgDecDecodeData(mHandle, sHandle, (uint8_t*)out_img->pixels, &dCtrlParam, &dOutInfo);
#endif
if (ret != CELL_OK || dOutInfo.status != CELL_JPGDEC_DEC_STATUS_FINISH)
goto error;
out_img->width = outParam.output_width;
out_img->height = outParam.output_height;
cellJpgDecClose(mHandle, sHandle);
cellJpgDecDestroy(mHandle);
return true;
error:
if (out_img->pixels)
free(out_img->pixels);
out_img->pixels = 0;
if (mHandle && sHandle)
cellJpgDecClose(mHandle, sHandle);
if (mHandle)
cellJpgDecDestroy(mHandle);
return false;
}
static bool ps3_load_png(const char *path, struct texture_image *out_img)
{
#ifdef __PSL1GHT__
@ -317,9 +201,6 @@ bool texture_image_load(struct texture_image *out_img, const char *path)
return false;
}
if (!ps3_load_jpeg(path, out_img))
return false;
return true;
}