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(HLSL) small cleanups
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f4f2ff386a
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@ -288,7 +288,6 @@ static void xdk360_set_orientation(void * data, uint32_t orientation)
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break;
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}
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//hlsl_use(vid->xdk360_render_device, 0);
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hlsl_set_proj_matrix(XMMatrixRotationZ(angle));
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}
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@ -87,7 +87,6 @@ void hlsl_set_params(void)
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static bool load_program(unsigned index, const char *prog, bool path_is_file)
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{
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SSNES_LOG("test\n");
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bool ret, ret_fp, ret_vp;
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ID3DXBuffer *listing_f = NULL;
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ID3DXBuffer *listing_v = NULL;
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@ -105,6 +104,7 @@ static bool load_program(unsigned index, const char *prog, bool path_is_file)
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}
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else
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{
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/* TODO - crashes currently - to do with 'end of line' of stock shader */
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ret_fp = D3DXCompileShader(prog, (UINT)strlen(prog), NULL, NULL, "main_fragment", "ps_2_0", 0, &code_f, &listing_f, NULL );
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ret_vp = D3DXCompileShader(prog, (UINT)strlen(prog), NULL, NULL, "main_vertex", "vs_2_0", 0, &code_v, &listing_v, NULL );
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}
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