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Refactor set_mvp code a bit
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@ -253,14 +253,18 @@ static void gl_cg_reset_attrib(void *data)
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cg->attribs_index = 0;
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}
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static bool gl_cg_set_mvp(void *data, void *shader_data, const math_matrix_4x4 *mat)
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static bool gl_cg_set_mvp(void *data, void *shader_data,
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const void *mat_data)
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{
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cg_shader_data_t *cg = (cg_shader_data_t*)shader_data;
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if (!cg || !cg->prg[cg->active_idx].mvp)
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return false;
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if (cg && cg->prg[cg->active_idx].mvp)
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{
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const math_matrix_4x4 *mat = (const math_matrix_4x4*)mat_data;
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cgGLSetMatrixParameterfc(cg->prg[cg->active_idx].mvp, mat->data);
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return true;
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}
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cgGLSetMatrixParameterfc(cg->prg[cg->active_idx].mvp, mat->data);
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return true;
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return false;
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}
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static bool gl_cg_set_coords(void *handle_data, void *shader_data, const struct video_coords *coords)
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@ -1434,10 +1434,10 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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}
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}
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static bool gl_glsl_set_mvp(void *data, void *shader_data, const math_matrix_4x4 *mat)
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static bool gl_glsl_set_mvp(void *data, void *shader_data, const void *mat_data)
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{
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int loc;
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glsl_shader_data_t *glsl = (glsl_shader_data_t*)shader_data;
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glsl_shader_data_t *glsl = (glsl_shader_data_t*)shader_data;
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(void)data;
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@ -1447,6 +1447,8 @@ static bool gl_glsl_set_mvp(void *data, void *shader_data, const math_matrix_4x4
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loc = glsl->uniforms[glsl->active_idx].mvp;
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if (loc >= 0)
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{
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const math_matrix_4x4 *mat = (const math_matrix_4x4*)mat_data;
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if ( (glsl->current_idx != glsl->active_idx) ||
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(mat->data != glsl->current_mat_data_pointer[glsl->active_idx]) ||
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(*mat->data != glsl->current_mat_data[glsl->active_idx]))
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@ -497,11 +497,12 @@ static void hlsl_shader_scale(void *data, unsigned idx, struct gfx_fbo_scale *sc
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scale->valid = false;
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}
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static bool hlsl_set_mvp(void *data, void *shader_data, const math_matrix_4x4 *mat)
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static bool hlsl_set_mvp(void *data, void *shader_data, const void *mat_data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)shader_data;
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const math_matrix_4x4 *mat = (const math_matrix_4x4*)mat_data;
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if(hlsl_data && hlsl_data->prg[hlsl_data->active_idx].mvp)
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{
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@ -127,7 +127,7 @@ typedef struct video_pixel_scaler
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static void (*video_driver_cb_shader_use)(void *data,
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void *shader_data, unsigned index, bool set_active);
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static bool (*video_driver_cb_shader_set_mvp)(void *data,
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void *shader_data, const math_matrix_4x4 *mat);
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void *shader_data, const void *mat_data);
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bool (*video_driver_cb_has_focus)(void);
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/* Opaque handles to currently running window.
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@ -3237,7 +3237,7 @@ static enum gfx_wrap_type video_shader_driver_wrap_type_null(
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}
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static bool video_shader_driver_set_mvp_null(void *data,
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void *shader_data, const math_matrix_4x4 *mat)
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void *shader_data, const void *mat_data)
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{
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return false;
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}
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@ -3245,9 +3245,10 @@ static bool video_shader_driver_set_mvp_null(void *data,
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#ifdef HAVE_OPENGL
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#ifndef NO_GL_FF_MATRIX
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static bool video_shader_driver_set_mvp_null_gl(void *data,
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void *shader_data, const math_matrix_4x4 *mat)
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void *shader_data, const void *mat_data)
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{
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math_matrix_4x4 ident;
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const math_matrix_4x4 *mat = (const math_matrix_4x4*)mat_data;
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/* Fall back to fixed function-style if needed and possible. */
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glMatrixMode(GL_PROJECTION);
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@ -234,7 +234,7 @@ typedef struct shader_backend
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bool (*set_coords)(void *handle_data,
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void *shader_data, const struct video_coords *coords);
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bool (*set_mvp)(void *data, void *shader_data,
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const math_matrix_4x4 *mat);
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const void *mat_data);
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unsigned (*get_prev_textures)(void *data);
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bool (*get_feedback_pass)(void *data, unsigned *pass);
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bool (*mipmap_input)(void *data, unsigned index);
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@ -471,7 +471,7 @@ typedef struct video_frame_info
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void *shader_data, const struct video_coords *coords);
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#endif
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bool (*cb_shader_set_mvp)(void *data, void *shader_data,
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const math_matrix_4x4 *mat);
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const void *mat_data);
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void *context_data;
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void *shader_data;
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