Refactor set_mvp code a bit

This commit is contained in:
twinaphex 2017-11-15 14:09:41 +01:00
parent 2ac75f98ae
commit 2b1481d97f
5 changed files with 21 additions and 13 deletions

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@ -253,14 +253,18 @@ static void gl_cg_reset_attrib(void *data)
cg->attribs_index = 0;
}
static bool gl_cg_set_mvp(void *data, void *shader_data, const math_matrix_4x4 *mat)
static bool gl_cg_set_mvp(void *data, void *shader_data,
const void *mat_data)
{
cg_shader_data_t *cg = (cg_shader_data_t*)shader_data;
if (!cg || !cg->prg[cg->active_idx].mvp)
return false;
if (cg && cg->prg[cg->active_idx].mvp)
{
const math_matrix_4x4 *mat = (const math_matrix_4x4*)mat_data;
cgGLSetMatrixParameterfc(cg->prg[cg->active_idx].mvp, mat->data);
return true;
}
cgGLSetMatrixParameterfc(cg->prg[cg->active_idx].mvp, mat->data);
return true;
return false;
}
static bool gl_cg_set_coords(void *handle_data, void *shader_data, const struct video_coords *coords)

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@ -1434,10 +1434,10 @@ static void gl_glsl_set_params(void *data, void *shader_data,
}
}
static bool gl_glsl_set_mvp(void *data, void *shader_data, const math_matrix_4x4 *mat)
static bool gl_glsl_set_mvp(void *data, void *shader_data, const void *mat_data)
{
int loc;
glsl_shader_data_t *glsl = (glsl_shader_data_t*)shader_data;
glsl_shader_data_t *glsl = (glsl_shader_data_t*)shader_data;
(void)data;
@ -1447,6 +1447,8 @@ static bool gl_glsl_set_mvp(void *data, void *shader_data, const math_matrix_4x4
loc = glsl->uniforms[glsl->active_idx].mvp;
if (loc >= 0)
{
const math_matrix_4x4 *mat = (const math_matrix_4x4*)mat_data;
if ( (glsl->current_idx != glsl->active_idx) ||
(mat->data != glsl->current_mat_data_pointer[glsl->active_idx]) ||
(*mat->data != glsl->current_mat_data[glsl->active_idx]))

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@ -497,11 +497,12 @@ static void hlsl_shader_scale(void *data, unsigned idx, struct gfx_fbo_scale *sc
scale->valid = false;
}
static bool hlsl_set_mvp(void *data, void *shader_data, const math_matrix_4x4 *mat)
static bool hlsl_set_mvp(void *data, void *shader_data, const void *mat_data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)shader_data;
const math_matrix_4x4 *mat = (const math_matrix_4x4*)mat_data;
if(hlsl_data && hlsl_data->prg[hlsl_data->active_idx].mvp)
{

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@ -127,7 +127,7 @@ typedef struct video_pixel_scaler
static void (*video_driver_cb_shader_use)(void *data,
void *shader_data, unsigned index, bool set_active);
static bool (*video_driver_cb_shader_set_mvp)(void *data,
void *shader_data, const math_matrix_4x4 *mat);
void *shader_data, const void *mat_data);
bool (*video_driver_cb_has_focus)(void);
/* Opaque handles to currently running window.
@ -3237,7 +3237,7 @@ static enum gfx_wrap_type video_shader_driver_wrap_type_null(
}
static bool video_shader_driver_set_mvp_null(void *data,
void *shader_data, const math_matrix_4x4 *mat)
void *shader_data, const void *mat_data)
{
return false;
}
@ -3245,9 +3245,10 @@ static bool video_shader_driver_set_mvp_null(void *data,
#ifdef HAVE_OPENGL
#ifndef NO_GL_FF_MATRIX
static bool video_shader_driver_set_mvp_null_gl(void *data,
void *shader_data, const math_matrix_4x4 *mat)
void *shader_data, const void *mat_data)
{
math_matrix_4x4 ident;
const math_matrix_4x4 *mat = (const math_matrix_4x4*)mat_data;
/* Fall back to fixed function-style if needed and possible. */
glMatrixMode(GL_PROJECTION);

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@ -234,7 +234,7 @@ typedef struct shader_backend
bool (*set_coords)(void *handle_data,
void *shader_data, const struct video_coords *coords);
bool (*set_mvp)(void *data, void *shader_data,
const math_matrix_4x4 *mat);
const void *mat_data);
unsigned (*get_prev_textures)(void *data);
bool (*get_feedback_pass)(void *data, unsigned *pass);
bool (*mipmap_input)(void *data, unsigned index);
@ -471,7 +471,7 @@ typedef struct video_frame_info
void *shader_data, const struct video_coords *coords);
#endif
bool (*cb_shader_set_mvp)(void *data, void *shader_data,
const math_matrix_4x4 *mat);
const void *mat_data);
void *context_data;
void *shader_data;