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https://github.com/libretro/RetroArch.git
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Start documenting audio_thread_wrapper.c
Also - early returns if thr is NULL, and move declaration of variables to top
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@ -1,5 +1,6 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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@ -36,7 +37,7 @@ typedef struct audio_thread
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int inited;
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// Init options.
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/* Initialization options. */
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const char *device;
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unsigned out_rate;
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unsigned latency;
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@ -46,6 +47,9 @@ static void audio_thread_loop(void *data)
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{
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audio_thread_t *thr = (audio_thread_t*)data;
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if (!thr)
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return;
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RARCH_LOG("[Audio Thread]: Initializing audio driver.\n");
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thr->driver_data = thr->driver->init(thr->device, thr->out_rate, thr->latency);
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slock_lock(thr->lock);
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@ -58,7 +62,8 @@ static void audio_thread_loop(void *data)
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if (thr->inited < 0)
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return;
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// Wait until we start to avoid calling stop immediately after init.
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/* Wait until we start to avoid calling
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* stop immediately after initialization. */
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slock_lock(thr->lock);
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while (thr->stopped)
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scond_wait(thr->cond, thr->lock);
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@ -95,6 +100,9 @@ static void audio_thread_loop(void *data)
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static void audio_thread_block(audio_thread_t *thr)
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{
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if (!thr)
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return;
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slock_lock(thr->lock);
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thr->stopped = true;
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scond_signal(thr->cond);
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@ -103,6 +111,9 @@ static void audio_thread_block(audio_thread_t *thr)
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static void audio_thread_unblock(audio_thread_t *thr)
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{
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if (!thr)
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return;
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slock_lock(thr->lock);
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thr->stopped = false;
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scond_signal(thr->cond);
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@ -112,6 +123,7 @@ static void audio_thread_unblock(audio_thread_t *thr)
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static void audio_thread_free(void *data)
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{
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audio_thread_t *thr = (audio_thread_t*)data;
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if (!thr)
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return;
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@ -137,27 +149,42 @@ static bool audio_thread_alive(void *data)
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{
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bool alive = false;
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audio_thread_t *thr = (audio_thread_t*)data;
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if (!thr)
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return false;
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audio_thread_block(thr);
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alive = !thr->is_paused;
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audio_thread_unblock(thr);
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return alive;
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}
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static bool audio_thread_stop(void *data)
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{
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audio_thread_t *thr = (audio_thread_t*)data;
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if (!thr)
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return false;
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audio_thread_block(thr);
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thr->is_paused = true;
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g_extern.system.audio_callback.set_state(false);
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return true;
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}
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static bool audio_thread_start(void *data)
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{
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audio_thread_t *thr = (audio_thread_t*)data;
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if (!thr)
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return false;
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g_extern.system.audio_callback.set_state(true);
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thr->is_paused = false;
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audio_thread_unblock(thr);
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return true;
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}
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@ -170,20 +197,27 @@ static void audio_thread_set_nonblock_state(void *data, bool state)
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static bool audio_thread_use_float(void *data)
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{
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audio_thread_t *thr = (audio_thread_t*)data;
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if (!thr)
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return false;
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return thr->use_float;
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}
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static ssize_t audio_thread_write(void *data, const void *buf, size_t size)
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{
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ssize_t ret;
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audio_thread_t *thr = (audio_thread_t*)data;
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ssize_t ret = thr->driver->write(thr->driver_data, buf, size);
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if (!thr)
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return 0;
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ret = thr->driver->write(thr->driver_data, buf, size);
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if (ret < 0)
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{
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slock_lock(thr->lock);
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thr->alive = false;
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scond_signal(thr->cond);
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slock_unlock(thr->lock);
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return ret;
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}
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return ret;
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@ -199,10 +233,25 @@ static const audio_driver_t audio_thread = {
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audio_thread_free,
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audio_thread_use_float,
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"audio-thread",
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NULL, // No point in using rate control with threaded audio.
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NULL, /* No point in using rate control with threaded audio. */
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NULL,
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};
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/**
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* rarch_threaded_audio_init:
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* @out_driver : output driver
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* @out_data : output audio data
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* @device : audio device (optional)
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* @out_rate : output audio rate
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* @latency : audio latency
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* @driver : audio driver
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*
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* Starts a audio driver in a new thread.
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* Access to audio driver will be mediated through this driver.
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* This driver interfaces with audio callback and is only used in that case.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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bool rarch_threaded_audio_init(const audio_driver_t **out_driver, void **out_data,
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const char *device, unsigned audio_out_rate, unsigned latency,
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const audio_driver_t *drv)
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@ -227,13 +276,13 @@ bool rarch_threaded_audio_init(const audio_driver_t **out_driver, void **out_dat
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if (!(thr->thread = sthread_create(audio_thread_loop, thr)))
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goto error;
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// Wait until thread has initialized (or failed) the driver.
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/* Wait until thread has initialized (or failed) the driver. */
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slock_lock(thr->lock);
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while (!thr->inited)
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scond_wait(thr->cond, thr->lock);
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slock_unlock(thr->lock);
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if (thr->inited < 0) // Thread failed.
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if (thr->inited < 0) /* Thread failed. */
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goto error;
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*out_driver = &audio_thread;
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@ -246,4 +295,3 @@ error:
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audio_thread_free(thr);
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return false;
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}
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@ -1,5 +1,6 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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@ -19,9 +20,21 @@
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#include "../driver.h"
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#include <boolean.h>
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// Starts a audio driver in a new thread.
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// Access to audio driver will be mediated through this driver.
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// This driver interfaces with audio callback and is only used in that case.
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/**
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* rarch_threaded_audio_init:
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* @out_driver : output driver
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* @out_data : output audio data
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* @device : audio device (optional)
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* @out_rate : output audio rate
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* @latency : audio latency
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* @driver : audio driver
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*
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* Starts a audio driver in a new thread.
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* Access to audio driver will be mediated through this driver.
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* This driver interfaces with audio callback and is only used in that case.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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bool rarch_threaded_audio_init(const audio_driver_t **out_driver, void **out_data,
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const char *device, unsigned out_rate, unsigned latency,
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const audio_driver_t *driver);
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void audio_convert_float_to_s16_SSE2(int16_t *out,
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const float *in, size_t samples)
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{
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__m128 factor = _mm_set1_ps((float)0x8000);
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size_t i;
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__m128 factor = _mm_set1_ps((float)0x8000);
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for (i = 0; i + 8 <= samples; i += 8, in += 8, out += 8)
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{
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__m128 input[2] = { _mm_loadu_ps(in + 0), _mm_loadu_ps(in + 4) };
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@ -354,6 +355,8 @@ void audio_convert_s16_to_float_ALLEGREX(float *out,
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void audio_convert_float_to_s16_ALLEGREX(int16_t *out,
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const float *in, size_t samples)
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{
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size_t i;
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#ifdef DEBUG
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/* Make sure the buffers are 16 byte aligned, this should be
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* the default behaviour of malloc in the PSPSDK.
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@ -362,7 +365,6 @@ void audio_convert_float_to_s16_ALLEGREX(int16_t *out,
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rarch_assert(((uintptr_t)out & 0xf) == 0);
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#endif
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size_t i;
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for (i = 0; i + 8 <= samples; i += 8)
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{
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__asm__ (
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