This commit is contained in:
libretroadmin 2023-02-20 13:21:17 +01:00
parent 23b8f3d97d
commit 2d2d96660a
2 changed files with 79 additions and 77 deletions

View File

@ -66,28 +66,26 @@ static void apple_gamecontroller_joypad_poll_internal(GCController *controller)
if (!controller)
return;
slot = (uint32_t)controller.playerIndex;
slot = (uint32_t)controller.playerIndex;
/* If we have not assigned a slot to this controller yet, ignore it. */
if (slot >= MAX_USERS)
return;
buttons = &mfi_buttons[slot];
/* retain the values from the paused controller handler and pass them through */
/* The menu button can be pressed/unpressed
* like any other button in iOS 13,
* so no need to passthrough anything */
if (@available(iOS 13, *))
{
/* The menu button can be pressed/unpressed
* like any other button in iOS 13,
* so no need to passthrough anything */
*buttons = 0;
}
*buttons = 0;
else
{
/* Use the paused controller handler for iOS versions below 13 */
pause = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_START);
select = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
l3 = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_L3);
r3 = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_R3);
*buttons = 0 | pause | select | l3 | r3;
buttons = &mfi_buttons[slot];
/* Use the paused controller handler for iOS versions below 13 */
pause = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_START);
select = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
l3 = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_L3);
r3 = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_R3);
*buttons = 0 | pause | select | l3 | r3;
}
memset(mfi_axes[slot], 0, sizeof(mfi_axes[0]));
@ -128,7 +126,7 @@ static void apple_gamecontroller_joypad_poll_internal(GCController *controller)
* LS + Menu => Select
* LT + Menu => L3
* RT + Menu => R3
*/
*/
if (gp.buttonMenu.pressed )
{
if (gp.leftShoulder.pressed)
@ -223,9 +221,9 @@ static void apple_gamecontroller_joypad_register(GCController *controller)
if ( controller.gamepad.leftShoulder.pressed
|| controller.extendedGamepad.leftShoulder.pressed )
{
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L);
mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L);
mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
});
@ -234,9 +232,9 @@ static void apple_gamecontroller_joypad_register(GCController *controller)
if (controller.extendedGamepad.leftTrigger.pressed )
{
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L2);
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_L3);
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L2);
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_L3);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L3);
});
@ -279,7 +277,7 @@ static void mfi_joypad_autodetect_add(unsigned autoconf_pad)
@implementation MFIRumbleController
@synthesize strongPlayer = _strongPlayer;
@synthesize weakPlayer = _weakPlayer;
@synthesize weakPlayer = _weakPlayer;
- (instancetype)initWithController:(GCController*)controller MFI_RUMBLE_AVAIL
{
@ -295,20 +293,20 @@ static void mfi_joypad_autodetect_add(unsigned autoconf_pad)
return self;
_strongPlayer = [self createPlayerWithSharpness:1.0f];
_weakPlayer = [self createPlayerWithSharpness:0.5f];
_weakPlayer = [self createPlayerWithSharpness:0.5f];
}
return self;
}
- (void)setupEngine MFI_RUMBLE_AVAIL
{
NSError *error;
if (self.engine)
return;
if (!self.controller)
return;
CHHapticEngine *engine = [self.controller.haptics createEngineWithLocality:GCHapticsLocalityDefault];
NSError *error;
[engine startAndReturnError:&error];
if (error)
return;
@ -316,7 +314,8 @@ static void mfi_joypad_autodetect_add(unsigned autoconf_pad)
self.engine = engine;
__weak MFIRumbleController *weakSelf = self;
self.engine.stoppedHandler = ^(CHHapticEngineStoppedReason stoppedReason) {
self.engine.stoppedHandler = ^(CHHapticEngineStoppedReason stoppedReason)
{
MFIRumbleController *strongSelf = weakSelf;
if (!strongSelf)
return;
@ -346,13 +345,13 @@ static void mfi_joypad_autodetect_add(unsigned autoconf_pad)
CHHapticPattern *pattern;
NSError *error;
sharp = [[CHHapticEventParameter alloc]
sharp = [[CHHapticEventParameter alloc]
initWithParameterID:CHHapticEventParameterIDHapticSharpness
value:sharpness];
intense = [[CHHapticEventParameter alloc]
initWithParameterID:CHHapticEventParameterIDHapticIntensity
value:1.0f];
event = [[CHHapticEvent alloc]
event = [[CHHapticEvent alloc]
initWithEventType:CHHapticEventTypeHapticContinuous
parameters:[NSArray arrayWithObjects:sharp, intense, nil]
relativeTime:0
@ -386,10 +385,11 @@ static void mfi_joypad_autodetect_add(unsigned autoconf_pad)
- (void)shutdown
{
if (@available(iOS 14, tvOS 14, macOS 11, *)) {
_weakPlayer = nil;
if (@available(iOS 14, tvOS 14, macOS 11, *))
{
_weakPlayer = nil;
_strongPlayer = nil;
self.engine = nil;
self.engine = nil;
}
}
@ -397,24 +397,23 @@ static void mfi_joypad_autodetect_add(unsigned autoconf_pad)
static void apple_gamecontroller_joypad_setup_haptics(GCController *controller)
{
if (@available(iOS 14, tvOS 14, macOS 11, *)) {
if (@available(iOS 14, tvOS 14, macOS 11, *))
mfi_rumblers[controller.playerIndex] = [[MFIRumbleController alloc] initWithController:controller];
}
}
static void apple_gamecontroller_joypad_connect(GCController *controller)
{
signed desired_index = (int32_t)controller.playerIndex;
desired_index = (desired_index >= 0 && desired_index < MAX_MFI_CONTROLLERS)
? desired_index : 0;
if (!(desired_index >= 0 && desired_index < MAX_MFI_CONTROLLERS))
desired_index = 0;
/* prevent same controller getting set twice */
/* Prevent same controller getting set twice */
if ([mfiControllers containsObject:controller])
return;
if (mfi_controllers[desired_index] != (uint32_t)controller.hash)
{
/* desired slot is unused, take it */
/* Desired slot is unused, take it */
if (!mfi_controllers[desired_index])
{
controller.playerIndex = desired_index;
@ -422,7 +421,7 @@ static void apple_gamecontroller_joypad_connect(GCController *controller)
}
else
{
/* find a new slot for this controller that's unused */
/* Find a new slot for this controller that's unused */
unsigned i;
for (i = 0; i < MAX_MFI_CONTROLLERS; ++i)
@ -430,7 +429,7 @@ static void apple_gamecontroller_joypad_connect(GCController *controller)
if (mfi_controllers[i])
continue;
mfi_controllers[i] = (uint32_t)controller.hash;
mfi_controllers[i] = (uint32_t)controller.hash;
controller.playerIndex = i;
break;
}
@ -438,12 +437,12 @@ static void apple_gamecontroller_joypad_connect(GCController *controller)
[mfiControllers addObject:controller];
/* Move any non-game controllers (like the siri remote) to the end */
/* Move any non-game controllers (like the Siri remote) to the end */
if (mfiControllers.count > 1)
{
int newPlayerIndex = 0;
int newPlayerIndex = 0;
NSInteger connectedNonGameControllerIndex = NSNotFound;
NSUInteger index = 0;
NSUInteger index = 0;
for (GCController *connectedController in mfiControllers)
{
@ -476,7 +475,7 @@ static void apple_gamecontroller_joypad_disconnect(GCController* controller)
if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET)
return;
mfi_rumblers[pad] = nil;
mfi_rumblers[pad] = nil;
mfi_controllers[pad] = 0;
if ([mfiControllers containsObject:controller])
{
@ -590,34 +589,36 @@ static int16_t apple_gamecontroller_joypad_state(
static bool apple_gamecontroller_joypad_set_rumble(unsigned pad,
enum retro_rumble_effect type, uint16_t strength)
{
NSError *error;
if (pad >= MAX_MFI_CONTROLLERS)
return false;
if (@available(iOS 14, tvOS 14, macOS 11, *)) {
MFIRumbleController *rumble = mfi_rumblers[pad];
if (!rumble)
return false;
id<CHHapticPatternPlayer> player = (type == RETRO_RUMBLE_STRONG ? rumble.strongPlayer : rumble.weakPlayer);
if (!player)
return false;
if (strength == 0)
[player stopAtTime:0 error:&error];
else
{
float str = (float)strength / 65535.0f;
CHHapticDynamicParameter *param = [[CHHapticDynamicParameter alloc]
initWithParameterID:CHHapticDynamicParameterIDHapticIntensityControl
value:str
relativeTime:0];
[player sendParameters:[NSArray arrayWithObject:param] atTime:0 error:&error];
if (!error)
[player startAtTime:0 error:&error];
}
return error;
} else {
return false;
if (pad < MAX_MFI_CONTROLLERS)
{
if (@available(iOS 14, tvOS 14, macOS 11, *))
{
MFIRumbleController *rumble = mfi_rumblers[pad];
if (rumble)
{
NSError *error;
id<CHHapticPatternPlayer> player = (type == RETRO_RUMBLE_STRONG ? rumble.strongPlayer : rumble.weakPlayer);
if (player)
{
if (strength == 0)
[player stopAtTime:0 error:&error];
else
{
float str = (float)strength / 65535.0f;
CHHapticDynamicParameter *param = [[CHHapticDynamicParameter alloc]
initWithParameterID:CHHapticDynamicParameterIDHapticIntensityControl
value:str
relativeTime:0];
[player sendParameters:[NSArray arrayWithObject:param] atTime:0 error:&error];
if (!error)
[player startAtTime:0 error:&error];
}
return error;
}
}
}
}
return false;
}
static bool apple_gamecontroller_joypad_query_pad(unsigned pad)
@ -627,10 +628,9 @@ static bool apple_gamecontroller_joypad_query_pad(unsigned pad)
static const char *apple_gamecontroller_joypad_name(unsigned pad)
{
if (pad >= MAX_USERS)
return NULL;
return "mFi Controller";
if (pad < MAX_USERS)
return "mFi Controller";
return NULL;
}
input_device_driver_t mfi_joypad = {

View File

@ -27,7 +27,9 @@
#include "../../tasks/tasks_internal.h"
#include "../../verbosity.h"
#if 0
#define LERP(p, f, t) ((((p * 10) * (t * 10)) / (f * 10)) / 10)
#endif
#if defined(ORBIS)
#include <orbis/orbisPad.h>
@ -222,10 +224,10 @@ static int16_t ps4_joypad_state(
static void ps4_joypad_get_buttons(unsigned port_num, input_bits_t *state)
{
if (port_num < PS4_MAX_ORBISPADS)
if (port_num < PS4_MAX_ORBISPADS)
{
BITS_COPY16_PTR( state, pad_state[port_num] );
}
BITS_COPY16_PTR( state, pad_state[port_num] );
}
else
BIT256_CLEAR_ALL_PTR(state);
}
@ -242,7 +244,7 @@ static void ps4_joypad_poll(void)
unsigned j, k;
unsigned i = player;
if (ds_joypad_states[player].connected == false)
if (!ds_joypad_states[player].connected)
continue;
ret = scePadReadState(ds_joypad_states[player].handle[0],&buttons);