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(PS2 gfx) Cleanups
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@ -23,10 +23,12 @@
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#include "../../libretro-common/include/libretro_gskit_ps2.h"
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#define GS_TEXT GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00) // turn white GS Screen
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#define GS_BLACK GS_SETREG_RGBAQ(0x00,0x00,0x00,0x00,0x00) // turn white GS Screen
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/* turn white GS Screen */
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#define GS_TEXT GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00)
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/* turn white GS Screen */
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#define GS_BLACK GS_SETREG_RGBAQ(0x00,0x00,0x00,0x00,0x00)
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#define NTSC_WIDTH 640
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#define NTSC_WIDTH 640
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#define NTSC_HEIGHT 448
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typedef struct ps2_video
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@ -35,8 +37,11 @@ typedef struct ps2_video
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GSTEXTURE *menuTexture;
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GSTEXTURE *coreTexture;
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bool clearVRAM;
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bool clearVRAM_font; /* I need to create this additional field to be used in the font driver*/
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struct retro_hw_render_interface_gskit_ps2 iface; /* Palette in the cores */
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/* I need to create this additional field
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* to be used in the font driver*/
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bool clearVRAM_font;
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/* Palette in the cores */
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struct retro_hw_render_interface_gskit_ps2 iface;
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bool menuVisible;
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bool fullscreen;
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@ -49,21 +54,21 @@ typedef struct ps2_video
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int core_filter;
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} ps2_video_t;
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// PRIVATE METHODS
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/* PRIVATE METHODS */
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static GSGLOBAL *init_GSGlobal(void)
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{
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GSGLOBAL *gsGlobal = gsKit_init_global();
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GSGLOBAL *gsGlobal = gsKit_init_global();
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gsGlobal->Mode = GS_MODE_NTSC;
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gsGlobal->Interlace = GS_INTERLACED;
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gsGlobal->Field = GS_FIELD;
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gsGlobal->Width = NTSC_WIDTH;
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gsGlobal->Height = NTSC_HEIGHT;
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gsGlobal->Mode = GS_MODE_NTSC;
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gsGlobal->Interlace = GS_INTERLACED;
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gsGlobal->Field = GS_FIELD;
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gsGlobal->Width = NTSC_WIDTH;
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gsGlobal->Height = NTSC_HEIGHT;
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gsGlobal->PSM = GS_PSM_CT16;
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gsGlobal->PSMZ = GS_PSMZ_16;
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gsGlobal->PSM = GS_PSM_CT16;
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gsGlobal->PSMZ = GS_PSMZ_16;
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gsGlobal->DoubleBuffering = GS_SETTING_OFF;
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gsGlobal->ZBuffering = GS_SETTING_OFF;
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gsGlobal->ZBuffering = GS_SETTING_OFF;
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gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
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dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
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@ -87,70 +92,80 @@ static GSTEXTURE * prepare_new_texture(void)
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static void init_ps2_video(ps2_video_t *ps2)
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{
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ps2->gsGlobal = init_GSGlobal();
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ps2->gsGlobal = init_GSGlobal();
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ps2->menuTexture = prepare_new_texture();
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ps2->coreTexture = prepare_new_texture();
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/* Used for cores that supports palette */
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ps2->iface.interface_type = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2;
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ps2->iface.interface_type = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2;
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ps2->iface.interface_version = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION;
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ps2->iface.coreTexture = ps2->coreTexture;
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ps2->iface.coreTexture = ps2->coreTexture;
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}
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static void deinitTexture(GSTEXTURE *texture)
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{
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texture->Mem = NULL;
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texture->Mem = NULL;
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texture->Clut = NULL;
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}
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static bool texture_need_prepare(GSTEXTURE *texture, int width, int height, int PSM)
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static bool texture_need_prepare(GSTEXTURE *texture,
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int width, int height, int PSM)
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{
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return texture->Width != width || texture->Height != height || texture->PSM != PSM;
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return texture->Width != width ||
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texture->Height != height ||
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texture->PSM != PSM;
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}
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static void transfer_texture(GSTEXTURE *texture, const void *frame,
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int width, int height, int PSM, int filter, bool color_correction)
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{
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texture->Width = width;
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texture->Width = width;
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texture->Height = height;
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texture->PSM = PSM;
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texture->PSM = PSM;
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texture->Filter = filter;
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texture->Mem = (void *)frame;
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texture->Mem = (void *)frame;
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}
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static void vram_alloc(GSGLOBAL *gsGlobal, GSTEXTURE *texture)
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{
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uint32_t size = gsKit_texture_size(texture->Width, texture->Height, texture->PSM);
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uint32_t size = gsKit_texture_size(texture->Width,
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texture->Height, texture->PSM);
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texture->Vram = gsKit_vram_alloc(gsGlobal, size, GSKIT_ALLOC_USERBUFFER);
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if(texture->Vram == GSKIT_ALLOC_ERROR) {
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if(texture->Vram == GSKIT_ALLOC_ERROR)
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{
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printf("VRAM Allocation Failed. Will not upload texture.\n");
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}
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if (texture->Clut) {
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if (texture->Clut)
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{
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/* Right now just supporting 16 x 16 = 256 colours */
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size = gsKit_texture_size(16, 16, texture->ClutPSM);
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size = gsKit_texture_size(16, 16, texture->ClutPSM);
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texture->VramClut = gsKit_vram_alloc(gsGlobal, size , GSKIT_ALLOC_USERBUFFER);
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}
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}
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static void prim_texture(GSGLOBAL *gsGlobal, GSTEXTURE *texture, int zPosition, bool force_aspect, struct retro_hw_ps2_insets padding)
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{
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float x1, y1, x2, y2;
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float visible_width = texture->Width - padding.left - padding.right;
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float visible_height = texture->Height - padding.top - padding.bottom;
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if (force_aspect) {
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float width_proportion = (float)gsGlobal->Width / (float)visible_width;
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float x1, y1, x2, y2;
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float visible_width = texture->Width - padding.left - padding.right;
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float visible_height = texture->Height - padding.top - padding.bottom;
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if (force_aspect)
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{
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float width_proportion = (float)gsGlobal->Width / (float)visible_width;
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float height_proportion = (float)gsGlobal->Height / (float)visible_height;
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float delta = MIN(width_proportion, height_proportion);
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float newWidth = visible_width * delta;
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float newHeight = visible_height * delta;
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float delta = MIN(width_proportion, height_proportion);
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float newWidth = visible_width * delta;
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float newHeight = visible_height * delta;
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x1 = (gsGlobal->Width - newWidth) / 2.0f;
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y1 = (gsGlobal->Height - newHeight) / 2.0f;
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x2 = newWidth + x1;
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y2 = newHeight + y1;
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} else {
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}
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else
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{
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x1 = 0.0f;
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y1 = 0.0f;
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x2 = gsGlobal->Width;
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@ -158,38 +173,44 @@ static void prim_texture(GSGLOBAL *gsGlobal, GSTEXTURE *texture, int zPosition,
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}
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gsKit_prim_sprite_texture( gsGlobal, texture,
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x1, //X1
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y1, // Y1
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padding.left, // U1
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padding.top, // V1
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x2, // X2
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y2, // Y2
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texture->Width - padding.right, // U2
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texture->Height - padding.bottom, // V2
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zPosition,
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GS_TEXT);
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x1, /* X1 */
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y1, /* Y1 */
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padding.left, /* U1 */
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padding.top, /* V1 */
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x2, /* X2 */
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y2, /* Y2 */
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texture->Width - padding.right, /* U2 */
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texture->Height - padding.bottom, /* V2 */
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zPosition,
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GS_TEXT);
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}
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static void clearVRAMIfNeeded(ps2_video_t *ps2, const void *frame, int width, int height)
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static void clearVRAMIfNeeded(ps2_video_t *ps2,
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const void *frame, int width, int height)
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{
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if (!ps2->clearVRAM) {
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if(frame && frame != RETRO_HW_FRAME_BUFFER_VALID) {
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bool coreVRAMClear = false;
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coreVRAMClear = texture_need_prepare(ps2->coreTexture, width, height, ps2->PSM);
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if (!ps2->clearVRAM)
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{
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if(frame && frame != RETRO_HW_FRAME_BUFFER_VALID)
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{
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bool coreVRAMClear = texture_need_prepare(
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ps2->coreTexture, width, height, ps2->PSM);
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ps2->clearVRAM = ps2->clearVRAM || coreVRAMClear;
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}
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}
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if (ps2->clearVRAM) {
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if (ps2->clearVRAM)
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{
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gsKit_vram_clear(ps2->gsGlobal);
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ps2->iface.updatedPalette = true;
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ps2->clearVRAM_font = true; /* we need to upload also palette in the font driver */
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/* we need to upload also palette in the font driver */
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ps2->clearVRAM_font = true;
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}
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}
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static void refreshScreen(ps2_video_t *ps2)
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{
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if (ps2->vsync) {
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if (ps2->vsync)
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{
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gsKit_sync_flip(ps2->gsGlobal);
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}
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gsKit_queue_exec(ps2->gsGlobal);
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@ -199,22 +220,30 @@ static void refreshScreen(ps2_video_t *ps2)
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ps2->clearVRAM = false;
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}
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static void ps2_texture_upload(GSGLOBAL *gsGlobal, GSTEXTURE *Texture, bool sendPalette)
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static void ps2_texture_upload(GSGLOBAL *gsGlobal, GSTEXTURE *Texture,
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bool sendPalette)
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{
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gsKit_setup_tbw(Texture);
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if (Texture->PSM == GS_PSM_T8) {
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if (Texture->PSM == GS_PSM_T8)
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{
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gsKit_texture_send(Texture->Mem, Texture->Width, Texture->Height, Texture->Vram, Texture->PSM, Texture->TBW, GS_CLUT_TEXTURE);
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if (sendPalette) {
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if (sendPalette)
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{
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gsKit_texture_send(Texture->Clut, 16, 16, Texture->VramClut, Texture->ClutPSM, 1, GS_CLUT_PALLETE);
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}
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} else if (Texture->PSM == GS_PSM_T4) {
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}
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else if (Texture->PSM == GS_PSM_T4)
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{
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gsKit_texture_send(Texture->Mem, Texture->Width, Texture->Height, Texture->Vram, Texture->PSM, Texture->TBW, GS_CLUT_TEXTURE);
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if (sendPalette) {
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if (sendPalette)
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{
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gsKit_texture_send(Texture->Clut, 8, 2, Texture->VramClut, Texture->ClutPSM, 1, GS_CLUT_PALLETE);
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}
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} else {
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}
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else
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{
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gsKit_texture_send(Texture->Mem, Texture->Width, Texture->Height, Texture->Vram, Texture->PSM, Texture->TBW, GS_CLUT_NONE);
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}
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}
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@ -222,31 +251,32 @@ static void ps2_texture_upload(GSGLOBAL *gsGlobal, GSTEXTURE *Texture, bool send
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static void *ps2_gfx_init(const video_info_t *video,
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input_driver_t **input, void **input_data)
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{
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void *ps2input = NULL;
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*input_data = NULL;
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(void)video;
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void *ps2input = NULL;
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ps2_video_t *ps2 = (ps2_video_t*)calloc(1, sizeof(ps2_video_t));
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*input_data = NULL;
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if (!ps2)
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return NULL;
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init_ps2_video(ps2);
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if (video->font_enable) {
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if (video->font_enable)
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font_driver_init_osd(ps2, false, video->is_threaded, FONT_DRIVER_RENDER_PS2);
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}
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ps2->PSM = (video->rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
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ps2->fullscreen = video->fullscreen;
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ps2->core_filter = video->smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST;
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ps2->force_aspect = video->force_aspect;
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ps2->vsync = video->vsync;
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ps2->clearVRAM = true;
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if (input && input_data) {
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ps2->PSM = (video->rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
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ps2->fullscreen = video->fullscreen;
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ps2->core_filter = video->smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST;
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ps2->force_aspect = video->force_aspect;
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ps2->vsync = video->vsync;
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ps2->clearVRAM = true;
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if (input && input_data)
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{
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settings_t *settings = config_get_ptr();
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ps2input = input_ps2.init(settings->arrays.input_joypad_driver);
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*input = ps2input ? &input_ps2 : NULL;
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*input_data = ps2input;
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ps2input = input_ps2.init(
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settings->arrays.input_joypad_driver);
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*input = ps2input ? &input_ps2 : NULL;
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*input_data = ps2input;
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}
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return ps2;
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@ -262,7 +292,8 @@ static bool ps2_gfx_frame(void *data, const void *frame,
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return false;
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#if defined(DEBUG)
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if (frame_count%60==0) {
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if (frame_count%60==0)
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{
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printf("ps2_gfx_frame %lu\n", frame_count);
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}
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#endif
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@ -270,36 +301,44 @@ static bool ps2_gfx_frame(void *data, const void *frame,
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clearVRAMIfNeeded(ps2, frame, width, height);
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gsKit_clear(ps2->gsGlobal, GS_BLACK);
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if (frame) {
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if (frame)
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{
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bool sendPalette = false;
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struct retro_hw_ps2_insets padding = empty_ps2_insets;
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if (frame != RETRO_HW_FRAME_BUFFER_VALID){ /* Checking if the transfer is done in the core */
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if (frame != RETRO_HW_FRAME_BUFFER_VALID)
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{
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/* Checking if the transfer is done in the core */
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/* calculate proper width based in the pitch */
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int bytes_per_pixel = (ps2->PSM == GS_PSM_CT32) ? 4 : 2;
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int real_width = pitch / bytes_per_pixel;
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int real_width = pitch / bytes_per_pixel;
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transfer_texture(ps2->coreTexture, frame, real_width, height, ps2->PSM, ps2->core_filter, 1);
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padding.right = real_width - width;
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} else {
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sendPalette = ps2->iface.updatedPalette;
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padding.right = real_width - width;
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}
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else
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{
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sendPalette = ps2->iface.updatedPalette;
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ps2->iface.updatedPalette = false;
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padding = ps2->iface.padding;
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if (ps2->iface.clearTexture) {
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if (ps2->iface.clearTexture)
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ps2->iface.clearTexture = false;
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}
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}
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if(ps2->clearVRAM) {
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if(ps2->clearVRAM)
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vram_alloc(ps2->gsGlobal, ps2->coreTexture);
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}
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ps2_texture_upload(ps2->gsGlobal, ps2->coreTexture, sendPalette);
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prim_texture(ps2->gsGlobal, ps2->coreTexture, 1, ps2->force_aspect, padding);
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}
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if (ps2->menuVisible) {
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if (ps2->menuVisible)
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{
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bool texture_empty = !ps2->menuTexture->Width || !ps2->menuTexture->Height;
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if (!texture_empty) {
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if(ps2->clearVRAM) {
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if (!texture_empty)
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{
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if(ps2->clearVRAM)
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vram_alloc(ps2->gsGlobal, ps2->menuTexture);
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}
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gsKit_texture_upload(ps2->gsGlobal, ps2->menuTexture);
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prim_texture(ps2->gsGlobal, ps2->menuTexture, 2, ps2->fullscreen, empty_ps2_insets);
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}
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@ -330,30 +369,10 @@ static void ps2_gfx_set_nonblock_state(void *data, bool toggle)
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ps2->vsync = !toggle;
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}
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static bool ps2_gfx_alive(void *data)
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{
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(void)data;
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return true;
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}
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static bool ps2_gfx_focus(void *data)
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{
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(void)data;
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return true;
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}
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static bool ps2_gfx_suppress_screensaver(void *data, bool enable)
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{
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(void)data;
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(void)enable;
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return false;
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}
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static bool ps2_gfx_has_windowed(void *data)
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{
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(void)data;
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return true;
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}
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static bool ps2_gfx_alive(void *data) { return true; }
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static bool ps2_gfx_focus(void *data) { return true; }
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static bool ps2_gfx_suppress_screensaver(void *data, bool enable) { return false; }
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static bool ps2_gfx_has_windowed(void *data) { return false; }
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static void ps2_gfx_free(void *data)
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{
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@ -376,14 +395,7 @@ static void ps2_gfx_free(void *data)
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}
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static bool ps2_gfx_set_shader(void *data,
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enum rarch_shader_type type, const char *path)
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{
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(void)data;
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(void)type;
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(void)path;
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return false;
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}
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enum rarch_shader_type type, const char *path) { return false; }
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static void ps2_set_filtering(void *data, unsigned index, bool smooth)
|
||||
{
|
||||
@ -393,13 +405,13 @@ static void ps2_set_filtering(void *data, unsigned index, bool smooth)
|
||||
}
|
||||
|
||||
static void ps2_set_texture_frame(void *data, const void *frame, bool rgb32,
|
||||
unsigned width, unsigned height, float alpha)
|
||||
unsigned width, unsigned height, float alpha)
|
||||
{
|
||||
ps2_video_t *ps2 = (ps2_video_t*)data;
|
||||
ps2_video_t *ps2 = (ps2_video_t*)data;
|
||||
|
||||
bool color_correction = false;
|
||||
int PSM = (rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
|
||||
bool texture_changed = texture_need_prepare(ps2->menuTexture, width, height, PSM);
|
||||
int PSM = (rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
|
||||
bool texture_changed = texture_need_prepare(ps2->menuTexture, width, height, PSM);
|
||||
|
||||
transfer_texture(ps2->menuTexture, frame, width, height, PSM, ps2->menu_filter, color_correction);
|
||||
ps2->clearVRAM = ps2->clearVRAM || texture_changed;
|
||||
@ -408,24 +420,27 @@ static void ps2_set_texture_frame(void *data, const void *frame, bool rgb32,
|
||||
static void ps2_set_texture_enable(void *data, bool enable, bool fullscreen)
|
||||
{
|
||||
ps2_video_t *ps2 = (ps2_video_t*)data;
|
||||
if (ps2->menuVisible != enable) {
|
||||
|
||||
if (ps2->menuVisible != enable)
|
||||
{
|
||||
/* If Menu change status, CLEAR VRAM */
|
||||
ps2->clearVRAM = true;
|
||||
ps2->iface.clearTexture = true;
|
||||
ps2->clearVRAM = true;
|
||||
ps2->iface.clearTexture = true;
|
||||
ps2->iface.updatedPalette = true;
|
||||
}
|
||||
ps2->menuVisible = enable;
|
||||
ps2->fullscreen = fullscreen;
|
||||
ps2->fullscreen = fullscreen;
|
||||
}
|
||||
|
||||
static bool ps2_get_hw_render_interface(void* data,
|
||||
const struct retro_hw_render_interface** iface)
|
||||
{
|
||||
ps2_video_t* ps2 = (ps2_video_t*)data;
|
||||
ps2->iface.clearTexture = ps2->clearVRAM;
|
||||
ps2_video_t *ps2 = (ps2_video_t*)data;
|
||||
ps2->iface.clearTexture = ps2->clearVRAM;
|
||||
ps2->iface.updatedPalette = true;
|
||||
ps2->iface.padding = empty_ps2_insets;
|
||||
*iface = (const struct retro_hw_render_interface*)&ps2->iface;
|
||||
ps2->iface.padding = empty_ps2_insets;
|
||||
*iface =
|
||||
(const struct retro_hw_render_interface*)&ps2->iface;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user